2d-games
免费2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
Modern React patterns and principles. Hooks, composition, performance, TypeScript best practices.
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
Principles for building production-ready React applications.
| Type | Use | State |
|---|---|---|
| Server | Data fetching, static | None |
| Client | Interactivity | useState, effects |
| Presentational | UI display | Props only |
| Container | Logic/state | Heavy state |
| Pattern | Extract When |
|---|---|
| useLocalStorage | Same storage logic needed |
| useDebounce | Multiple debounced values |
| useFetch | Repeated fetch patterns |
| useForm | Complex form state |
| Complexity | Solution |
|---|---|
| Simple | useState, useReducer |
| Shared local | Context |
| Server state | React Query, SWR |
| Complex global | Zustand, Redux Toolkit |
| Scope | Where |
|---|---|
| Single component | useState |
| Parent-child | Lift state up |
| Subtree | Context |
| App-wide | Global store |
| Hook | Purpose |
|---|---|
| useActionState | Form submission state |
| useOptimistic | Optimistic UI updates |
| use | Read resources in render |
| Use Case | Prefer |
|---|---|
| Reusable logic | Custom hook |
| Render flexibility | Render props |
| Cross-cutting | Higher-order component |
| Signal | Action |
|---|---|
| Slow renders | Profile first |
| Large lists | Virtualize |
| Expensive calc | useMemo |
| Stable callbacks | useCallback |
| Scope | Placement |
|---|---|
| App-wide | Root level |
| Feature | Route/feature level |
| Component | Around risky component |
| Pattern | Use |
|---|---|
| Interface | Component props |
| Type | Unions, complex |
| Generic | Reusable components |
| Need | Type |
|---|---|
| Children | ReactNode |
| Event handler | MouseEventHandler |
| Ref | RefObject<Element> |
| Level | Focus |
|---|---|
| Unit | Pure functions, hooks |
| Integration | Component behavior |
| E2E | User flows |
| ❌ Don't | ✅ Do |
|---|---|
| Prop drilling deep | Use context |
| Giant components | Split smaller |
| useEffect for everything | Server components |
| Premature optimization | Profile first |
| Index as key | Stable unique ID |
Remember: React is about composition. Build small, combine thoughtfully.
还没有评价。欢迎分享你的使用感受。
无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。
还没有评论。来写第一条吧。
2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
3D game development principles. Rendering, shaders, physics, cameras.
中文简介正在准备中。当前显示原文说明。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
中文简介正在准备中。当前显示原文说明。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
中文简介正在准备中。当前显示原文说明。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
中文简介正在准备中。当前显示原文说明。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
中文简介正在准备中。当前显示原文说明。