跳到正文
cccskills
免费在 GitHub 公开

creative-production

Orchestrator for the Creative Production skill set — turn a brief into reviewable visual assets. Routes to the right sub-skill (explore, moodboard, positioning, offer, ads-explorer, scene, shot, polish) based on where you are in the creative process. Use when the user gives a high-level creative goal like "make campaign assets", "I need visuals for X", "produce ad creative", "design product shots", or isn't sure which creative step they need. Delegates to creative-* skills.

中文简介正在准备中。当前显示原文说明。

查看安装方法

包含的文件(1)

  • SKILL.md4.4 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Creative Production — Orchestrator

The umbrella for the 8 creative-* skills. Your job: read the request, locate it in the creative process, and route to the right sub-skill. Don't do the work here — dispatch. Think of yourself as a creative director assigning the task, not executing it.

When to use

  • The user gives a broad creative goal ("make campaign assets", "I need visuals for the launch") and the specific step is ambiguous.
  • A creative project spans multiple stages and needs sequencing.
  • The user doesn't know which sub-skill they need.

When NOT to use

  • The user explicitly named a step ("write me 25 ad concepts") → go straight to that sub-skill.
  • The task is product-design/prototyping, not visual asset creation → product-design orchestrator.

The pipeline

DIRECTION                 ASSETS                          FINISH
creative-explore ─────┐
creative-moodboard ───┼──►  creative-scene  ───────┐
creative-positioning ─┘     creative-shot           ├──►  creative-polish
                            creative-ads-explorer    │
                            creative-offer ──────────┘

Direction is locked first, assets are generated against it, winners are polished last.

Routing table

User intent / phrasingRoute to
"what style / which look", no direction lockedcreative-explore
"align the team", "reference board", "territories"creative-moodboard
"make visuals match our strategy/positioning"creative-positioning
"sell this offer/deal/bundle", "promo creative"creative-offer
"ad concepts", "variations to test", "25 ads"creative-ads-explorer
"product in use", "lifestyle shot", "show it being used"creative-scene
"different angles", "PDP/ecommerce set", "shot list"creative-shot
"finalize", "clean up", "production-ready", "fix artifacts"creative-polish

How to orchestrate

  1. Check for a locked direction. If none exists, start with creative-explore (single look) or creative-moodboard (team alignment) or creative-positioning (strategy-led). Never generate final assets against an unlocked direction.
  2. Route asset generation to scene / shot / ads-explorer / offer based on the deliverable.
  3. Always finish deliverables through creative-polish.
  4. Carry the locked direction + prompt stub forward so every sub-skill stays consistent — this is what makes a set look like one campaign.

Worked example

Request: "We're launching a coffee subscription. I need everything — a look, a hero, some ads, and a clean set for the site."

plan:
 1. no look locked → creative-explore  → user picks "Warm Ritual", stub saved
 2. hero lifestyle  → creative-scene    (reuse stub) → "morning pour" hero
 3. ad test batch   → creative-ads-explorer (reuse stub) → 12 hypotheses
 4. site product set→ creative-shot      (reuse stub) → 6-angle PDP set
 5. finish winners  → creative-polish    → final hero + top 3 ads + PDP set
dispatch order respects: direction → assets → polish

Quality bar

  • A direction is locked before any final asset is produced.
  • Every dispatched sub-skill receives the same locked direction/stub (coherent set).
  • The user sees a clear plan (which skills, in what order) before execution on multi-stage requests.

Common pitfalls

  • Doing the work here — this skill decides WHICH skill; the sub-skill executes. Don't generate images in the orchestrator.
  • Skipping direction-lock to save time — costs far more in inconsistent output later.
  • Losing the stub between stages — leads to a set that looks like 5 different brands.

Tooling

Image generation happens inside the sub-skills via a text-to-image tool. If none is available, the sub-skills return prompts to run manually; the orchestrator still sequences the work.

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

Rapidly generate up to 25 distinct ad creative hypotheses for testing. Produces a matrix of angles (pain, benefit, social proof, urgency, curiosity, comparison) x formats (static, carousel hook, UGC-style, bold-text overlay) with headline, visual prompt, and rationale for each, then generates the visuals with any image tool. Use when the user wants "ad variations", "ad concepts", "creative testing batch", "give me 25 ads", or paid-social creative ideation. Part of the Creative Production set.

中文简介正在准备中。当前显示原文说明。

DKeken/codex-skills-alternative152026年6月3日 更新

Pick a visual direction before generating any creative. Produces 3-6 named, distinct visual directions (e.g. premium minimal, bold maximalist, lifestyle/editorial, retro, techno-brutalist) with rationale + sample prompts, then generates one reference image per direction so the user can choose. Use when the user says "explore visual direction", "what style should this be", "give me directions/looks", or before ads/scene/shot work when no style is locked. Part of the Creative Production set.

中文简介正在准备中。当前显示原文说明。

DKeken/codex-skills-alternative152026年6月3日 更新

Build visual territories (mood boards) for team alignment before production. Groups references into 2-4 named territories, each with palette, texture, typography feel, and 4-6 generated sample tiles, so a team can agree on a direction. Use when the user says "moodboard", "visual territories", "align the team on a look", "reference board", or needs stakeholder sign-off on aesthetic before generating final assets. Part of the Creative Production set.

中文简介正在准备中。当前显示原文说明。

DKeken/codex-skills-alternative152026年6月3日 更新

Build visuals that sell a specific offer and value proposition. Translates an offer (price, bundle, guarantee, bonus, deadline) into hero visuals that make the value legible at a glance. Use when the user says "visualize the offer", "promo creative", "make the deal look good", "value prop hero", or has a concrete offer to merchandise. Part of the Creative Production set.

中文简介正在准备中。当前显示原文说明。

DKeken/codex-skills-alternative152026年6月3日 更新

Take a chosen visual to finished, production-ready state. Runs cleanup + refinement passes (fix artifacts, balance composition, color-grade, sharpen text, conform to spec/aspect) using image edit/regenerate. Use when the user says "polish this", "finalize", "clean up the image", "production-ready", "fix the artifacts", or has a selected visual that needs finishing. Final stage of the Creative Production set.

中文简介正在准备中。当前显示原文说明。

DKeken/codex-skills-alternative152026年6月3日 更新

Connect business positioning to a concrete visual language. Maps strategic positioning (category, differentiator, who-it's-for, who-it's-against) onto visual decisions — palette, type, imagery, tone — so the look reinforces the strategy. Use when the user says "positioning into visuals", "what should the brand look like given our strategy", "align visuals with positioning", or is moving from strategy to brand expression. Part of the Creative Production set.

中文简介正在准备中。当前显示原文说明。

DKeken/codex-skills-alternative152026年6月3日 更新

查看 DKeken 的全部技能

报告此技能的问题