Create and edit videos using a measured reference style for color and cutting rhythm. Combine generated clips, existing footage, overlays, and 3D props, then check visual measurements and deliver both a video and an editable timeline.
中文简介正在准备中。当前显示英语简介。
- Creating a video in a captured reference style
- Supplementing existing footage with generated clips
- Adding overlays and rendered 3D props
affaan-m/ECC☆ 28.3万2026年10月16日 更新
Inspect Blender characters and animations using bone data, coordinates, and ground contact measurements alongside images. Helps diagnose foot sliding, orientation mismatches, and twisting, with reports that distinguish confirmed problems from likely causes and required fixes.
中文简介正在准备中。当前显示英语简介。
- Checking foot sliding and floor penetration in a walk cycle
- Comparing character facing direction with travel direction
- Inspecting poses after transferring motion between skeletons
affaan-m/ECC☆ 28.3万2026年10月16日 更新
Build or refine a 3D scene by comparing live screenshots with a target image. This skill repeatedly evaluates composition, lighting, materials, and detail, then guides revisions while checking that rendering speed remains acceptable for the target platform.
中文简介正在准备中。当前显示英语简介。
- Build a 3D scene to match a target image
- Improve lighting and materials in a browser game
- Refine the appearance of an existing 3D project
NousResearch/hermes-agent☆ 25.5万2026年10月18日 更新
Plan or improve motion graphics by refining the message, typography, scene transitions, pacing, and timeline. It helps connect movement to meaning while leaving artifact creation and export to the active task's production workflow.
中文简介正在准备中。当前显示英语简介。
- Planning a short product film
- Improving animated text readability
- Connecting scenes through a recurring visual motif
nexu-io/open-design☆ 10.2万2026年10月18日 更新
Create a 3D object with three.js, inspect it from every angle in an interactive viewer, and download it as OBJ + MTL or GLB for use in other 3D applications.
中文简介正在准备中。当前显示英语简介。
- Create a 3D object and inspect it from every angle
- Export a model for further editing in Blender
- Review an object's silhouette and materials
asgeirtj/system_prompts_leaks☆ 7万2026年10月16日 更新
Build editable Three.js worlds from text or structured briefs, with terrain, distinct regions, landmarks, vegetation, and camera paths. Review the environment from multiple viewpoints and refine selected areas while preserving the overall layout and reproducible settings.
中文简介正在准备中。当前显示英语简介。
- Build a continuous 3D landscape from a written brief
- Plan a camera fly-through across distinct regions
- Refine one area's terrain or vegetation placement
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Create 3D objects from text or images, choose catalog assets for repeated scenery, and inspect the results in Blender. The workflow checks geometry, materials, scale, and ground contact while recording asset sources and generation costs.
中文简介正在准备中。当前显示英语简介。
- Create a unique 3D object from a text description
- Reconstruct a 3D object from a concept image
- Populate scenery with catalog vegetation and rocks
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Add a ten-second HyperFrames scene featuring a single feature card orbiting a sphere made of dots. Customize the title, description, accent color, and orbit angle while retaining the supplied camera movement and animation.
中文简介正在准备中。当前显示英语简介。
- Introducing a product feature with a moving card
- Adding a ten-second scene to a HyperFrames video
- Matching a feature card's text and color to a project
heygen-com/hyperframes☆ 6.7万2026年10月18日 更新
Choose tools and workflows for 3D modeling, dimensioned CAD parts, scan processing, rendering, and fabrication. Capability tables and recipes help connect tasks from photographs or initial designs to printable parts, CNC toolpaths, or game assets.
中文简介正在准备中。当前显示英语简介。
- Plan a workflow from dimensioned CAD to 3D printing
- Model and export a game asset
- Reconstruct a 3D model from photographs
HKUDS/CLI-Anything☆ 5.5万2026年9月22日 更新
Build Blender 3D scenes through text commands, adjusting objects, materials, lights, cameras, and animation keyframes. Render the scene or generate preview images to check its appearance, with scene state saved in JSON for later editing.
中文简介正在准备中。当前显示英语简介。
- Build a 3D scene from basic shapes
- Adjust materials, lighting, and camera settings
- Set animation keyframes and frame ranges
HKUDS/CLI-Anything☆ 5.5万2026年9月22日 更新
Build video edits through commands: import media, arrange and trim clips, and add effects or transitions. Save project state as JSON and generate Kdenlive/MLT XML, with undo and redo support during editing.
中文简介正在准备中。当前显示英语简介。
- Arrange imported clips across timeline tracks
- Trim and split clips at specified points
- Configure effects and transitions
HKUDS/CLI-Anything☆ 5.5万2026年9月22日 更新
Create PowerPoint presentations centered on GLB 3D models, with rotation, zoom, and Morph transitions that smoothly connect slides. The skill also guides model selection, color palettes, typography, and layouts that support the presentation’s subject.
中文简介正在准备中。当前显示英语简介。
- Presenting a product from several angles
- Explaining structures with a 3D model
- Finding a model that matches a presentation topic
iOfficeAI/OfficeCLI☆ 3.2万2026年10月13日 更新
Create and edit rooms or buildings in Pascal through MCP, a connection that lets agents use its tools. Inspect existing projects, validate changes, and hand over saved, editable 3D scenes with verified editor links.
中文简介正在准备中。当前显示英语简介。
- Creating a 3D model of a room or building
- Editing walls, windows, stairs, and surface finishes
- Inspecting an existing Pascal project
pascalorg/editor☆ 2.5万2026年10月17日 更新
Turn a rough idea or an existing prompt into a ready-to-paste instruction for a specific AI tool. The skill clarifies the task, output format, constraints, and success criteria for writing, image generation, or coding agents.
中文简介正在准备中。当前显示英语简介。
- Turning a rough idea into an AI prompt
- Improving a prompt for a specific AI tool
- Defining scope and completion criteria for coding agents
nidhinjs/prompt-master☆ 1.5万2026年10月16日 更新
Create, migrate, refine, or debug CARLA vehicle assets with Blender and Unreal. Use real vehicle references to guide geometry and materials, configure wheels, lights, and physics, and deliver editable sources with evidence from runtime validation.
中文简介正在准备中。当前显示英语简介。
- Creating a CARLA vehicle from real vehicle references
- Refining tires, materials, or body geometry
- Migrating vehicles and debugging Unreal integration
carla-simulator/carla☆ 1.5万2026年10月18日 更新
Import RoadRunner geometry and road data into a CARLA source build, then verify the map loads and supports driving. Handle tiled maps and generate and inspect pedestrian navigation areas for standard maps.
中文简介正在准备中。当前显示英语简介。
- Importing a custom RoadRunner map into CARLA
- Importing a large city split into tiles
- Rebuilding navigation areas for missing pedestrians
carla-simulator/carla☆ 1.5万2026年10月18日 更新
Prepare generated or hand-drawn artwork for a game's required file layout, dimensions, colors, and transparency. Create sprite sheets, assemble animation frames, and render 3D models into consistent views for use as game images.
中文简介正在准备中。当前显示英语简介。
- Prepare artwork for a game's required sprite dimensions
- Assemble animation frames into a sprite sheet
- Render a 3D unit from multiple directions
rehan-remade/universal-modder☆ 83442026年10月18日 更新
Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.
中文简介正在准备中。当前显示原文说明。
openai/plugins☆ 74932026年10月8日 更新
Generate game assets, locally and free by default with godogen_assets: images and transparent PNGs (Qwen-Image), textured GLB models (TRELLIS.2), rigged humanoids with generated moves and lip-synced speech, sound effects and voice lines. Paid APIs cover what the local tools can't make — Gemini / xAI Grok images, animated sprites from video, Tripo 3D, Gemini TTS voice acting, Lyria music. Use whenever a game needs generated art or audio.
中文简介正在准备中。当前显示原文说明。
htdt/godogen☆ 71582026年10月16日 更新
Lead workflow for developing vgpu features and Blender assets with the repository's subharness specialists. Use for agent-based research, API design, implementation, shaders, materials, simulations, or ImageGen-guided asset iteration, and when the human mentions the agent flow or subharness team.
中文简介正在准备中。当前显示原文说明。
vercel-labs/vgpu☆ 25602026年10月17日 更新
Build, debug, test, and optimize WebGPU projects using vgpu, its CLI, or @vgpu packages. Use for vgpu API questions, WGSL workflows, browser or Node rendering, integrations, testing, performance work, and Blender asset modeling, baking, and runtime integration.
中文简介正在准备中。当前显示原文说明。
vercel-labs/vgpu☆ 25602026年10月17日 更新
Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.
中文简介正在准备中。当前显示原文说明。
Leanmcp/gateway-skills☆ 21112026年10月8日 更新
Control desktop software (GIMP, Blender, LibreOffice, etc.) through CLI-Anything generated command-line interfaces. Calls real application backends — much more reliable than GUI automation via desktop_* tools.
中文简介正在准备中。当前显示原文说明。
openakita/openakita☆ 20022026年9月24日 更新
3D Morph PPT — extends morph-ppt with GLB model insertion, cinematographic camera, model-content layout, and enriched visual design system.
中文简介正在准备中。当前显示原文说明。
zhu1090093659/deepseek-pp☆ 18592026年8月14日 更新