2d-games
免费2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
Jest testing patterns, factory functions, mocking strategies, and TDD workflow. Use when writing unit tests, creating test factories, or following TDD red-green-refactor cycle.
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
Test-Driven Development (TDD):
Behavior-Driven Testing:
Factory Pattern:
getMockX(overrides?: Partial<X>) functionsCreate a custom render that wraps components with required providers:
// src/utils/testUtils.tsx
import { render } from '@testing-library/react-native';
import { ThemeProvider } from './theme';
export const renderWithTheme = (ui: React.ReactElement) => {
return render(
<ThemeProvider>{ui}</ThemeProvider>
);
};
Usage:
import { renderWithTheme } from 'utils/testUtils';
import { screen } from '@testing-library/react-native';
it('should render component', () => {
renderWithTheme(<MyComponent />);
expect(screen.getByText('Hello')).toBeTruthy();
});
import { ComponentProps } from 'react';
const getMockMyComponentProps = (
overrides?: Partial<ComponentProps<typeof MyComponent>>
) => {
return {
title: 'Default Title',
count: 0,
onPress: jest.fn(),
isLoading: false,
...overrides,
};
};
// Usage in tests
it('should render with custom title', () => {
const props = getMockMyComponentProps({ title: 'Custom Title' });
renderWithTheme(<MyComponent {...props} />);
expect(screen.getByText('Custom Title')).toBeTruthy();
});
interface User {
id: string;
name: string;
email: string;
role: 'admin' | 'user';
}
const getMockUser = (overrides?: Partial<User>): User => {
return {
id: '123',
name: 'John Doe',
email: 'john@example.com',
role: 'user',
...overrides,
};
};
// Usage
it('should display admin badge for admin users', () => {
const user = getMockUser({ role: 'admin' });
renderWithTheme(<UserCard user={user} />);
expect(screen.getByText('Admin')).toBeTruthy();
});
// Mock entire module
jest.mock('utils/analytics');
// Mock with factory function
jest.mock('utils/analytics', () => ({
Analytics: {
logEvent: jest.fn(),
},
}));
// Access mock in test
const mockLogEvent = jest.requireMock('utils/analytics').Analytics.logEvent;
jest.mock('./GetItems.generated', () => ({
useGetItemsQuery: jest.fn(),
}));
const mockUseGetItemsQuery = jest.requireMock(
'./GetItems.generated'
).useGetItemsQuery as jest.Mock;
// In test
mockUseGetItemsQuery.mockReturnValue({
data: { items: [] },
loading: false,
error: undefined,
});
describe('ComponentName', () => {
beforeEach(() => {
jest.clearAllMocks();
});
describe('Rendering', () => {
it('should render component with default props', () => {});
it('should render loading state when loading', () => {});
});
describe('User interactions', () => {
it('should call onPress when button is clicked', async () => {});
});
describe('Edge cases', () => {
it('should handle empty data gracefully', () => {});
});
});
// Element must exist
expect(screen.getByText('Hello')).toBeTruthy();
// Element should not exist
expect(screen.queryByText('Goodbye')).toBeNull();
// Element appears asynchronously
await waitFor(() => {
expect(screen.findByText('Loaded')).toBeTruthy();
});
import { fireEvent, screen } from '@testing-library/react-native';
it('should submit form on button click', async () => {
const onSubmit = jest.fn();
renderWithTheme(<LoginForm onSubmit={onSubmit} />);
fireEvent.changeText(screen.getByLabelText('Email'), 'user@example.com');
fireEvent.changeText(screen.getByLabelText('Password'), 'password123');
fireEvent.press(screen.getByTestId('login-button'));
await waitFor(() => {
expect(onSubmit).toHaveBeenCalled();
});
});
// Bad - testing the mock
expect(mockFetchData).toHaveBeenCalled();
// Good - testing actual behavior
expect(screen.getByText('John Doe')).toBeTruthy();
// Bad - duplicated, inconsistent test data
it('test 1', () => {
const user = { id: '1', name: 'John', email: 'john@test.com', role: 'user' };
});
it('test 2', () => {
const user = { id: '2', name: 'Jane', email: 'jane@test.com' }; // Missing role!
});
// Good - reusable factory
const user = getMockUser({ name: 'Custom Name' });
# Run all tests
npm test
# Run with coverage
npm run test:coverage
# Run specific file
npm test ComponentName.test.tsx
还没有评价。欢迎分享你的使用感受。
无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。
还没有评论。来写第一条吧。
2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
3D game development principles. Rendering, shaders, physics, cameras.
中文简介正在准备中。当前显示原文说明。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
中文简介正在准备中。当前显示原文说明。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
中文简介正在准备中。当前显示原文说明。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
中文简介正在准备中。当前显示原文说明。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
中文简介正在准备中。当前显示原文说明。