2d-games
免费2D game development principles. Sprites, tilemaps, physics, camera.
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Comprehensive backend development guide for Node.js/Express/TypeScript microservices. Use when creating routes, controllers, services, repositories, middleware, or working with Express APIs, Prisma database access, Sentry error tracking, Zod validation, unifiedConfig, dependency injection, or async patterns. Covers layered architecture (routes → controllers → services → repositories), BaseController pattern, error handling, performance monitoring, testing strategies, and migration from legacy patterns.
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Establish consistency and best practices across backend microservices (blog-api, auth-service, notifications-service) using modern Node.js/Express/TypeScript patterns.
Automatically activates when working on:
HTTP Request
↓
Routes (routing only)
↓
Controllers (request handling)
↓
Services (business logic)
↓
Repositories (data access)
↓
Database (Prisma)
Key Principle: Each layer has ONE responsibility.
See architecture-overview.md for complete details.
service/src/
├── config/ # UnifiedConfig
├── controllers/ # Request handlers
├── services/ # Business logic
├── repositories/ # Data access
├── routes/ # Route definitions
├── middleware/ # Express middleware
├── types/ # TypeScript types
├── validators/ # Zod schemas
├── utils/ # Utilities
├── tests/ # Tests
├── instrument.ts # Sentry (FIRST IMPORT)
├── app.ts # Express setup
└── server.ts # HTTP server
Naming Conventions:
PascalCase - UserController.tscamelCase - userService.tscamelCase + Routes - userRoutes.tsPascalCase + Repository - UserRepository.ts// ❌ NEVER: Business logic in routes
router.post('/submit', async (req, res) => {
// 200 lines of logic
});
// ✅ ALWAYS: Delegate to controller
router.post('/submit', (req, res) => controller.submit(req, res));
export class UserController extends BaseController {
async getUser(req: Request, res: Response): Promise<void> {
try {
const user = await this.userService.findById(req.params.id);
this.handleSuccess(res, user);
} catch (error) {
this.handleError(error, res, 'getUser');
}
}
}
try {
await operation();
} catch (error) {
Sentry.captureException(error);
throw error;
}
// ❌ NEVER
const timeout = process.env.TIMEOUT_MS;
// ✅ ALWAYS
import { config } from './config/unifiedConfig';
const timeout = config.timeouts.default;
const schema = z.object({ email: z.string().email() });
const validated = schema.parse(req.body);
// Service → Repository → Database
const users = await userRepository.findActive();
describe('UserService', () => {
it('should create user', async () => {
expect(user).toBeDefined();
});
});
// Express
import express, { Request, Response, NextFunction, Router } from 'express';
// Validation
import { z } from 'zod';
// Database
import { PrismaClient } from '@prisma/client';
import type { Prisma } from '@prisma/client';
// Sentry
import * as Sentry from '@sentry/node';
// Config
import { config } from './config/unifiedConfig';
// Middleware
import { SSOMiddlewareClient } from './middleware/SSOMiddleware';
import { asyncErrorWrapper } from './middleware/errorBoundary';
| Code | Use Case |
|---|---|
| 200 | Success |
| 201 | Created |
| 400 | Bad Request |
| 401 | Unauthorized |
| 403 | Forbidden |
| 404 | Not Found |
| 500 | Server Error |
Blog API (✅ Mature) - Use as template for REST APIs Auth Service (✅ Mature) - Use as template for authentication patterns
❌ Business logic in routes ❌ Direct process.env usage ❌ Missing error handling ❌ No input validation ❌ Direct Prisma everywhere ❌ console.log instead of Sentry
| Need to... | Read this |
|---|---|
| Understand architecture | architecture-overview.md |
| Create routes/controllers | routing-and-controllers.md |
| Organize business logic | services-and-repositories.md |
| Validate input | validation-patterns.md |
| Add error tracking | sentry-and-monitoring.md |
| Create middleware | middleware-guide.md |
| Database access | database-patterns.md |
| Manage config | configuration.md |
| Handle async/errors | async-and-errors.md |
| Write tests | testing-guide.md |
| See examples | complete-examples.md |
Layered architecture, request lifecycle, separation of concerns
Route definitions, BaseController, error handling, examples
Service patterns, DI, repository pattern, caching
Zod schemas, validation, DTO pattern
Sentry init, error capture, performance monitoring
Auth, audit, error boundaries, AsyncLocalStorage
PrismaService, repositories, transactions, optimization
UnifiedConfig, environment configs, secrets
Async patterns, custom errors, asyncErrorWrapper
Unit/integration tests, mocking, coverage
Full examples, refactoring guide
Skill Status: COMPLETE ✅ Line Count: < 500 ✅ Progressive Disclosure: 11 resource files ✅
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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