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cccskills
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set-dressing

Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.

中文简介正在准备中。当前显示原文说明。

查看安装方法

包含的文件(3)

  • SKILL.md2.0 KB
  • references/density-map.md98 B
  • references/story-clusters.md193 B

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Set Dressing

Story through placement. Controlled clutter. Readable clusters.

When to Use

  • Interior/exterior dressing passes
  • Narrative prop clusters
  • Avoiding empty or overstuffed spaces
  • After modular layout is locked

Workflow

Layout locked → Hero narrative props → Secondary clusters
  → Background filler → Decals/wear → Lighting check → QA

Density Rules

ZoneDensity
Hero interact zoneHigh intent, low noise
MidgroundSupporting story clusters
BackgroundSparse; silhouette only
Traversal pathClearance for player/camera

Cluster Method

  1. Pick a story beat (meal abandoned, workbench used, escape rushed)
  2. Place 3–7 props that sell the beat
  3. Add 1–2 wear/decal cues
  4. Stop — do not fill every surface

Prop Sources

  • prop-artist for unique pieces
  • Kitbash / modular libraries for filler
  • Instance repeats; vary rotation/scale slightly

Horror / Sparse Styles

  • Fewer props, more meaning
  • Negative space intentional
  • Coordinate with horror-style / psx-horror-style

Constraints

MUST DO

  • Dress after greybox navigation works
  • Keep player/camera paths clear
  • Instance repeated meshes

MUST NOT DO

  • Uniform clutter wallpaper
  • Block doors/windows without story reason

Reference Guide

TopicReferenceLoad When
Story Clustersreferences/story-clusters.mdWhen needed
Density Mapreferences/density-map.mdWhen needed

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