跳到正文
cccskills
免费在 GitHub 公开

storyboard-shot-breakdown

Break down each shot and turn the analysis into a storyboard reference. Use when the user wants shot-by-shot film analysis, director logic, cinematography breakdown, or a storyboard-style reference from a video.

中文简介正在准备中。当前显示原文说明。

实测评分 未实测

查看安装方法

包含的文件(1)

  • SKILL.md3.5 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Storyboard Shot Breakdown

Use this skill to analyze a video shot by shot and produce a storyboard-style reference that explains the director's visual decisions.

Core Philosophy

Do not merely describe what is visible. Deduce why each visual choice was made.

Analyze each shot across five director-decision dimensions:

DimensionCore question
CompositionWhat is the viewer forced to look at? What pressure does space, symmetry, depth, or framing create?
Focal lengthWhat psychological distance does the lens create? Does it compress, expand, isolate, or invade?
MovementWhy does the camera move or stay still at this exact moment? What changes before and after?
CutWhy cut here instead of earlier or later? Is the driver emotion, story, rhythm, eye trace, action, or sound?
Narrative functionWhat new information does this shot deliver: setup, turning point, emphasis, concealment, revelation?

Workflow

  1. Read project state and source media.
  2. Read transcript or audio context when available so narrative interpretation is grounded.
  3. Detect or mark shot boundaries with available OpenChatCut/media tooling.
  4. Extract representative frames for each shot in batch when possible.
  5. Inspect frames before writing analysis. Do not invent details that are not visible.
  6. For high shot counts, tell the user the count and offer output scope choices before spending effort.
  7. Analyze each selected shot using the five dimensions.
  8. Summarize the overall visual rule of the scene in 1-2 concise sentences.
  9. Generate a storyboard reference image or structured analysis artifact if the user wants a visual output.

Internal Reasoning

Use a counterfactual test: if the conventional alternative were used, what emotion or information would be lost? The answer is usually the director's motive.

Use this reasoning to improve the analysis, but do not output the counterfactual test as a separate section unless the user asks.

Output Format

Per shot:

S{N} - {scale} · {lens/mood} · {movement} · {timecode} · {duration} · {narrative function}

Composition: [what attention is forced onto and what pressure the frame creates]
Focal Length: [psychological distance and dramatic effect]
Movement: [why it moves or stays still, and what changes]
Cut: [why the cut lands here, including rhythm/eye trace/sound when relevant]
Narrative: [what story information this shot adds]

Overall:

Director's Logic: [3-5 sentences summarizing the visual strategy]
Visual Rule: [1-2 sentences the user can reuse as a shooting/editing reference]

Rules

  • Write from visible evidence and available transcript/audio context.
  • Do not borrow details from adjacent shots unless clearly stated as sequence-level analysis.
  • Keep shot numbering stable.
  • User owns scope trade-offs: if output must be reduced, propose choices.
  • Prefer current OpenChatCut/media tools over hardcoded local commands. Use external scripts only when they are available and clearly help.

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

Plan AI short films with story, shots, prompts, and continuity.

中文简介正在准备中。当前显示原文说明。

0xsline/OpenChatCut26442026年10月21日 更新

Use when acquiring or importing media into a OpenChatCut project asset library for video editing or creation, including local/attached videos, user-provided paths, public media URLs, web video/audio/image assets, upload fallback decisions, and deciding between import_media, download_media, or manual user action.

中文简介正在准备中。当前显示原文说明。

0xsline/OpenChatCut26442026年10月21日 更新

Turn one pool of existing project media into a batch of distinct, publishable montage cuts instead of a single hero edit. Use for batch montage, one-source-many-outputs, 一源多出, 批量混剪, 批量出片, 矩阵号, 多账号分发, variant batches, deduped cuts, 去重变体, 防搬运, or when the user asks for N different versions of the same footage.

中文简介正在准备中。当前显示原文说明。

0xsline/OpenChatCut26442026年10月21日 更新

Plan and build a finished beat-synced montage where cut placement serves the content, not just the metronome. Use for 卡点混剪, 卡点剪辑, 踩点视频, beat-sync montage, rhythm edit, 节奏剪辑, 音乐驱动剪辑, or when the user wants cuts that land on the beat.

中文简介正在准备中。当前显示原文说明。

0xsline/OpenChatCut26442026年10月21日 更新

Use whenever the agent needs to add, create, hand-author, patch, or place Motion Graphic JSX assets in a OpenChatCut project. This is the direct-authoring path: use create_motion_graphic_from_code / edit_asset / edit_item, not motion-graphic-gen or submit_motion_graphic. Covers project/timeline intake, project visual language, editable properties, asset binding, inline JSX authoring, existing asset updates, timeline placement, and verification.

中文简介正在准备中。当前显示原文说明。

0xsline/OpenChatCut26442026年10月21日 更新

Assemble product footage, UGC, and b-roll into a conversion-oriented montage with a hook → pain → demo → proof → CTA rhythm. Use for 带货混剪, 产品混剪, 商品短视频, 种草视频, ecommerce montage, product reel, UGC cutdown, or when the user wants selling footage cut into a short that converts.

中文简介正在准备中。当前显示原文说明。

0xsline/OpenChatCut26442026年10月21日 更新

查看 0xsline 的全部技能

报告此技能的问题