Story-first motion design philosophy for animated video: motion must earn its place; arc (establish, complicate, resolve); show vs tell; shots as units of thought; quiet vs loud motion; Disney principles with restraint; timing heuristics; composition; grammar by medium (product demos, logos, data viz, explainers); technical commitments (deterministic time, scrubbability, refs); cutting discipline; explicit anti-patterns. Use when planning, storyboarding, critiquing, or implementing programmatic or motion-driven video (Helios, Remotion, explainers, loops, UI capture, logo reveals), or when the user asks for motion direction, pacing, or visual-story structure.
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BintzGavin/helios☆ 1232026年10月26日 更新
Find, preview, cut and credit archival B-roll from the Internet Archive (archive.org) for a Helios video — public-domain, CC BY and CC BY-SA film plus Prelinger Archives. Use when a Helios composition needs real footage as a plate, cutaway, masked fill or texture. Not for generating footage or editing the user's own camera video.
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BintzGavin/helios☆ 1232026年10月26日 更新
Workflow for creating a new Helios composition. Use when building a new animation project or converting an existing animation to run in Helios.
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BintzGavin/helios☆ 1232026年10月26日 更新
Patterns for using Helios with Vanilla Canvas API. Use when building high-performance 2D/3D animations without frameworks.
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BintzGavin/helios☆ 1232026年10月26日 更新
Chart.js integration patterns for Helios. Use when creating animated data visualizations with Chart.js.
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BintzGavin/helios☆ 1232026年10月26日 更新
Learn how to use D3.js with Helios for data visualization. Use when creating charts, graphs, or data-driven animations.
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BintzGavin/helios☆ 1232026年10月26日 更新