Use when creating a new project folder, starter pack, app scaffold, or agent-ready workspace — AGENTS.md, README, TASKS, DECISIONS, PROMPTS, an idempotent bootstrap script, and starter-pack modes.
中文简介正在准备中。当前显示原文说明。
Use when adding or reviewing keyboard shortcuts in a macOS app — in-app vs global, RegisterEventHotKey vs the KeyboardShortcuts package vs NSEvent monitors, user-configurable recording, conflict handling, and which defaults won't collide with the system.
中文简介正在准备中。当前显示原文说明。
实测评分 未实测
查看安装方法安装前可以查看交给 AI 代理的指令内容。
Add keyboard shortcuts that work — in-app ones through SwiftUI, global ones through a real hotkey registration — and keep them configurable, disableable, and out of the system's way.
Use this skill when the user says:
RegisterEventHotKeyDo not use this skill for menu-item shortcuts inside a single window (that's plain .keyboardShortcut), or for intercepting/remapping other apps' keys (that's an event tap + Accessibility permission — a different, heavier topic).
In-app shortcuts by default; global only for actions that must work
while the app is in the background. Every global shortcut is
user-changeable, disableable, and never a common system chord.
Does the action only matter while the app is frontmost?
yes → SwiftUI .keyboardShortcut / menu commands. Stop here.
Must it fire while another app is focused?
yes → global hotkey:
indie/product app → KeyboardShortcuts package (recorder UI included)
zero-dependency → Carbon RegisterEventHotKey (old API, still correct)
Do you only need to OBSERVE keys, not own a chord?
→ NSEvent.addGlobalMonitorForEvents — but it can't consume events
and needs Accessibility/Input Monitoring approval. Almost never
what a "global shortcut" task actually wants.
// On a control
Button("New Entry", action: newEntry)
.keyboardShortcut("n", modifiers: [.command])
// As a menu command — visible, discoverable, remappable by the
// user in System Settings > Keyboard > App Shortcuts
.commands {
CommandMenu("Capture") {
Button("Quick Capture", action: quickCapture)
.keyboardShortcut("k", modifiers: [.command])
}
}
Prefer the menu-command form: it shows up in the menu bar with the chord rendered next to it, which is how users learn shortcuts on macOS.
For indie SwiftUI apps, sindresorhus/KeyboardShortcuts is the pragmatic choice — it wraps RegisterEventHotKey, persists user choices in UserDefaults, and ships the recorder control you'd otherwise hand-build. No special permissions needed.
import KeyboardShortcuts
// 1. Declare names — one per action. Default is optional; nil means
// "off until the user records one", which is the politest default.
extension KeyboardShortcuts.Name {
static let toggleQuickCapture = Self("toggleQuickCapture",
default: .init(.space, modifiers: [.option]))
static let togglePanel = Self("togglePanel") // no default: opt-in
}
// 2. Listen — set up once, e.g. in the App init or app delegate
KeyboardShortcuts.onKeyUp(for: .toggleQuickCapture) {
CaptureController.shared.toggle()
}
// 3. Let the user change it in Settings
import SwiftUI
struct ShortcutsSettingsView: View {
var body: some View {
Form {
KeyboardShortcuts.Recorder("Quick capture:", name: .toggleQuickCapture)
KeyboardShortcuts.Recorder("Show panel:", name: .togglePanel)
}
}
}
The recorder handles clearing (user deletes the chord → shortcut disabled) and refuses reserved system chords. That's the "changeable + disableable" requirement done.
When a dependency is unacceptable. The Carbon API is deprecated-looking but supported, sandbox-safe, and requires no permissions — unlike event taps.
import Carbon.HIToolbox
final class HotKey {
private var ref: EventHotKeyRef?
private static var handlerInstalled = false
private static var actions: [UInt32: () -> Void] = [:]
private let id: UInt32
init(id: UInt32, keyCode: UInt32, modifiers: UInt32, action: @escaping () -> Void) {
self.id = id
Self.actions[id] = action
Self.installHandlerIfNeeded()
let hotKeyID = EventHotKeyID(signature: OSType(0x48_4B_45_59), id: id) // "HKEY"
RegisterEventHotKey(keyCode, modifiers, hotKeyID,
GetApplicationEventTarget(), 0, &ref)
}
deinit {
if let ref { UnregisterEventHotKey(ref) }
Self.actions[id] = nil
}
private static func installHandlerIfNeeded() {
guard !handlerInstalled else { return }
handlerInstalled = true
var eventType = EventTypeSpec(eventClass: OSType(kEventClassKeyboard),
eventKind: UInt32(kEventHotKeyPressed))
InstallEventHandler(GetApplicationEventTarget(), { _, event, _ in
var hkID = EventHotKeyID()
GetEventParameter(event, EventParamName(kEventParamDirectObject),
EventParamType(typeEventHotKeyID), nil,
MemoryLayout<EventHotKeyID>.size, nil, &hkID)
HotKey.actions[hkID.id]?()
return noErr
}, 1, &eventType, nil, nil)
}
}
// ⌥Space → toggle panel. Key codes are Carbon virtual key codes
// (kVK_Space = 49); modifiers are Carbon masks, not NSEvent masks.
let toggle = HotKey(id: 1,
keyCode: UInt32(kVK_Space),
modifiers: UInt32(optionKey)) {
PanelController.shared.toggle()
}
Going this route you also own persistence and a recorder UI — budget for that before choosing it over option A.
NSEvent.addGlobalMonitorForEvents(matching:) — observe-only. It cannot consume the keystroke (the frontmost app still receives it) and silently delivers nothing until the user grants Accessibility/Input Monitoring. Fine for "dismiss my panel when the user clicks/types elsewhere"; wrong for owning a chord.CGEvent taps — can consume keys, but require Accessibility approval and take your process into keylogger-adjacent territory. Reserve for genuine event-remapping tools.In-app:
⌘K command palette (see apple-hig-command-palette)
⌘N ⌘F ⌘, leave with their system meanings
Global (all optional, all user-changeable):
⌥Space summon / quick capture — the de-facto indie default
⌃⌥<letter> secondary actions — the least-collision modifier pair
⌘⇧<letter> avoid globally: heavily used by apps and the system
Rules:
Two layers:
RegisterEventHotKey returns an error if the chord is taken by another app's hotkey. Surface it: "⌥Space is in use by another app — choose a different shortcut."[ ] Every global shortcut has a recorder in Settings
[ ] Every global shortcut can be cleared (= disabled)
[ ] At most one global chord is on by default; the rest are opt-in
[ ] Registration failure shows a visible message, not silence
[ ] Shortcut works while the app is in the background (that's the point)
[ ] Shortcut fires exactly once per press (test key-repeat)
[ ] Action behind the chord is non-destructive
[ ] In-app shortcuts appear in menus so they're discoverable
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Use when creating a new project folder, starter pack, app scaffold, or agent-ready workspace — AGENTS.md, README, TASKS, DECISIONS, PROMPTS, an idempotent bootstrap script, and starter-pack modes.
中文简介正在准备中。当前显示原文说明。
Use when designing or implementing states for AI agent tasks, background jobs, local model runs, queues, and notifications — one shared set of states, only legal transitions, and a recovery path out of every failure.
中文简介正在准备中。当前显示原文说明。
Use when exposing app features to App Intents, Shortcuts, Siri, Spotlight, widgets, controls, or system actions — small safe AppIntents, AppShortcutsProvider, AppEnum/AppEntity, parameters, and open-vs-background behavior.
中文简介正在准备中。当前显示原文说明。
Use when designing, reviewing, or implementing a command-palette / ⌘K layer for an Apple-platform app — keyboard-first global search, ranked and grouped results, native floating panel, and protected destructive commands.
中文简介正在准备中。当前显示原文说明。
Use when designing or implementing empty, first-run, no-result, offline, error, or waiting states in Apple-platform apps — every empty state explains what is missing, why it matters, and what to do next.
中文简介正在准备中。当前显示原文说明。
Use when designing or implementing feedback, status, progress, alerts, errors, success states, and live activity indicators in Apple-platform apps — inline status, banners, alerts, notifications, and loading states.
中文简介正在准备中。当前显示原文说明。