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figma-expert

Master Figma workflows with auto layout, components, variables, prototyping, and team collaboration.

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SKILL.md(原文)

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Overview

Figma rewards systematic thinking: designers who master auto layout, components, and variables design 3x faster and hand off cleaner files. This skill covers the professional Figma workflow — from file organization and component architecture to variables, prototyping, and developer handoff — plus the collaboration habits that keep team files healthy.

When to use

  • Setting up a new Figma file or design system library

  • Building responsive layouts with auto layout

  • Creating and managing component variants

  • Using variables for theming (light/dark mode, brands)

  • Prototyping interactions and preparing dev handoff

Core concepts

      • Auto layout is the foundation. Frames that resize with content (padding, gaps, direction, wrapping) make designs responsive by default and components bulletproof. Learn it before anything else — it changes how you think about layout.
      • Components with variants. One component, many states (default/hover/disabled; small/medium/large) via variant properties. Boolean properties for toggles like icons. Well-architected variants eliminate dozens of duplicate components.
      • Variables for theming. Color, spacing, radius, and typography variables enable instant theme switching and multi-brand systems. Use modes for light/dark; collections for semantic grouping (e.g., "surface/primary" not "gray-100").
      • File hygiene. Named pages (Cover, Components, Flows, Archive), consistent frame naming, no stray layers. A messy file slows everyone and signals sloppy thinking to developers.
      • Prototype with intent. Prototype the flows that need validation or handoff clarity — not the entire app. Smart animate for realistic transitions; keep interactions purposeful.
      • Dev Mode done right. Mark sections "ready for dev," document behaviors in situ, link to tickets. The handoff file should answer questions before developers ask them.

Practical workflow

      1. Set up the file. Pages: Cover (thumbnail + status), Foundations (styles/variables), Components (library), Designs (flows by feature), Archive. Set up color and text styles or variables first.
      1. Build with auto layout. Every card, button, list, and page section uses auto layout. Set hug/fill/fixed deliberately. Test responsiveness by dragging frame edges — it should behave, not break.
      1. Create the component architecture. Atoms (buttons, inputs, badges) → molecules (cards, list items) → organisms (headers, modals). Variants for states and sizes; keep the default variant the most common use.
      1. Apply variables. Convert hard-coded colors to semantic variables. Set up light/dark modes if needed. Typography: define a scale (not 47 text styles) and stick to it.
      1. Design the flows. One flow per user journey, clearly labeled, with annotations for edge cases and behaviors. Use sections to group related screens.
      1. Prototype key interactions. Connect the critical paths; add micro-interactions where motion communicates (loading, success, transitions). Keep it focused — prototype to answer questions.
      1. Prepare handoff. Mark ready sections, add measurements/notes for tricky behaviors, clean up hidden layers, and walk through with developers. The file is done when a developer can build from it without pinging you.

Common pitfalls

      • Detaching instances. Detaching "just this once" creates divergence that compounds. Fix the component instead — that's what variants and properties are for.
      • Hard-coded values everywhere. Colors and spacing typed manually in 200 places. One rebrand later, you're doing find-and-replace for a week. Variables from day one.
      • Variant explosion. 40 variants of a button because properties weren't planned. Design the property matrix first (size × state × style), then build.
      • No responsive behavior. Fixed-size frames that break on different screens. Auto layout + constraints should handle the common breakpoints.
      • Prototype everything. Spending days prototyping flows nobody questioned. Prototype to learn or to specify — otherwise it's expensive theater.
      • The junk-drawer file. Unnamed layers ("Rectangle 47"), dead pages, duplicate components. Ten minutes of weekly cleanup saves hours of confusion.

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