跳到正文
cccskills
免费在 GitHub 公开

mobile-games

Mobile game development principles. Touch input, battery, performance, app stores.

中文简介正在准备中。当前显示原文说明。

查看安装方法

包含的文件(1)

  • SKILL.md2.2 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Mobile Game Development

Platform constraints and optimization principles.


1. Platform Considerations

Key Constraints

ConstraintStrategy
Touch inputLarge hit areas, gestures
BatteryLimit CPU/GPU usage
ThermalThrottle when hot
Screen sizeResponsive UI
InterruptionsPause on background

2. Touch Input Principles

Touch vs Controller

TouchDesktop/Console
ImprecisePrecise
Occludes screenNo occlusion
Limited buttonsMany buttons
Gestures availableButtons/sticks

Best Practices

  • Minimum touch target: 44x44 points
  • Visual feedback on touch
  • Avoid precise timing requirements
  • Support both portrait and landscape

3. Performance Targets

Thermal Management

ActionTrigger
Reduce qualityDevice warm
Limit FPSDevice hot
Pause effectsCritical temp

Battery Optimization

  • 30 FPS often sufficient
  • Sleep when paused
  • Minimize GPS/network
  • Dark mode saves OLED battery

4. App Store Requirements

iOS (App Store)

RequirementNote
Privacy labelsRequired
Account deletionIf account creation exists
ScreenshotsFor all device sizes

Android (Google Play)

RequirementNote
Target APICurrent year's SDK
64-bitRequired
App bundlesRecommended

5. Monetization Models

ModelBest For
PremiumQuality games, loyal audience
Free + IAPCasual, progression-based
AdsHyper-casual, high volume
SubscriptionContent updates, multiplayer

6. Anti-Patterns

❌ Don't✅ Do
Desktop controls on mobileDesign for touch
Ignore battery drainMonitor thermals
Force landscapeSupport player preference
Always-on networkCache and sync

Remember: Mobile is the most constrained platform. Respect battery and attention.

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

2d-games

免费

2D game development principles. Sprites, tilemaps, physics, camera.

中文简介正在准备中。当前显示原文说明。

AxelMrak/ai52026年2月20日 更新

3d-games

免费

3D game development principles. Rendering, shaders, physics, cameras.

中文简介正在准备中。当前显示原文说明。

AxelMrak/ai52026年2月20日 更新

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.

中文简介正在准备中。当前显示原文说明。

AxelMrak/ai52026年2月20日 更新

Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.

中文简介正在准备中。当前显示原文说明。

AxelMrak/ai52026年2月20日 更新

This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.

中文简介正在准备中。当前显示原文说明。

AxelMrak/ai52026年2月20日 更新

Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.

中文简介正在准备中。当前显示原文说明。

AxelMrak/ai52026年2月20日 更新

查看 AxelMrak 的全部技能

报告此技能的问题