Derive a full UI palette from one or two brand colours — state variants, brand-tinted greys, semantic colours. Use when building or expanding a colour system.
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Guided multi-step paths and wizards. Use when designing onboarding, checkout, setup sequences or any multi-step journey.
中文简介正在准备中。当前显示原文说明。
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Related features that belong together should be experienced as a single coherent journey — not as separate screens the user has to navigate between manually. A well-designed flow feels inevitable: each step leads naturally to the next, the user always knows where they are and what comes next, and the path fits the product's information hierarchy.
| Scenario | Pattern |
|---|---|
| Linear process with a clear end goal (checkout, signup, setup) | Guided step-by-step flow or wizard |
| Complex task that benefits from breaking into stages | Wizard with progress indicator |
| Feature discovery across an existing product | Contextual tooltips or coach marks |
| User returning to complete something they started | Resume prompt with clear re-entry point |
| Open-ended exploration (dashboard, settings) | Free navigation — do not force a flow |
Only guide when the task genuinely has a natural order. Forcing a wizard onto a non-sequential task frustrates users who already know what they want.
Use a wizard when:
[Step indicator: 1 of 4]
Step title
[Form content for this step]
[Back] [Continue →]
Step indicator: Always show the user where they are in the sequence and how many steps remain. A progress bar or numbered steps both work — numbered steps are clearer when step names are meaningful.
Back navigation: Always available. Users must be able to go back and change earlier decisions without losing their progress on later steps.
Forward navigation: Disabled until the current step is complete. Validate on Continue, not on Submit at the end.
Exit path: Make it clear how to abandon the flow without losing partial progress. Autosave drafts where possible.
Purchase flows have an additional constraint: every unnecessary step reduces conversion. Design for the shortest path to completion.
A guided path should feel like it belongs to the product — not like it has opened a separate experience.
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Derive a full UI palette from one or two brand colours — state variants, brand-tinted greys, semantic colours. Use when building or expanding a colour system.
中文简介正在准备中。当前显示原文说明。
Top bar, sidebar rail, app launcher, tenant and environment cue, status bar. Use when designing the persistent shell, a collapsible sidebar, or navigation between apps behind one login.
中文简介正在准备中。当前显示原文说明。
Product visuals must show the real product with real data. Use when building landing pages, hero sections, screenshots or demo panels.
中文简介正在准备中。当前显示原文说明。
Shape language across type, radius and icons carries brand personality. Use when starting a design system, picking icons or radius tokens, or reviewing visual consistency.
中文简介正在准备中。当前显示原文说明。
Rest, hover, active, focus, disabled and loading states, derived from the base colour. Use when designing buttons, links, inputs or any clickable component.
中文简介正在准备中。当前显示原文说明。
Rebuild a live web page 1:1 from measurement into Figma, Penpot or code, then verify it. Use when reproducing a page or checking a rebuild against the original.
中文简介正在准备中。当前显示原文说明。