mc-agent
免费Front the studio as Manny the Manticore. Use when the user says "Manny", "Manticore", or "talk to Manny".
中文简介正在准备中。当前显示原文说明。
Capture the creator's idea in their exact words. Use at the braindump stage, or when the user says "braindump", "let me talk this through", or "here is my idea".
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
The single most important input to the whole pipeline: the script stage may only use words that exist in this file (quote-or-cut). Capture generously.
{video-path}, the current video project at {projects-path}/<slug>/.{skill-root} → this skill's installed directory; files in it always carry it.{project-root} → the project working directory.Load the studio config (uv run {project-root}/_bmad/scripts/resolve_config.py --project-root {project-root} --key modules.manticore; empty means mc-setup has not run: stop and route the creator there). Resolve paths values against {project-root}. Read project.json and brief.md. Confirm stage is braindump. Read the format profile at {formats-path}/<format>.md for the project's format and any taste files it names.
Before the first question, always offer interview-recording mode: if the creator records this session at constant frame rate, their spoken answers double as potential takes. The convention is that they read each question to the lens as "Question from the interviewer: <the question>" before answering; that spoken marker cue is what lets mc-cut segment the recording mechanically. The cue is configurable (the setup interview; cutplan.py --marker-cues), and the older "question from claude" phrasing stays supported for studios that recorded with it.
Whether or not the camera rolls, interview one question at a time, conversationally, until their phrasing starts repeating or they call it; there is no question count to hit. Goal: get the creator talking at length in their own phrasing. Capture each answer into braindump.md verbatim as it is given, never from conversation memory afterwards.
Cover, in whatever order the conversation goes: the core claim they actually believe, who it is for and what they get, the story they would tell a friend, the strongest objection and their answer to it, what everyone else gets wrong, the demo or proof they can show, and the payoff in one breath.
Ask the visual question verbatim: "what should the viewer see: demos, screens, drawings, motion, or moments you picture as a graphic?" mc-outline and mc-beats read that answer as candidate visual moments.
braindump.md is their answers lightly grouped under the question headings, their words untouched: fragments, slang and fillers all intact. Polishing destroys the corpus the script stage draws from.
If the session arrives as an external recording or transcript instead of a live conversation, save the raw transcript into the project's raw/ first, then quote from it in braindump.md.
If the session was recorded, have the creator drop the file into the project's raw/ and register it in project.json sources with role "interview" (see the PIPELINE.md contract).
Update project.json: set artifacts.braindump, append braindump to stages_done, and set stage to the entry after braindump in this project's stages array. Stop.
还没有评价。欢迎分享你的使用感受。
无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。
还没有评论。来写第一条吧。
Front the studio as Manny the Manticore. Use when the user says "Manny", "Manticore", or "talk to Manny".
中文简介正在准备中。当前显示原文说明。
Farm the stills and b-roll the beats need. Use at the assets stage, or when the user says "farm the assets", "find the images", or "get the b-roll".
中文简介正在准备中。当前显示原文说明。
Farm narration, music beds, and SFX locally. Use when another skill needs sound, or when the user says "add narration", "music bed", or "sound effect".
中文简介正在准备中。当前显示原文说明。
Riff visuals, then build the graphics beat table. Use at the beats stage after gate 2, or when the user says "plan the graphics", "beat table", or "what visuals go here".
中文简介正在准备中。当前显示原文说明。
Cut raw takes into an approved, rendered edit. Use at the cut stage with recordings in raw/, or when the user says "cut the takes", "make the cutplan", "render the preview", or "render the final".
中文简介正在准备中。当前显示原文说明。
Render the beat table into alpha overlays. Use at the graphics stage after gate 3, or when the user says "build the graphics" or "render the overlays".
中文简介正在准备中。当前显示原文说明。