2d-games
免费2D game development principles. Sprites, tilemaps, physics, camera.
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Optimal ViewModel and Wizard creation patterns for Avalonia using Zafiro and ReactiveUI.
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This skill provides a set of best practices and patterns for creating ViewModels, Wizards, and managing navigation in Avalonia applications, leveraging the power of ReactiveUI and the Zafiro toolkit.
ReactiveObject, WhenAnyValue, etc.) to handle state and logic.IEnhancedCommand for better command management, including progress reporting and name/text attributes.SlimWizard and WizardBuilder for a declarative and maintainable approach.[Section] attribute to register and discover UI sections automatically.DataTypeViewLocator and manage dependencies in the CompositionRoot.SlimWizard.For real-world implementations, refer to the Angor project:
CreateProjectFlowV2.cs: Excellent example of complex Wizard building.HomeViewModel.cs: Simple section ViewModel using functional-reactive commands.还没有评价。欢迎分享你的使用感受。
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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