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emulators-new-machine

Plan, scaffold, implement, and integrate a complete new emulated computer or console in the EMULATORS repository. Use when Codex creates a new machine, platform, hardware model, or emulator executable; decides which existing CPUs, chips, memory, I/O, video, sound, ROM, and framework classes to reuse or extend; or coordinates several emulator subsystems into a bootable tested system.

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查看安装方法

包含的文件(5)

  • SKILL.md3.9 KB
  • agents/openai.yaml210 B
  • assets/machine-spec.yaml635 B
  • references/machine-contract.md2.1 KB
  • references/workspace-artifacts.md2.4 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Build a New EMULATORS Machine

When compiling, testing, or executing on Windows, use $emulators-windows-build-runtime.

Core Workflow

  1. Read references/workspace-artifacts.md, then read references/machine-contract.md. When the scope spans more than one subsystem, copy assets/machine-spec.yaml into a task-specific directory under .codex/work/emulators/<machine>/<model-or-variant>/<scope>/; never use docs/ for this working material.
  2. Read repository instructions and use $emulators-framework-cpp-style for every C++ change.
  3. Establish the target model, regional variants, clocks, accuracy target, authoritative documentation, ROM/media availability, and observable acceptance criteria. Mark unknown facts; do not silently invent hardware behavior.
  4. Inventory the nearest implementations under include/, src/, projects/, emulators/, and tests/. Compare behavior and wiring, not only class names.
  5. Classify every component as reuse, configure, derive, adapt, or new. Record the evidence and compatibility boundary in the machine specification.
  6. Draw the clock, bus, memory, I/O, interrupt, and ownership relationships before scaffolding classes. Resolve contradictory clock units or address domains early.
  7. Route specialist work:
    • Use $emulators-cpu-builder for a new or changed CPU, instruction set, interrupt model, or CPU timing.
    • Use $emulators-machine-core-builder for machine classes, memory maps, wiring, model selection, executables, and project integration.
    • Use $emulators-chip-builder for a reusable hardware chip or register block.
    • Use $emulators-io-builder for ports, buses, host input, media, and external peripherals.
    • Use $emulators-system-test-builder to design cross-component and conformance tests.
    • Use an existing machine- or chip-specific audit skill whenever its trigger matches a reused component.
  8. Implement vertical slices in dependency order: reset and memory access, CPU execution, interrupts and timing, essential I/O, video/sound, media/peripherals, tooling.
  9. Integrate each slice into the appropriate Visual Studio project and compile the narrowest affected target before continuing.
  10. Close the delivery gates in references/machine-contract.md; report implemented behavior, evidence, tests, accuracy limits, and deferred work.

Coordination Rules

  • Apply references/workspace-artifacts.md to every plan, specification, contract, workbook, source registry, validation matrix, generator input, and intermediate artifact created by this workflow or a routed specialist skill.
  • Keep generic hardware in the lowest suitable reusable namespace and machine wiring in the machine namespace.
  • Prefer composition or explicit adapters when inheritance would imply compatibility the hardware does not possess.
  • Preserve a single timing vocabulary. State whether a value is in master clocks, CPU cycles, chip cycles, raster cycles, or host time.
  • Keep the emulator deterministic below host adapters. Never make emulated state depend directly on wall-clock timing or nondeterministic host polling.
  • Do not claim that a machine is complete merely because it compiles or reaches its reset vector.
  • Do not broaden the task into unrelated framework modernization.

Completion Evidence

Provide the final component classification and machine specification, created and reused class graph, exact build and test commands, boot or behavioral evidence, and a concise list of unsupported or approximated behavior.

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