使用three.js创建立体模型,在交互式查看器中从各个角度检查形状和材质,并以OBJ + MTL或GLB格式保存,供其他三维制作软件使用。
- 创建立体模型并从各个角度检查
- 制作可在Blender中继续编辑的模型
- 检查模型轮廓和材质效果
排查技能未在 ZCode 中显示、无法加载或未自动触发的问题。按发现顺序检查配置、SKILL.md 元数据和优先级,并根据原因逐步修复。
Use to diagnose and fix ZCode skill configuration problems in the ZCode client. Applies when a skill is not discovered, is installed but does not trigger automatically, is shadowed by a higher-precedence skill of the same name, is disabled by configuration, has a SKILL.md frontmatter error, fails to load because its description is too long, or disappears because the plugin providing it is disabled. Provides the discovery order, how to inspect skills in the client, common pitfalls, and a step-by-step localization and repair workflow.
实测评分 未实测
查看安装方法本技能根据问题表现,指导你排查 ZCode 中的技能配置。它会先区分技能未能加载和技能已加载但未满足触发条件两种情况,再沿发现顺序和优先级确认 ZCode 实际读取的是哪个 SKILL.md。随后检查 frontmatter、描述长度、文件位置、配置禁用项、同名技能遮蔽以及插件状态,并按照找到的原因说明修复步骤。
当技能没有出现在 Settings → Skills 中、已经显示但智能体没有使用它,或修改文件后设置仍未生效时,可以使用本技能。它也适用于插件提供的技能消失,或多个同名技能副本互相影响的情况。排查方式既包括智能体读取技能文件,也包括在客户端界面中查看。
本技能针对 ZCode 客户端中的技能设置。
本介绍由 AI(OpenAI Codex)根据公开的 SKILL.md 撰写。准确的规格请查看下方原文。
AI 根据 SKILL.md 的内容检查了需要注意的操作和使用前提。评分只依据实际运行的结果(实测对比)。
不计入评分。 由 AI(OpenAI Codex)于 2026年10月24日 评估。仅供参考,安装前请同时查看原文。
安装前可以查看交给 AI 代理的指令内容。
Goal: reduce any skill problem to a single concrete fix. A skill "loading successfully" and a skill "triggering" are two different things — distinguish them first.
A person inspects skills in Settings → Skills and the / menu (the Skills group); an agent inspects by reading the skill files at the locations below.
~/.zcode/skills~/.agents/skills.zcode/skills (from the current directory up to the repository root; every level counts, and a deeper location wins).agents/skillsWithin a level, .zcode is scanned before .agents. A skill's identity is its file path, so same-named skills at different paths are all discovered, but only the first in discovery order is loaded — higher-precedence copies shadow the rest. Directories beginning with . (except .system) and node_modules are skipped.
A skill is a directory containing a SKILL.md. Frontmatter is a ----delimited block of flat key: value lines (indented keys are ignored; use > or | for multi-line values). The recognized keys are name, description, when_to_use, license, and metadata.
Fails to load (the skill is dropped): frontmatter is present but name is missing, description is missing, or description exceeds 1024 characters.
Loads but may not trigger: no frontmatter at all — name defaults to the directory name and description is empty, leaving the model nothing to match on; a malformed line is skipped.
Triggering: a skill's name, description (truncated to ~250 characters), and when_to_use are presented to the model, which decides on its own whether to invoke the skill. There is no keyword matcher — a description that clearly states "when to use this" is what makes a skill discoverable to the model.
/ and open the Skills group to see what is available and search by keyword.SKILL.md at each location in discovery order. The file that would actually load is the first one whose frontmatter name (or the plugin's plugin:skill qualified name) matches — if that is not the file you edited, you have found a shadow.SKILL.md (case-sensitive on Linux). → Move the skill directory under a real root: ~/.zcode/skills/<name>/SKILL.md or <repo>/.zcode/skills/<name>/SKILL.md.~/.zcode/skills/.foo/ never appears. Directories beginning with . (except .system) are excluded. → Rename to remove the leading ..description and when_to_use, front-loading the trigger wording within the first ~250 characters.~/.zcode/cli/config.json (or the workspace .zcode/config.json), set that path's enable to true or remove the override.name/description missing or garbled. The parser reads only top-level scalars; indented keys are ignored, and multi-line values need > or |. → Keep name/description as top-level scalars and use description: > with an indented continuation for long text.SKILL.md.description under 1024 characters and move detail into the body..agents copy is shadowed by a same-named .zcode copy — it is discovered but the .zcode copy is what loads, because .zcode is scanned first within a level. → Remove the .zcode duplicate or rename one.name or plugin:skill, not by file path and not with a leading /. → Reference the exact name.skills.enabled is false. → Set both to true (both default to true).~/.zcode/cli/config.json (and the workspace file) confirm the skill feature and skills.enabled; either being false disables discovery — pitfall 12.name/description, an over-long description, or a malformed frontmatter line — pitfalls 6 and 8.SKILL.md to the file you edited. A mismatch means shadowing — pitfalls 4 and 9.enable: false.plugin:skill, confirm the plugin is enabled and not suppressed.description/when_to_use; empty or overly long/truncated → pitfall 3.还没有评价。欢迎分享你的使用感受。
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使用three.js创建立体模型,在交互式查看器中从各个角度检查形状和材质,并以OBJ + MTL或GLB格式保存,供其他三维制作软件使用。
在个人任务清单中记录待办事项、承诺、期限、下一步、待回复对象和阻碍原因,更新进度与依赖关系,合并重复项并归档已结束的任务。
Coordinate a task from a verifiable goal through completion. Handle work directly or split independent tasks across separate agent sessions, track progress, verify results, and arrange pull request merging when included in the goal.
中文简介正在准备中。当前显示英语简介。
将动画制作成可播放、暂停和定位时间的HTML页面,通过时间轴调整场景时长与速度,并为横屏或竖屏视频导出做好准备。
按指定时段查看已同步到Apple Health的步数、心率、睡眠和锻炼记录,了解日常变化,并检查同步状态及记录缺失情况。
创建和编辑Word文档及模板,提取或整理内容、替换图片,并处理修订和批注。使用规范的标题与列表结构,交付前检查所有页面的显示效果。