2d-games
免费2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
Production deployment principles and decision-making. Safe deployment workflows, rollback strategies, and verification. Teaches thinking, not scripts.
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
Deployment principles and decision-making for safe production releases. Learn to THINK, not memorize scripts.
This skill teaches deployment principles, not bash scripts to copy.
What are you deploying?
│
├── Static site / JAMstack
│ └── Vercel, Netlify, Cloudflare Pages
│
├── Simple web app
│ ├── Managed → Railway, Render, Fly.io
│ └── Control → VPS + PM2/Docker
│
├── Microservices
│ └── Container orchestration
│
└── Serverless
└── Edge functions, Lambda
| Platform | Deployment Method |
|---|---|
| Vercel/Netlify | Git push, auto-deploy |
| Railway/Render | Git push or CLI |
| VPS + PM2 | SSH + manual steps |
| Docker | Image push + orchestration |
| Kubernetes | kubectl apply |
| Category | What to Check |
|---|---|
| Code Quality | Tests passing, linting clean, reviewed |
| Build | Production build works, no warnings |
| Environment | Env vars set, secrets current |
| Safety | Backup done, rollback plan ready |
1. PREPARE
└── Verify code, build, env vars
2. BACKUP
└── Save current state before changing
3. DEPLOY
└── Execute with monitoring open
4. VERIFY
└── Health check, logs, key flows
5. CONFIRM or ROLLBACK
└── All good? Confirm. Issues? Rollback.
| Phase | Principle |
|---|---|
| Prepare | Never deploy untested code |
| Backup | Can't rollback without backup |
| Deploy | Watch it happen, don't walk away |
| Verify | Trust but verify |
| Confirm | Have rollback trigger ready |
| Check | Why |
|---|---|
| Health endpoint | Service is running |
| Error logs | No new errors |
| Key user flows | Critical features work |
| Performance | Response times acceptable |
| Symptom | Action |
|---|---|
| Service down | Rollback immediately |
| Critical errors | Rollback |
| Performance >50% degraded | Consider rollback |
| Minor issues | Fix forward if quick |
| Platform | Rollback Method |
|---|---|
| Vercel/Netlify | Redeploy previous commit |
| Railway/Render | Rollback in dashboard |
| VPS + PM2 | Restore backup, restart |
| Docker | Previous image tag |
| K8s | kubectl rollout undo |
| Strategy | How It Works |
|---|---|
| Rolling | Replace instances one by one |
| Blue-Green | Switch traffic between environments |
| Canary | Gradual traffic shift |
| Scenario | Strategy |
|---|---|
| Standard release | Rolling |
| High-risk change | Blue-green (easy rollback) |
| Need validation | Canary (test with real traffic) |
| Check | Common Issues |
|---|---|
| Logs | Errors, exceptions |
| Resources | Disk full, memory |
| Network | DNS, firewall |
| Dependencies | Database, APIs |
| ❌ Don't | ✅ Do |
|---|---|
| Deploy on Friday | Deploy early in week |
| Rush deployment | Follow the process |
| Skip staging | Always test first |
| Deploy without backup | Backup before deploy |
| Walk away after deploy | Monitor for 15+ min |
| Multiple changes at once | One change at a time |
Before deploying:
Remember: Every deployment is a risk. Minimize risk through preparation, not speed.
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2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
3D game development principles. Rendering, shaders, physics, cameras.
中文简介正在准备中。当前显示原文说明。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
中文简介正在准备中。当前显示原文说明。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
中文简介正在准备中。当前显示原文说明。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
中文简介正在准备中。当前显示原文说明。