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flutter-ui

Build Flutter UI from Figma MCP or image input. Scans src for design tokens (colors, sizes, text styles), existing components, and naming conventions before writing a single line of code. Never hard-codes values.

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SKILL.md(原文)

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/supergraph:flutter-ui

Build pixel-faithful Flutter UI grounded in the project's own design system.

Announce: "🎨 /supergraph:flutter-ui — scanning project design system..."

Input modes

  • Figma MCP — user provides a Figma URL or node ID
  • Image — user provides a screenshot or design image

Figma URL: extract fileKey (after /design/) and nodeId (node-id param, replace - with :).


Step 1 — Scan project design system

1a. Locate token files (prefer ripgrep, fallback to codebase-memory)

# Prefer ripgrep — 10-20x faster than find|xargs grep; single pass covers all token types
rg --type dart --type yaml -l "Color|Colors\.|TextStyle|fontSize|FontWeight|EdgeInsets|Radius|ThemeData|colorScheme" | grep -iE "color|theme|token|palette|constant|style|text|typo|font|dimen|size|spacing|radius" | head -20
# Fallback if rg not available: codebase-memory search_graph(project=CBM_PROJECT, query="Color TextStyle EdgeInsets") or serena get_symbols_overview
find . \( -name "theme" -o -name "themes" \) -type d | head -10

1b. Extract token registry

Read identified files and extract:

  • Colors: grep -n "static.*Color\|Color(" <token_file> | head -40 → constant name → hex/Color value
  • Text styles: grep -n "TextStyle\|fontSize\|FontWeight" <style_file> | head -40 → style name → fontSize + weight + color
  • Spacing/sizing: grep -n "static.*double\|const.*= [0-9]" <dimen_file> | head -40 → constant name → value
  • Theme: grep -n "ThemeData\|colorScheme\|MaterialApp" <theme_file> | head -20 → determine access pattern (direct class vs Theme.of(context))

1c. Find existing reusable widgets

find . -path "*/widgets/*.dart" -o -path "*/components/*.dart" -o -path "*/common/*.dart" | head -30

For each: grep -n "class \|const \|required \|this\." <widget_file> | head -20 — list as WidgetName(params) → path.

1d. Detect state management

grep -rn "import.*bloc\|import.*riverpod\|import.*provider\|import.*getx\|import.*mobx\|import.*signals" lib/ pubspec.yaml | head -10

1e. Detect naming & import convention

find . \( -path "*/lib/screens/*.dart" -o -path "*/lib/pages/*.dart" -o -path "*/lib/features/*.dart" \) | head -1
grep -n "import.*lib/" <reference_file> | head -10

Step 2 — Extract design from Figma or image

Figma: mcp__Figma__get_figma_data(fileKey=<key>, nodeId=<nodeId>) → extract layout, colors, text, corners, spacing, variants/states, icons.

Image: Analyze visually — sections, layout direction, colors → match to nearest token.

Both: map every color/size/font to the token registry. If no match → STOP, ask user before proceeding.

Variants/interactive states (Figma): if node has variants (Normal/Hover/Disabled/Active) → map to boolean/enum param on the widget (isDisabled, isActive). Do NOT generate separate widgets per variant — one widget with conditional styling.

Download custom assets if needed: mcp__Figma__download_figma_images(...). Verify directory declared in pubspec.yaml under flutter.assets:.


Step 3 — Build token mapping table

Design valueToken to useSource
#6C63FF primary bgAppColors.primaryregistry
24px bold headingAppTextStyles.heading1registry

After building full table: any unmapped row → STOP, resolve with user before Step 4.


Step 4 — Plan widget tree

Decompose into widget tree before coding. Rules:

  • Reuse existing widgets (Step 1c) wherever shape/behavior matches
  • Extract sections > 40 lines into private _WidgetName classes in same file
  • No widget method extraction (Widget _buildXxx()) — use classes

Step 5 — Generate code

Token usage (CRITICAL): Never hard-code colors, font sizes, spacing, or radius:

// ✅ color: AppColors.primary  fontSize: AppTextStyles.body.fontSize  padding: EdgeInsets.all(AppSizes.paddingM)
// ❌ color: Color(0xFF6C63FF)  fontSize: 14  padding: EdgeInsets.all(16)

Structure: One file per screen. File name/location matches Step 1e convention. const constructors where possible. No print(), no TODO.

Assets: Material icons → Icon(Icons.xxx). Custom PNG/SVG → flutter_gen generated class (check existing screens for naming). Asset name format: snake_case, prefix ic_/img_/bg_, include state suffix. Verify pubspec.yaml declares the asset directory.

If flutter_gen not in pubspec.yaml: propose setup before writing any asset reference:

dev_dependencies:
  build_runner:
  flutter_gen_runner:
flutter: { assets: [assets/images/, assets/icons/] }

Run flutter pub get && dart run build_runner build. Never fall back to Image.asset(string) or SvgPicture.asset(string).

Responsive: Only add LayoutBuilder if design shows multiple form factors. State: Use pattern from Step 1d only. const constructors for stateless leaf widgets only — omit where widget depends on runtime/reactive state.


Step 6 — Self-verify before handing off

grep -n "Color(0x\|Color\.from\|Colors\.\|Widget _build\|print(\|TODO" <generated_file>
grep -nE "EdgeInsets\.(all|symmetric|only)\([^A-Z]|fontSize:\s*[0-9]|SizedBox\((height|width):\s*[0-9]" <generated_file>

Fix all hits (exception: Colors.transparent is allowed). Unfixable → note and ask user.


Output format

  1. Token mapping table (Step 3)
  2. Widget tree plan (Step 4 summary)
  3. Generated code — full file(s), ready to paste
  4. Assets to download (if any)

Hard rules

  • NEVER hard-code color, font size, spacing, or radius
  • NEVER introduce new design token without user approval
  • NEVER use different state management from what src uses
  • NEVER extract widget sections as methods — use private classes
  • ALWAYS scan src before reading Figma/image
  • If registry empty → stop and ask where design tokens are declared

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