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soft-neumorphic-dual-theme-board

Apply or adapt a dual-theme soft-neumorphic UI board for dashboards, workspaces, settings panels, admin tools, and design-system previews. Use when Codex should build or restyle interface work in a tactile soft-neumorphic style with both light and dark themes, shared semantic tokens, large radii, raised surfaces, inset fields, restrained accent states, and a complete preview board covering foundations, controls, navigation, data display, and feedback.

中文简介正在准备中。当前显示原文说明。

查看安装方法

包含的文件(9)

  • SKILL.md3.0 KB
  • agents/openai.yaml272 B
  • assets/soft-neumorphic-board-dark.png1.1 MB
  • assets/soft-neumorphic-board-light.png938.5 KB
  • references/preview.html20.9 KB
  • references/SoftNeumorphicDualThemeBoard.css21.9 KB
  • references/SoftNeumorphicDualThemeBoard.tokens.json2.7 KB
  • references/tailwind.preset.cjs1.4 KB
  • references/usage.md2.1 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Soft Neumorphic Dual Theme Board

Use this skill to build or restyle UI in a soft-neumorphic style that supports both light and dark themes. Preserve the tactile material logic across themes: same-tone surfaces, large radii, raised cards and buttons, inset fields, and restrained accent usage.

Workflow

  1. Read references/usage.md first.
  2. Load only the files needed for the task:
    • references/SoftNeumorphicDualThemeBoard.tokens.json for semantic tokens and light/dark values
    • references/SoftNeumorphicDualThemeBoard.css for CSS variables and component semantics
    • references/tailwind.preset.cjs when the host project uses Tailwind
    • references/preview.html when you need the complete system board
  3. Decide whether the task needs:
    • token mapping only
    • component restyling
    • a full preview board or design-system page
  4. Keep both themes aligned through tokens rather than duplicating component logic.
  5. Verify that depth, input treatment, and button behavior feel coherent in both themes.

Non-Negotiables

  • Keep surfaces close in tone to the page background.
  • Create hierarchy through soft shadows, inset surfaces, spacing, and radii rather than harsh borders.
  • Use large radii consistently.
  • Keep buttons raised by default and fields inset by default.
  • Use accent color selectively for active, primary, or highlighted states.
  • Do not mix this style with glassmorphism, flat border-heavy cards, or hard industrial panels.

Component Rules

Foundations

  • Use base, raised, inset, and pressed surfaces as a unified system.
  • Treat light and dark as the same design language with different tokens.

Controls

  • Buttons, inputs, selection controls, and sliders must all feel tactile and physically related.
  • Focus and error should be clear without breaking the soft-neumorphic material.

Navigation

  • Tabs, breadcrumbs, pagination, and steppers should remain compact and quiet.
  • Active state should rely on accent and surface behavior rather than heavy outlines.

Data Display

  • Cards, list items, badges, and compact table surfaces should remain readable and soft in both themes.

Feedback

  • Modal, toast, progress, alert, skeleton, and empty states must keep the same shadow and radius logic as the rest of the system.

Deliverables

  • When asked for a theme or kit, provide both light and dark support unless the user explicitly asks for only one theme.
  • When asked for a page, keep the underlying dual-theme token architecture.
  • Prefer shareable preview pages that work without a build step when practical.

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