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build-perf-diagnostics

Analyze MSBuild binary logs and timing summaries to find why builds are slow. Identify costly reference resolution, code analysis, file copying, restore work, or serialized tasks, then prioritize improvements by their share of total build time.

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Diagnose MSBuild bottlenecks from binlog timelines and Target/Task Performance Summaries after build-perf-baseline establishes measurements. USE FOR: unknown build slowness, RAR >5s, analyzers >30% of Csc, one target >50% of build time, node utilization <80%, excessive Copy tasks, finding restore overhead. DO NOT USE FOR: known repeated-restore fixes (use eliminate-redundant-restores), initial baselines (use build-perf-baseline), incremental rebuilds (use incremental-build), parallelism tuning (use build-parallelism), non-MSBuild builds.

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适用场景

  • Investigate unexplained MSBuild slowness
  • Measure code analysis and source generator overhead
  • Find expensive reference resolution or file copying
  • Prioritize build improvements using measured timings

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  • SKILL.md10.2 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Performance Analysis Methodology

  1. Generate a binlog: dotnet build /bl:{} -m
  2. Use the binlog MCP server (Microsoft.AITools.BinlogMcp, exposed under the binlog MCP namespace) which is bundled with this plugin

Alternate flow when MCP is unavailable: binlog replay to text logs

  1. Generate a binlog: dotnet build /bl:{} -m
  2. Replay to diagnostic log with performance summary:
    dotnet msbuild build.binlog -noconlog -fl "-flp:v=diag;logfile=full.log;performancesummary"
    
  3. Read the performance summary (at the end of full.log):
    grep "Target Performance Summary\|Task Performance Summary" -A 50 full.log
    
  4. Find expensive targets and tasks: The PerformanceSummary section lists all targets/tasks sorted by cumulative time
  5. Check for node utilization: grep for scheduling and node messages
    grep -i "node.*assigned\|building with\|scheduler" full.log | head -30
    
  6. Check analyzers: grep for analyzer timing
    grep -i "analyzer.*elapsed\|Total analyzer execution time\|CompilerAnalyzerDriver" full.log
    

Key Metrics and Thresholds

  • Build duration: what's "normal" — small project <10s, medium <60s, large <5min
  • Node utilization: ideal is >80% active time across nodes. Low utilization = serialization bottleneck
  • Single target domination: if one target is >50% of build time, investigate
  • Analyzer time vs compile time: analyzers should be <30% of Csc task time. If higher, consider removing expensive analyzers
  • RAR time: ResolveAssemblyReference >5s is concerning. >15s is pathological

Common Bottlenecks

1. ResolveAssemblyReference (RAR) Slowness

  • Symptoms: RAR taking >5s per project
  • Root causes: too many assembly references, network-based reference paths, large assembly search paths
  • Fixes: reduce reference count, use <DesignTimeBuild>false</DesignTimeBuild> for RAR-heavy analysis, set <ResolveAssemblyReferencesSilent>true</ResolveAssemblyReferencesSilent> for diagnostic
  • Advanced: <DesignTimeBuild> and <ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
  • Key insight: RAR runs unconditionally even on incremental builds because users may have installed targeting packs or GACed assemblies (see dotnet/msbuild#2015). With .NET Core micro-assemblies, the reference count is often very high.
  • Reduce transitive references: Set <DisableTransitiveProjectReferences>true</DisableTransitiveProjectReferences> to avoid pulling in the full transitive closure (note: projects may need to add direct references for any types they consume). Use ReferenceOutputAssembly="false" on ProjectReferences that are only needed at build time (not API surface). Trim unused PackageReferences.

2. Roslyn Analyzers and Source Generators

  • Symptoms: Csc task takes much longer than expected for file count (>2× clean compile time)
  • Diagnosis: Check the Task Performance Summary in the replayed log for Csc task time; grep for analyzer timing messages; compare Csc duration with and without analyzers (/p:RunAnalyzers=false)
  • Fixes:
    • Conditionally disable in dev: <RunAnalyzers Condition="'$(ContinuousIntegrationBuild)' != 'true'">false</RunAnalyzers>
    • Per-configuration: <RunAnalyzers Condition="'$(Configuration)' == 'Debug'">false</RunAnalyzers>
    • Code-style only: <EnforceCodeStyleInBuild Condition="'$(ContinuousIntegrationBuild)' == 'true'">true</EnforceCodeStyleInBuild>
    • Remove genuinely redundant analyzers from inner loop
    • Severity config in .editorconfig for less critical rules
  • Key principle: Preserve analyzer enforcement in CI. Never just "remove" analyzers — configure them conditionally.
  • GlobalPackageReference: Analyzers added via GlobalPackageReference in Directory.Packages.props apply to ALL projects. Consider if test projects need the same analyzer set as production code.
  • EnforceCodeStyleInBuild: When set to true in Directory.Build.props, forces code-style analysis on every build. Should be conditional on CI environment (ContinuousIntegrationBuild) to avoid slowing dev inner loop.

3. Serialization Bottlenecks (Single-threaded targets)

  • Symptoms: Performance summary shows most build time concentrated in a single project; diagnostic log shows idle nodes while one works
  • Common culprits: targets without proper dependency declaration, single project on critical path
  • Fixes: split large projects, optimize the critical path project, ensure proper BuildInParallel

4. Excessive File I/O (Copy tasks)

  • Symptoms: Copy task shows high aggregate time
  • Root causes: copying thousands of files, copying across network drives, Copy task unintentionally running once per item (per-file) instead of as a single batch (see dotnet/msbuild#12884)
  • Fixes: use hardlinks (<CreateHardLinksForCopyFilesToOutputDirectoryIfPossible>true</CreateHardLinksForCopyFilesToOutputDirectoryIfPossible>), reduce CopyToOutputDirectory items, use <UseCommonOutputDirectory>true</UseCommonOutputDirectory> when appropriate, set <SkipCopyUnchangedFiles>true</SkipCopyUnchangedFiles>, consider --artifacts-path (.NET 8+) for centralized output layout
  • Dev Drive: On Windows, switching to a Dev Drive (ReFS with copy-on-write and reduced Defender scans) can significantly reduce file I/O overhead for Copy-heavy builds. Recommend for both dev machines and self-hosted CI agents.

5. Evaluation Overhead

  • Symptoms: build starts slow before any compilation
  • Root causes: complex Directory.Build.props, wildcard globs scanning large directories, NuGetSdkResolver overhead (adds 180-400ms per project evaluation even when restored — see dotnet/msbuild#4025)
  • Fixes: reduce Directory.Build.props complexity, use <EnableDefaultItems>false</EnableDefaultItems> for legacy projects with explicit file lists, avoid NuGet-based SDK resolvers if possible
  • See: eval-performance skill for detailed guidance

6. NuGet Restore in Build

  • Symptoms: restore runs every build even when unnecessary
  • Fixes:
    • Separate restore from build: dotnet restore then dotnet build --no-restore
    • Enable static graph evaluation: <RestoreUseStaticGraphEvaluation>true</RestoreUseStaticGraphEvaluation> in Directory.Build.props — can save significant time in large builds (results are workload-dependent)
  • See: eliminate-redundant-restores skill when several pipeline or script steps each restore, or before adding --no-restore (it fails with NETSDK1004/NETSDK1047 when no earlier restore covers the step)

7. Large Project Count and Graph Shape

  • Symptoms: many small projects, each takes minimal time but overhead adds up; deep dependency chains serialize the build
  • Consider: project consolidation, or use /graph mode for better scheduling
  • Graph shape matters: a wide dependency graph (few levels, many parallel branches) builds faster than a deep one (many levels, serialized). Refactoring from deep to wide can yield significant improvements in both clean and incremental build times.
  • Actions: look for unnecessary project dependencies, consider splitting a bottleneck project into two, or merging small leaf projects

Using Binlog Replay for Performance Analysis

Step-by-step workflow using text log replay:

  1. Replay with performance summary:
    dotnet msbuild build.binlog -noconlog -fl "-flp:v=diag;logfile=full.log;performancesummary"
    
  2. Read target/task performance summaries (at the end of full.log):
    grep "Target Performance Summary\|Task Performance Summary" -A 50 full.log
    
    This shows all targets and tasks sorted by cumulative time — equivalent to finding expensive targets/tasks.
  3. Find per-project build times:
    grep "done building project\|Project Performance Summary" full.log
    
  4. Check parallelism (multi-node scheduling):
    grep -i "node.*assigned\|RequiresLeadingNewline\|Building with" full.log | head -30
    
  5. Check analyzer overhead:
    grep -i "Total analyzer execution time\|analyzer.*elapsed\|CompilerAnalyzerDriver" full.log
    
  6. Drill into a specific slow target:
    grep 'Target "CoreCompile"\|Target "ResolveAssemblyReferences"' full.log
    

Quick Wins Checklist

  • Use /maxcpucount (or -m) for parallel builds
  • Separate restore from build (dotnet restore then dotnet build --no-restore)
  • Enable static graph restore (<RestoreUseStaticGraphEvaluation>true</RestoreUseStaticGraphEvaluation>)
  • Enable hardlinks for Copy (<CreateHardLinksForCopyFilesToOutputDirectoryIfPossible>true</CreateHardLinksForCopyFilesToOutputDirectoryIfPossible>)
  • Disable analyzers conditionally in dev inner loop: <RunAnalyzers Condition="'$(ContinuousIntegrationBuild)' != 'true'">false</RunAnalyzers>
  • Enable reference assemblies (<ProduceReferenceAssembly>true</ProduceReferenceAssembly>)
  • Check for broken incremental builds (see incremental-build skill)
  • Check for bin/obj clashes (see check-bin-obj-clash skill)
  • Use graph build (/graph) for multi-project solutions
  • Use --artifacts-path (.NET 8+) for centralized output layout
  • Enable Dev Drive (ReFS) on Windows dev machines and self-hosted CI

Impact Categorization

When reporting findings, categorize by impact to help prioritize fixes:

  • 🔴 HIGH IMPACT (do first): Items consuming >10% of total build time, or a single target >50% of build time
  • 🟡 MEDIUM IMPACT: Items consuming 2-10% of build time
  • 🟢 QUICK WINS: Easy changes with modest impact (e.g., property flags in Directory.Build.props)

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