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short-video-studio

Plan short videos on a creative canvas, organize scripts, storyboards, and characters, and generate or import media. Arrange shots with separate audio and editable captions, then hand off editable tracks to Work Video Studio.

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Plan and create short videos using the installed short-video-studio workspace app. Manage its creative canvas, scripts, storyboards, characters and local assets, generate images or video through connected Work channels, and hand off editable tracks to Work Video Studio.

查看安装方法

适用场景

  • Plan a short video's script and storyboard
  • Generate images, video, or narrated speech
  • Build a rough cut using selected local media
  • Hand off editable tracks to Work Video Studio

包含的文件(1)

  • SKILL.md5.0 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Short-video workspace

This skill belongs to the independently installed short-video-studio plugin. Do not install a global copy or modify the iPolloWork source repository.

Conversation and workspace

The user talks in the existing left conversation. The right workspace is a creative canvas, not a second chat. Open the plugin's studio workspace app through Work's existing plugin entry. If already open, discover its tools using ipollowork_workspace_app_list_tools and call them with ipollowork_workspace_app_call_tool. Do not guess a browser URL or start another editor server.

  1. Call project_read. The project has nodes, edges, script, shots, roles, assets, tracks, jobs, exports, and a current revision.
  2. Propose a coherent story and update the same document with project_update. Preserve unrelated work and the current revision. If a revision conflict is returned, re-read and reconcile; do not blindly overwrite.
  3. Nodes have id, kind (text, image, video, audio, script, storyboard), title, prompt, x, y, optional assetId and settings. IDs start with a letter and contain only ASCII letters, numbers, _ or -. Edges are {id, from, to}; they organize the canvas, but are not themselves model references.
  4. Shots are {id, title, prompt, narration, duration, assetId?} in playback order. Duration is seconds. Roles are {id, name, description, assetId?}. Character consistency is a prompt/reference workflow, not a guarantee.

Real generation

Call capabilities before choosing a model. Use only models available/configured in Work and only the returned parameter choices. The plugin neither connects to LibTV nor stores another API key.

Image node settings: model, size, quality; optional referenceId for an image edit, maskDataUrl for an explicitly supplied transparent PNG mask. Video node settings: model, operation, resolution, duration (string), ratio; referenceId for first frame, lastFrameId for last frame, or referenceIds for multimodal references. First-frame, edit and extend modes use adaptive ratio; edit uses duration -1. style and camera are prompt intent, not native deterministic controls.

Audio nodes synthesize speech through Work's configured CosyVoice channel, using their prompt as narration text and optional settings.voice. The service measures the saved MP3 duration; place it on a separate audio track without truncating speech. This is not a music-generation model.

Call generate only when the user asks to generate. It can charge the configured provider. Pass a fresh UUID requestId for a new intended generation; reuse the same request ID after an uncertain transport result. Query generation_status; never automatically resubmit an uncertain task. Unsupported models, music generation, proprietary LibTV services and unavailable authorizations must be explained, not simulated.

Import user-selected local media via import_asset with a workspace-relative path. Assets become project-owned copies. Supply metadata.durationSeconds for media whose duration isn't available from Work inspection. Don't invent a duration or use remote expiring URLs in final tracks. Generated/imported assets, jobs, and exports are maintained by the service; project_update cannot manufacture them.

Editable multitrack handoff

Assign image/video assets to shots, then arrange_shots. This replaces rough-cut tracks, so ask before discarding existing manual track edits. Original sound becomes a separate audio track, not mixed into the video. Add music/voice/SFX as separate audio tracks; captions remain editable text.

Tracks contain {id, label, kind, clips}. Clip start/duration use integer startFrame/durationFrames at the project's rational fps. Media clips use source: assets/<registered filename>, sourceDurationSeconds, sourceStartSeconds, playbackRate, volume. Same-track overlap and source overruns are rejected. Never hand off a flattened MP4 as the editable project.

Call handoff. Return the resulting absolutePath or workspace-relative path as a clickable local file link in the left conversation and tell the user to open it in Work's Video Studio. The current host has no generic plugin API that switches directly into the native editor; do not claim it switched automatically. Once handed off, the native HTML and assets are the editing source of truth. Never overwrite them from an older canvas document. Changed handoffs create a new engineering file; repeated unchanged handoffs reuse the existing one.

Projects live under the chosen workspace's short-video/<project-id>/; native handoffs under video/<id>/. These user-created files survive plugin uninstall. The package, skill and temporary upload data are removed by the host's plugin lifecycle.

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