Docker Buildx Stale Rust Binary Cache
Problem
Docker buildx may serve stale compiled Rust binaries from layer cache even when source
files have changed. The image gets a new tag and pushes successfully, but contains the
old compiled binary. This is especially common with cross-platform builds
(--platform linux/amd64 on ARM Macs).
Context / Trigger Conditions
- Dockerfile uses multi-stage pattern: copy Cargo.toml → build deps → copy source → build
- Using
docker buildx build --push with --platform linux/amd64
- Code changes verified locally (tests pass) but production shows old behavior
- Image digest from cached build differs from
--no-cache build
- Adding a simple response header in code and it doesn't appear in production
Solution
Always use --no-cache when deploying code changes:
# WRONG — may use cached compilation layer with old code
docker buildx build --platform linux/amd64 --target api \
-t registry/image:tag --push .
# CORRECT — forces full recompilation
docker buildx build --platform linux/amd64 --target api \
--no-cache -t registry/image:tag --push .
Verification
Compare image digests between cached and no-cache builds:
# Build with cache
docker buildx build --platform linux/amd64 --target api \
-t registry/image:cached --push . 2>&1 | grep "pushing manifest"
# Note the sha256 digest
# Build without cache
docker buildx build --platform linux/amd64 --target api \
--no-cache -t registry/image:nocache --push . 2>&1 | grep "pushing manifest"
# Note the sha256 digest
# If digests differ, the cached build had stale code
Example
Typical Dockerfile pattern vulnerable to this:
# Layer 1: Copy manifests (cached if Cargo.toml unchanged)
COPY Cargo.toml Cargo.lock ./
COPY crates/*/Cargo.toml crates/
# Layer 2: Build dependencies (cached — this is the good cache)
RUN cargo build --release && rm -rf src crates
# Layer 3: Copy actual source (SHOULD invalidate on source change)
COPY crates crates
COPY bin bin
# Layer 4: Rebuild with actual source
RUN touch crates/*/src/lib.rs && cargo build --release
The issue: buildx's content-addressable cache may match Layer 4's output from a previous
build if the intermediate representations happen to collide, especially during cross-compilation
where the build environment state is more complex.
Notes