2d-games
免费2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands and confirming output before making any success claims; evidence before assertions always
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
Claiming work is complete without verification is dishonesty, not efficiency.
Core principle: Evidence before claims, always.
Violating the letter of this rule is violating the spirit of this rule.
NO COMPLETION CLAIMS WITHOUT FRESH VERIFICATION EVIDENCE
If you haven't run the verification command in this message, you cannot claim it passes.
BEFORE claiming any status or expressing satisfaction:
1. IDENTIFY: What command proves this claim?
2. RUN: Execute the FULL command (fresh, complete)
3. READ: Full output, check exit code, count failures
4. VERIFY: Does output confirm the claim?
- If NO: State actual status with evidence
- If YES: State claim WITH evidence
5. ONLY THEN: Make the claim
Skip any step = lying, not verifying
| Claim | Requires | Not Sufficient |
|---|---|---|
| Tests pass | Test command output: 0 failures | Previous run, "should pass" |
| Linter clean | Linter output: 0 errors | Partial check, extrapolation |
| Build succeeds | Build command: exit 0 | Linter passing, logs look good |
| Bug fixed | Test original symptom: passes | Code changed, assumed fixed |
| Regression test works | Red-green cycle verified | Test passes once |
| Agent completed | VCS diff shows changes | Agent reports "success" |
| Requirements met | Line-by-line checklist | Tests passing |
| Excuse | Reality |
|---|---|
| "Should work now" | RUN the verification |
| "I'm confident" | Confidence ≠ evidence |
| "Just this once" | No exceptions |
| "Linter passed" | Linter ≠ compiler |
| "Agent said success" | Verify independently |
| "I'm tired" | Exhaustion ≠ excuse |
| "Partial check is enough" | Partial proves nothing |
| "Different words so rule doesn't apply" | Spirit over letter |
Tests:
✅ [Run test command] [See: 34/34 pass] "All tests pass"
❌ "Should pass now" / "Looks correct"
Regression tests (TDD Red-Green):
✅ Write → Run (pass) → Revert fix → Run (MUST FAIL) → Restore → Run (pass)
❌ "I've written a regression test" (without red-green verification)
Build:
✅ [Run build] [See: exit 0] "Build passes"
❌ "Linter passed" (linter doesn't check compilation)
Requirements:
✅ Re-read plan → Create checklist → Verify each → Report gaps or completion
❌ "Tests pass, phase complete"
Agent delegation:
✅ Agent reports success → Check VCS diff → Verify changes → Report actual state
❌ Trust agent report
From 24 failure memories:
ALWAYS before:
Rule applies to:
No shortcuts for verification.
Run the command. Read the output. THEN claim the result.
This is non-negotiable.
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2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
3D game development principles. Rendering, shaders, physics, cameras.
中文简介正在准备中。当前显示原文说明。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
中文简介正在准备中。当前显示原文说明。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
中文简介正在准备中。当前显示原文说明。