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seedance-2-5

为ByteDance Seedance 2.5整理参考素材与逐镜头提示词,生成4至30秒且带同步音频的视频,并明确保持人物外观、位置关系和场景一致的条件。

原文查看原文说明

Generate 4-30 second cinematic video with ByteDance Seedance 2.5 through fal.ai, Volcengine Ark, Runway, or ComfyUI Partner Nodes. Use for long single generations, synchronized audio, and large multimodal reference sets (up to 30 images, 10 videos, and 10 audio clips). Also covers the 2.5 prompt contract: section order, multi-shot "Hard cut" breakdown, named locks for continuity across cuts, the asset and character-sheet method, voice conditioning, and iteration discipline.

AI 评分80分/ 100查看安装方法

适用场景

  • 制作带同步音频的短视频
  • 设计人物与场景一致的多镜头视频
  • 根据图像、视频和音频编写提示词
  • 每次只改一处并比较生成结果

中文介绍

功能

此技能为ByteDance Seedance 2.5整理参考素材和提示词,用于生成4至30秒且带同步音频的视频。依次梳理风格、人物、地点、起始位置、镜头安排、摄影机、照明和音频,并明确保持人物外观与画面位置关系的条件。最多可参考30张图像、10段视频和10段音频,还涉及人物设定资料、声音指定及生成后的修改方法。

适用场景

适合需要在多个镜头间保持人物和地点一致的短视频。也适合从素材选择开始规划,或每轮试作只改变一处、比较结果后继续完善的情况。

使用示例

  • “根据这些人物资料和地点图像,制作一段带音频的短视频。”
  • “设计三个镜头,加入保持人物位置与外观的条件。”
  • “检查生成的视频,选出下一轮只需修改的一点。”

注意事项

通过OpenMontage工具使用fal.ai、Volcengine Ark、Runway或ComfyUI Partner Nodes。这些均为付费外部服务,支持480p和720p;通过ComfyUI使用也不是离线运行。参考视频与音频的总时长上限因提供商而异,Runway的上限为30秒。

本介绍由 AI(OpenAI Codex)根据公开的 SKILL.md 撰写。准确的规格请查看下方原文。

客观评估

AI 仅根据 SKILL.md 的内容,从 4 个方面进行了评估。星标数和热度不计入评估。

指令清晰度能否看出何时使用、做什么
A良好明确说明了4至30秒视频生成、支持渠道、同步音频及参考素材的用途。
步骤具体性步骤、输入输出和示例是否具体
A良好列出了工具名、模型参数、参考数量上限、提示词章节顺序和连续性约束。
安全性发送数据、删除文件、执行命令等是否有说明
B部分不足说明了付费外部生成工具及参考素材提交字段,但未说明执行前确认。
安装难易度所需工具和 API 密钥是否少且有说明
B部分不足列明了OpenMontage和支持的服务,但未提供安装与认证配置步骤。

总分按每项 A=25 分、B=15 分、C=5 分相加。 由 AI(OpenAI Codex)于 2026年10月23日 评估。仅供参考,安装前请同时查看原文。

如果您认为评估有误,请申请复核

请写明哪一项有误以及原因。无需登录。我们会对照 SKILL.md 重新评估,并在此处更新结果。

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包含的文件(2)

  • SKILL.md12.4 KB
  • reference/techniques.md10.3 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Seedance 2.5

Seedance 2.5 extends the Seedance 2 family to 4–30 second 480p/720p clips and larger multimodal reference sets. It is hosted; there are no local model weights in OpenMontage.

Choose a supported route

RouteTool callNotes
fal.aiseedance_video, model_version: "2.5"T2V, I2V, and reference-to-video
Volcengine Arkseedance_ark, model: "2.5"First-party model ID doubao-seedance-2-5-260628; custom token price required for cost estimates
Runwayrunway_video, model: "seedance2_5"T2V, I2V, V2V; 480p/720p
ComfyUI Partner Nodecomfyui_video, model_family: "seedance_2.5"Hosted and paid despite running in a ComfyUI graph

Do not invent a Replicate, HeyGen, or Higgsfield identifier when their current public API schema does not list Seedance 2.5.

Resolution note. The supported routes above expose 480p and 720p. The model generates 1080p natively on the vendor's own web platform, which is not an OpenMontage route. If a vendor blog cites 1080p or 4K, check which surface it means before promising it in a pipeline.

Reference limits

  • Up to 30 reference images.
  • Up to 10 reference videos.
  • Up to 10 reference audio clips.
  • Keep combined reference video/audio duration within the provider's documented ceiling; Runway caps it at 30 seconds.
  • For Runway video-to-video, the source video consumes one video slot.

Reference inputs are provider-specific. fal.ai uses image_urls, video_urls, and audio_urls internally. Runway uses references, referenceVideos, and referenceAudio. Ark uses typed content entries with roles. Always call the OpenMontage tool instead of constructing a provider payload manually.

50 assets is a ceiling to use deliberately, not to max out. A cluttered reference set with competing faces, props, and locations produces a less coherent result than a smaller, chosen one. Rule: one reference per element that must stay consistent — a face, a product, a location, a style.


Prompting

Lead with the shot structure, then subject, action, camera, lighting, and audio. For multi-shot work, give each beat an explicit time range and use quoted text for dialogue. Reference each supplied asset by a stable role in the prompt. Thirty seconds is a ceiling, not a target: use a shorter generation when the scene has only one meaningful action.

Section order

One continuous block of text, broken into labeled sections. Skipping a section does not degrade the output generally — it breaks it in a specific, predictable way.

GLOBAL STYLE
  Genre, color grade, film stock or digital look, aspect ratio, shutter behavior,
  and anything that must not appear. Everything below must match this.

SCENE
  A one-line logline: what happens, where, in what mood.

CHARACTERS
  Face, hair, build, wardrobe. If a reference covers this, just name which
  reference is which character.

LOCATION
  The space and its props, separate from the people in it. A vague location is
  the single most common reason a multi-shot sequence drifts between cuts.

FIRST FRAME AND BLOCKING
  Exact starting positions: who is where, facing which direction, as the clip
  opens. Something fixed before any motion starts.

Shot 1: [shot type] [action in one or two sentences]. Hard cut.
Shot 2: [...]. Hard cut.
Shot 3: [...].
  Pacing is built here. State camera distance and framing per shot: vague
  transitions are the most common cause of a sequence collapsing.

OPTICS / CAMERA
  Focal length, camera height, handheld or dolly or crane, per shot.

PHYSICS
  Fabric, smoke, hair, liquid. Anything that would look wrong moving like a solid.

LIGHTING
  Where the light is motivated from, its direction, how it falls on faces.

AUDIO
  Ambience, specific effects, and what must not be heard. Default:
  "No music, no discernible dialogue", unless the scene needs otherwise.

The shape working prompts share: one visual rule at the top, one sound rule at the bottom, everything in between broken into shots. CHARACTERS can be short when a reference does that work; keep GLOBAL STYLE, the shot breakdown, and AUDIO regardless.

Genre, era, and lighting carry more than prose

On vendor web platforms these are UI selectors, and changing genre alone shifts pacing, contrast, and camera behavior with the scene description held identical. The API routes above expose no such selectors, so on OpenMontage tool calls that intent has to be written into GLOBAL STYLE and LIGHTING explicitly — genre, decade, grain and color response, light source and its angle, and the emotional register. Leaving them implicit is the difference between a shot that reads as noir and one that is merely dark.


Locks: continuity across cuts

Constraints do not belong in a trailing negative prompt. They go in named blocks, usually phrased positively, stating what holds.

LockWhat it solves
FIRST FRAME AND SPATIAL BLOCKINGPositions as x/y percentages of frame, plus the reverse-angle note: when the camera crosses, who ends up on which side, so they never swap
SCREEN DIRECTIONThe axis. "Sea always screen-right, dune line always screen-left, never reverses"
LENS LOCKOne focal per segment in degrees of diagonal field of view: 84° wide, 47° normal, 29° portrait, 18° telephoto. Plus "no lens drift mid-segment"
SINGLE-LENS LOCKOne focal for the whole piece; framing changes because the operator walks. This is what reads as documentary
COUNT LOCK"Exactly four, never five, no background double, no mirror or reflection showing an extra copy"
STILLNESS LOCKThe list of what does not happen: nobody stands, nobody hugs, no hand leaves the blanket
POSITIVE LOCKSClosing block restating in positive terms what holds across cuts
IDENTITY / NO-IP LOCK"A wholly original, invented face." No logos, no readable text, no recognizable melody

State monotonicity. The cheapest continuity trick available: states only advance, never reset. Wetness only accumulates. The cookie only shrinks — whole, bitten, two halves, finished — and never regrows. Writing the progression shot by shot stops the model from cleaning up your character on the next cut.

One grammar per action. When an action repeats, define one way to perform it and forbid the rest, then close the list: exactly five sword actions in the piece, each with its timestamp. Same for slow motion — allow-list it to named moments and nowhere else.

Event tracks. Write ambient elements as a timestamped event list rather than as texture: each wave with its second and its spray height as a percentage of frame, at irregular intervals. Works for sea, wind, rain, traffic, and crowds.

Substitute, don't only forbid. If you forbid something, supply the concrete replacement. "No blood" is weak; "the cut edge glows orange, sparks blow out, the body crumbles to ash" is enforceable.


Assets

The piece is won or lost here, before any video generates.

Character sheet: three plates, face on only one. Full body front with the face removed, full body back, and a 3/4 close-up carrying the face in two versions, smiling and neutral. The face is stripped from the full-body plates because in a wide shot it is small and blurry and the model copies that blur; if the only face in the set is a sharp close-up, that is the one it uses. Without the smiling version the model invents teeth.

One asset per state. Variations are split into separate assets rather than noted in the prompt: clean jacket, soaked, and bloodied. Splitting is cheaper than arguing.

The rule of 10. Before accepting an asset, generate it ten times across different poses and lighting. It must stay recognizable all ten.

Locations. Do not generate a head-on still. Generate a video of the empty space with the camera moving slowly, then derive the other sides of the room from that footage. A still gives you a wall; a slow travelling gives you geometry.


Voice

Voice is a conditioning sentence, not an asset. Write it once with accent, tempo, and manner, then paste it verbatim — without changing a word — every time that character speaks. Rewording widens the sampling range and destabilizes the voice.

Write accent phonetically, describing what the mouth does rather than where the speaker is from: th going to f and v, dropped h, glottal t, -ing to -in'.

Keep audio tracks separate. Never voice and music in the same reference clip.


What the model cannot do

FailureWorkaround
SingingPre-record the track, cut it into 12-second files, and label each THE TRACK THEY ARE PERFORMING. The label states the audio's role in the scene; audio guide, for sync only is technically accurate and produces nothing usable
Sustained physical contactFights and two bodies in constant contact. Shoot the reference on a phone and pass it as a motion reference; cheaper than twenty iterations
Multi-character scenesThe hardest category. The more faces in one shot, the more reference material each needs to avoid drifting into a generic face by the third or fourth cut

Chaining and correction

Past 30 seconds, extend the previous clip or pass it as a video reference plus a description of what comes next — the second route also lets you introduce new characters or objects at the seam. Avoid vendor "long video" options that stitch several generations from one short prompt: there is not enough detail available for the runtime.

For a single wrong element, edit rather than regenerate, stating what changes and what holds:

Around the 2-second mark, change only [X] from [before] to [after].
Keep the characters, movement, camera, lighting, composition and timing unchanged.

A repaired frame can also be passed as a start image for a short replacement segment. Note the tension: a published 110-minute Seedance production banned starting frames throughout, so continuity was carried by the assets rather than by the previous take's last frame, which drags its own drift. Treat the start-image repair as a point fix, not as a continuity method.


Cost and verification

All supported routes are paid. Confirm the exact provider/model before calling and review the result for identity continuity, cuts, lip sync, audio artifacts, and prompt adherence. ComfyUI Partner Nodes use prepaid Comfy credits and are not an offline fallback.

Iteration discipline that keeps that cost bounded:

  • Lock the assets before generating anything. The model has no memory: re-describe everything, every time.
  • Change one thing per iteration, or you will not know which change fixed it.
  • At 10 to 15 failed iterations, simplify or split the scene, not the wording.
  • Explore at the lowest resolution the route offers and only re-run what works.
  • Keep a log of version, what changed, and verdict.
  • Judge the whole clip, never a single frame. A good still can come from a generation that falls apart at second 9.
  • Land cuts on movement, never on a still pose.

Reference

reference/techniques.md — ten prompt archetypes, the settings each used, why the combination works, and which technique each one introduces. Use it to pick the closest archetype before writing from scratch.

Provenance

The prompting method, lock patterns, and asset rules above are distilled from material the Higgsfield team published in August 2026 — an official Seedance 2.5 prompting guide of ten categories each tested across multiple generations, and the open-sourced production method of a 110-minute Seedance feature. No prompt from either source is reproduced verbatim; the technique is restated with original templates. Credit for the underlying work is theirs.

The route table, provider field names, and cost guidance in this file are OpenMontage's own and take precedence over anything a vendor blog implies about API availability.

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