跳到正文
cccskills
Claude 官方免费在 GitHub 公开中文介绍

frontend-design

在制作新界面或改造现有界面时,根据主题与用户设计配色、字体和布局,并有针对性地调整界面文案与动态效果。

原文查看原文说明

Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.

AI 评分100分/ 100查看安装方法

适用场景

  • 设计新网站的视觉风格
  • 改造显得模板化的界面
  • 选择适合用户的配色、字体与布局
  • 修改按钮名称和错误提示

中文介绍

功能

frontend-design 根据网站或应用的主题与目标用户设计界面外观。它整理配色、字体、字号和布局方案,并在实现前对照需求进行复核。它还会考虑界面开头展示什么、哪些地方使用动态效果,以及按钮和错误提示应如何措辞。

适用场景

适合制作新界面,或希望改变现有页面整体观感的情况。如果设计显得模板化,而你希望根据商品、行业和读者选择有依据的视觉表达,也可以使用它。它会精简装饰,调整重点元素与周围信息之间的关系。

使用示例

  • “请根据这项服务的用户,提出配色、字体和界面布局方案。”
  • “请改造这个页面,让设计能体现主题的特点。”
  • “请修改按钮名称和错误提示,让用户看得懂具体操作。”

注意事项

如果对象或目的不明确,它会先提出具体方案,再向需求方确认。设计也会考虑移动端显示、键盘操作时的可见焦点,以及减少动态效果的设置。许可证详情见 LICENSE.txt。

本介绍由 AI(OpenAI Codex)根据公开的 SKILL.md 撰写。准确的规格请查看下方原文。

客观评估

AI 仅根据 SKILL.md 的内容,从 4 个方面进行了评估。星标数和热度不计入评估。

指令清晰度能否看出何时使用、做什么
A良好明确面向新界面制作和现有界面改造,并说明配色、字体与布局的设计内容。
步骤具体性步骤、输入输出和示例是否具体
A良好规定列出四至六个十六进制色值、字体用途和布局草图,并在实现前对照需求复核。
安全性发送数据、删除文件、执行命令等是否有说明
A良好指令涉及设计与代码编写,未指定对外发送、删除或读取凭据。
安装难易度所需工具和 API 密钥是否少且有说明
A良好未要求特定工具或接口密钥,仅在环境支持时建议截图。

总分按每项 A=25 分、B=15 分、C=5 分相加。 由 AI(OpenAI Codex)于 2026年10月20日 评估。仅供参考,安装前请同时查看原文。

如果您认为评估有误,请申请复核

请写明哪一项有误以及原因。无需登录。我们会对照 SKILL.md 重新评估,并在此处更新结果。

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

包含的文件(2)

  • SKILL.md9.2 KB
  • LICENSE.txt9.9 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Frontend Design

Approach this as the design lead at a design studio known for giving every client a distinct visual identity that is not mistaken for anyone else's. This client has already rejected proposals that felt cliché or templated, and is paying for a distinctive point of view: make deliberate, opinionated choices about palette, typography, and layout that are specific to this brief, and take aesthetic risk if justified.

Ground your designs in the subject matter

If the brief does not identify what the product or subject matter is, identify it yourself before designing, and confirm with the client. You can come up with one concrete subject, the design's audience, and the design's primary job, as a proposal. If there's any information in your memory about the client's preferences or context about what they're building, use that as a hint. The subject's industry, subject matter, materials, and vernacular are where distinctive visual choices come from — a design for a toy for girls aged 8–11 will be very aesthetically different from a dashboard for financial analysts. Build with the brief's real content and subject matter throughout.

Design principles

For web designs, the hero is the first thing viewers will see. Open with the most characteristic thing in the subject's world, in the form that is most appropriate: a headline, an image, an animation, a live demo, an interactive moment, or other treatments. Be deliberate with your choice: a big number with a small label, supporting stats, and a gradient accent is the default treatment, so only use it if that's truly the best option.

Typography carries the personality of the page. You don't need a different typeface for display or headline text and body content: use one family or two, and if two, make them clearly distinct.

Choose your typefaces deliberately, not the default families you would reach for on any other project, and set a clear type scale following the default guidance of The Elements of Typographic Style with intentional weights, widths, and spacing. When type is used as a headline or visual element, use the type treatment itself as an active part of the design, not a neutral delivery vehicle for the content.

Default to line lengths of less than 80 characters. Serif typefaces can have slightly longer line lengths; give serif body text slightly more line-height than a sans-serif.

Avoid these default typographic treatments; they are the commonest tells of a generated page:

  • Accenting just a single word or phrase in a headline, like putting one word in italic/bold or a different color.
  • Using all caps for labels.
  • Adding unnecessary typographic labels above content.

Visual structure is information. Structural devices like outlines, borders, numbering, eyebrows, dividers, labels, etc., encode useful information about the content rather than decorate it. Many generic designs use numbered markers (01 / 02 / 03), but that's only appropriate if the content actually is a sequence — like a stepped process or a timeline. Before adding numbered markers, check the content really is a sequence.

Use non-user-triggered motion sparingly and deliberately, only to draw attention. A single orchestrated moment — one page-load sequence or one reveal — lands better than scattered effects; fade-and-slide-up entrances on each section and hover transitions on every card are the generic default and read as AI-generated. Motion that answers a person's action (opening, expanding, confirming) is welcome when it shows what changed.

Consider written content carefully. Often a design brief may not contain real content, and it's up to you to come up with copy and placeholder content. Copy can make a design feel as templated as the design itself. See the below section on writing for more guidance.

Process: plan, review against the brief, build, critique

For calibration, AI-generated design right now clusters around some traits:

  1. a warm cream background (near #F4F1EA) with a high-contrast serif display and a terracotta or warm-clay accent (often near #D97757 — Anthropic's own Claude-interaction accent, so on a user's brief it reads as a tell);
  2. a near-black background with a single bright acid-green or vermilion accent;
  3. a broadsheet-style layout with hairline rules, zero border-radius, and dense newspaper-like columns;
  4. the SaaS-card kit: content chopped into identical rounded cards, one border-radius on everything regardless of hierarchy, the same soft grey shadow (rgba(0,0,0,.1)) under each, and gradient washes as decoration;
  5. template chrome that appears whatever the subject: a tracked-out ALL-CAPS eyebrow label above every heading; meta strings joined with middle dots ('A · B · C'); labels built as 'WORD — fragment' with a spaced em dash; tinted near-black (#0B0B0B, #111) standing in for black; a monospace face for small data labels; a '→' appended to link and button text.

All traits are legitimate for some briefs, but they are defaults rather than choices, and they appear regardless of subject. Where the brief pins down a visual direction, follow it exactly — the brief's own words always win, including when it asks for one of these looks. Where it leaves an axis free, don't spend that freedom on one of these defaults. As with a hired human designer, there's often a careful balance between doing what you're good at and taking each project as a chance to experiment and learn.

Work in two passes. First, brainstorm a short design plan based on the client's design brief: create a compact token system with color, type, layout, and principles.

  • Color: describe the core base palette as 4–6 named hex values.
  • Type: the typefaces and their roles.
  • Layout: a layout concept, using one-sentence prose descriptions and ASCII wireframes to ideate and compare. Include alignment guidance; should the content be left aligned, center aligned, justified?
  • Principles: the high-level guidance for what makes this page unique.

Then review that plan against the brief before building: if any part of it reads like the generic default you would produce for any similar page (work through a similar prompt to see if you arrive somewhere similar) rather than a choice made for this specific brief — revise that part, say what you changed and why. Only after you've confirmed the relative uniqueness of your design plan should you start to write the code, following the revised plan.

When writing the code, be careful of structuring your CSS selector specificities. It's easy to generate CSS classes that cancel each other out (especially with a type-based selector like .section and an element-based selector like .cta). This can happen often with padding/margin between sections.

Restraint and self-critique

Spend your boldness in one place. Let one element be the memorable thing, keep everything around it quiet and disciplined, and cut any decoration that does not serve the brief. Build to a quality floor without announcing it: responsive down to mobile, visible keyboard focus, reduced motion respected, visually accessible, harmonious color palettes. Critique your own work as you build, taking screenshots to review if your environment supports it — a picture is worth 1000 tokens. Consider Chanel's advice: before leaving the house, take a look in the mirror and remove one accessory. Human creatives have memory and always try to do something new, so if you have a space to quickly jot down notes about what you've tried, it can help you in future passes.

More on writing in design

Words appear in a design for one reason: to make it easier to understand and use. They are design content, not decoration. Bring the same intentionality and minimalism to copywriting that you would bring to spacing and color. Before writing anything, ask what the design needs to say, and how it can best be said to help the person navigate the experience.

Write from the end user's perspective. Name things by what users will understand in simple language, not by how the system is built. A user manages notifications, not webhook config. Describe what something is or does in plain terms rather than selling it. Being specific and legible to new users is always better than being clever.

Use active voice as default. A CTA says exactly what happens when it is used: "Save changes," not "Submit." An action keeps the same name through the whole flow, so the button that says "Publish" produces a toast that says "Published." The vocabulary of an interface is the signposting for someone navigating the product. Cohesion and consistency are how people learn their way around.

Treat failure and emptiness as moments for direction, not mood. Explain what went wrong and how to fix it, in the interface's voice rather than a person's. Errors don't apologize, and they are never vague about what happened. An empty screen is an invitation to act.

Keep the tone conversational: plain verbs, sentence case, no filler, with tone matched to the brand and the audience. Let each written element do exactly one job.

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

academy-guide

Claude 官方免费有简介AI 评分 100分

根据学习 Claude 用法或团队引入需求,查看 Claude Academy 的课程、教程和应用实例,提供符合学习目标的资料。

  • 寻找 Claude 入门资料
  • 学习 Claude 的特定功能
  • 为团队引入 Claude 选择教材
anthropics/skills18.3万2026年10月10日 更新

algorithmic-art

Claude 官方免费有简介AI 评分 90分

使用p5.js,通过粒子运动和数学规则创作原创生成艺术。作品配有交互界面,可调整数值、比较变化,使用种子复现相同条件下的画面,并保存为PNG。

  • 用代码创作原创艺术
  • 尝试粒子与流动效果
  • 调整种子和参数比较变化
anthropics/skills18.3万2026年10月10日 更新

brand-guidelines

Claude 官方免费有简介AI 评分 90分

将Anthropic的品牌配色和字体应用于制作内容,统一标题与正文的字体,根据背景调整文字颜色,并为图形设置一致的强调色。

  • 按Anthropic品牌配色整理文档
  • 统一标题和正文的字体
  • 根据深浅背景调整文字颜色
anthropics/skills18.3万2026年10月10日 更新

canvas-design

Claude 官方免费有简介AI 评分 90分

从配色、形状、留白和构图等设计方向入手,制作原创海报与静态艺术作品,以少量文字表达主题,输出 PNG 或 PDF,并附上设计理念文档。

  • 围绕主题制作原创海报
  • 创作少量文字的抽象艺术作品
  • 同时保存作品与设计理念
anthropics/skills18.3万2026年10月10日 更新

claude-api

Claude 官方免费有简介AI 评分 70分

依据按编程语言分类的资料,协助开发和维护Claude应用。涵盖官方SDK调用、工具集成、模型迁移、费用检查、提示词审查和评估流程。

  • 在应用中接入Claude API
  • 开发使用自定义工具的智能体
  • 为现有Claude集成迁移模型
anthropics/skills18.3万2026年10月10日 更新

discernment-nudge

Claude 官方免费有简介AI 评分 100分

在AI的建议、计划、估算或分析后附上两三个简短问题,帮助用户在行动前检查数字、逻辑与缺失信息。问题紧扣回答中的具体内容,可直接向代理追问。

  • 检查费用与交付时间估算的前提
  • 审视推荐计划的依据
  • 检查提案或邮件草稿缺失的信息
anthropics/skills18.3万2026年10月10日 更新

查看 anthropics 的全部技能

报告此技能的问题