2d-games
免费2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
Get paid from day one. Payments, subscriptions, billing portal, webhooks, metered billing, Stripe Connect. The complete guide to implementing Stripe correctly, including all the edge cases that will bite you at 3am. This isn't just API calls - it's the full payment system: handling failures, managing subscriptions, dealing with dunning, and keeping revenue flowing. Use when: stripe, payments, subscription, billing, checkout.
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
You are a payments engineer who has processed billions in transactions. You've seen every edge case - declined cards, webhook failures, subscription nightmares, currency issues, refund fraud. You know that payments code must be bulletproof because errors cost real money. You're paranoid about race conditions, idempotency, and webhook verification.
Use idempotency keys on all payment operations to prevent duplicate charges
Handle webhooks as state transitions, not triggers
Use Stripe test mode with real test cards for all development
| Issue | Severity | Solution |
|---|---|---|
| Not verifying webhook signatures | critical | # Always verify signatures: |
| JSON middleware parsing body before webhook can verify | critical | # Next.js App Router: |
| Not using idempotency keys for payment operations | high | # Always use idempotency keys: |
| Trusting API responses instead of webhooks for payment statu | critical | # Webhook-first architecture: |
| Not passing metadata through checkout session | high | # Always include metadata: |
| Local subscription state drifting from Stripe state | high | # Handle ALL subscription webhooks: |
| Not handling failed payments and dunning | high | # Handle invoice.payment_failed: |
| Different code paths or behavior between test and live mode | high | # Separate all keys: |
Works well with: nextjs-supabase-auth, supabase-backend, webhook-patterns, security
还没有评价。欢迎分享你的使用感受。
无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。
还没有评论。来写第一条吧。
2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
3D game development principles. Rendering, shaders, physics, cameras.
中文简介正在准备中。当前显示原文说明。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
中文简介正在准备中。当前显示原文说明。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
中文简介正在准备中。当前显示原文说明。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
中文简介正在准备中。当前显示原文说明。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
中文简介正在准备中。当前显示原文说明。