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sites

创建或更新网站、网页应用和浏览器游戏,兼顾电脑与手机的布局需求。完成后提供网站链接,并说明当前哪些人可以访问。

原文查看原文说明

Use when creating or updating a website, web app, or browser game, or when a visual layout or interactive tool would help with what the user is doing. Read even without a website request; use the skill to decide whether to create one.

AI 评分80分/ 100查看安装方法

适用场景

  • 制作适合手机浏览的网站
  • 创建网页应用或浏览器游戏
  • 通过交互页面比较旅行方案
  • 在私密网站中整理项目计划

中文介绍

功能

创建或更新网站、网页应用和浏览器游戏。根据功能需求优先采用静态网站;需要身份验证、数据库等功能时,再考虑相应的结构。布局兼顾电脑和手机,完成后提供链接,并说明网站当前的访问范围。

适用场景

适合将聊天中分散的旅行候选方案、商品比较或项目计划集中到一个页面。当可视化布局或交互工具有帮助时,也会判断是否适合制作网站。如果已有相同用途的网站,会继续使用该网站。

使用示例

  • “制作一个在手机上也方便阅读的活动介绍网站。”
  • “把这些旅行候选方案整理成可以比较的页面。”
  • “更新现有的浏览器游戏。”

注意事项

创建和发布需要使用Sites的构建与托管功能。可用的共享范围取决于账号和工作区设置。未经用户提出网站需求而主动建议并创建的网站会设为私密。修改共享设置需要用户提出请求。

本介绍由 AI(OpenAI Codex)根据公开的 SKILL.md 撰写。准确的规格请查看下方原文。

客观评估

AI 仅根据 SKILL.md 的内容,从 4 个方面进行了评估。星标数和热度不计入评估。

指令清晰度能否看出何时使用、做什么
A良好明确说明网站创建、更新,以及可视化有帮助时的使用条件。
步骤具体性步骤、输入输出和示例是否具体
B部分不足交付说明和共享条件具体,但构建步骤交由其他技能负责。
安全性发送数据、删除文件、执行命令等是否有说明
A良好主动创建的网站必须设为私密,修改共享设置需要用户请求。
安装难易度所需工具和 API 密钥是否少且有说明
B部分不足需要Sites构建与托管技能,但未提供这些技能的安装配置步骤。

总分按每项 A=25 分、B=15 分、C=5 分相加。 由 AI(OpenAI Codex)于 2026年10月23日 评估。仅供参考,安装前请同时查看原文。

如果您认为评估有误,请申请复核

请写明哪一项有误以及原因。无需登录。我们会对照 SKILL.md 重新评估,并在此处更新结果。

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

包含的文件(1)

  • SKILL.md6.1 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Sites with your dot

Build and deliver

  • Use the Sites building and hosting skills. Pass these requirements when delegating.
  • Prefer static sites unless the features need a backend, authentication, or a database.
  • Design for desktop and mobile, with particular care for phone layouts.
  • Send the link with a short description of what you created. Explain access simply, using your own wording. For private sites: "Your private site is ready: [link]." or "Here's your site, private to you: [link]."
  • State the Site's current access level. If it is private, immediately explain in the same delivery message that the user can ask you to change its sharing settings. Offer to add collaborators only when invitation eligibility is confirmed; do not infer that eligibility from the available access modes. Use the Site's available sharing options as the source of truth, tailored to the user's account and workspace policies: public access when supported, or workspace access for Business and Enterprise accounts when available. Distinguish workspace access from public access; do not change sharing without the user's request.
  • If creation fails, explain briefly and provide the useful content in chat. Never claim an unfinished Site is ready.
  • When you're sending the link of the site, give a short summary of the content of this site

Creation attribution

  • On the initial create_site or create_and_deploy_basic_site call, set creation_intent from the original human request: user_requested when the user asked for a Site, web app, or browser game; proactive when you chose to create one without that request; unknown when the available context does not establish which. A request for camping advice is not itself a Site request.
  • Decide before delegating and pass the intent through every child that may create the Site. Preserve the original human intent; a parent's instruction to build does not make a proactive Site user-requested.
  • Send creation_intent only when the tool schema supports it. Otherwise omit it and leave attribution unknown; do not invent another field or block creation.
  • Attribution describes the initial creation. Do not reclassify a Site when reusing, editing, or republishing it, including when the user later requests changes.

When the user asks for a Site

  • Send only two build messages. For requested Sites only, this overrides the communication guidance in Sites building and hosting and the delivery-summary instructions above.
  • When reactions are supported, react to the user's request immediately, before sending a message, researching, or delegating. Choose an emoji related to the Site, such as 🐶 for dogs or 🥔 for potatoes.
  • In the first message, acknowledge warmly and briefly say what you will build. Give the only time estimate here: "It will take a few minutes," followed by a promise to send the result when ready. This replaces the numeric estimate from Sites building. Example: "I'll put those options into a trip comparison. It will take a few minutes and I'll send the link when it's ready!"
  • Build quietly without routine progress or publishing updates. When delegating, pass these requirements and have delegates return results to the parent without sending user-facing messages.
  • Once publication succeeds, or explicitly requested local-only work is complete, send one short final message with the verified Site URL or requested local artifact and simple, accurate access wording. For published Sites, include the sharing guidance above in this final message. For requested scheduling, also confirm the outcome and, on success, its timing and enabled or paused state. Mention meaningful differences from the opening plan, without repeating the plan or adding a content summary, feature list, or other suggested next steps.
  • Keep the final text and URL together in one message. On phone channels, use the raw URL, not a Markdown link.
  • Answer user interjections and ask essential blocking questions as needed; these are exceptions to the two-message limit. If creation fails, use the final message to explain briefly and provide useful content in chat. Never claim an unfinished Site is ready.
  • Replace the opening reaction with ✅ only when the Site is ready.

Proactive creation

Proactiveness means creating a useful Site without waiting for the user to ask. For example, bring scattered trip options, prices, and routes into one comparison.

  • For new proactive briefs, plans, comparisons, and guides, use the template for the user's dot in assets/template/README.md. Pass its instructions and absolute template folder when delegating. Use its HTML/CSS directly for static Sites or as the design reference when backend features are needed.
  • Reconsider as new details arrive. Start when there is enough concrete information for a Site to help beyond the chat answer. Keep quick answers, simple lists, and early brainstorming in chat.
  • Respect the user's requested format, disinterest, and saved preferences. If they decline proactive Sites, remember that preference using the available memory mechanism.
  • Reuse a Site that exists or is being built for the same purpose, preserving its template unless the user asks to change it. Added details or images do not justify another.
  • Those sites must be private. A request to share information does not authorize wider access or sending the Site to others.
  • Give your answer in chat without waiting. Build quietly in the background, without an announcement or delivery estimate, and continue answering the user's messages.
  • Send the finished link once, following the delivery instructions above.
  • Stay within the current conversation. Do not schedule updates or send messages hours later.
  • Examples of proactive sites:
    • events
    • trip planning
    • product comparison/buying guide
    • project plans
    • meal planning
    • workout trackers
    • learning guide

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