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liquid-glass

Build Apple-inspired translucent interfaces using shared CSS settings and component patterns. The skill covers glass cards, toolbars, buttons, and modals, with light and dark modes, motion guidance, and accessibility requirements for readable text and reduced animation.

中文简介正在准备中。当前显示英语简介。

原文查看原文说明

Apple Liquid Glass design system. Use when building UI with translucent, depth-aware glass morphism following Apple's design language. Provides CSS tokens, component patterns, dark/light mode, and animation specs.

查看安装方法

适用场景

  • Designing translucent cards and buttons
  • Styling glass toolbars and modals
  • Supporting light and dark interface modes
  • Adjusting contrast and motion for accessibility

包含的文件(2)

  • SKILL.md3.7 KB
  • references/tokens.css2.1 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Liquid Glass Design System

Apple-inspired translucent glass UI with depth, refraction, and ambient light response.

Core Principles

  1. Translucency — Surfaces reveal layered content beneath via backdrop blur
  2. Depth — Elements float on distinct z-layers with realistic shadows
  3. Ambient Response — Glass tints shift based on underlying content color
  4. Minimal Chrome — Borders are subtle; shape and blur define boundaries
  5. Motion — Transitions feel physical: spring-based, with inertia

Usage

Import the token file in your CSS:

@import 'references/tokens.css';

CSS Tokens Reference

All tokens are defined in references/tokens.css. Key categories:

CategoryPrefixExample
Glass backgrounds--lg-bg-*--lg-bg-primary
Blur--lg-blur-*--lg-blur-md
Borders--lg-border-*--lg-border-color
Shadows--lg-shadow-*--lg-shadow-elevated
Radius--lg-radius-*--lg-radius-lg
Animation--lg-duration-*--lg-duration-normal

Component Patterns

Glass Card

.glass-card {
  background: var(--lg-bg-primary);
  backdrop-filter: blur(var(--lg-blur-md));
  -webkit-backdrop-filter: blur(var(--lg-blur-md));
  border: 1px solid var(--lg-border-color);
  border-radius: var(--lg-radius-lg);
  box-shadow: var(--lg-shadow-elevated);
  transition: transform var(--lg-duration-normal) var(--lg-easing-spring);
}

.glass-card:hover {
  transform: translateY(-2px);
  box-shadow: var(--lg-shadow-high);
}

Glass Toolbar

.glass-toolbar {
  background: var(--lg-bg-toolbar);
  backdrop-filter: blur(var(--lg-blur-lg)) saturate(var(--lg-saturate));
  -webkit-backdrop-filter: blur(var(--lg-blur-lg)) saturate(var(--lg-saturate));
  border-bottom: 1px solid var(--lg-border-subtle);
}

Glass Button

.glass-btn {
  background: var(--lg-bg-interactive);
  backdrop-filter: blur(var(--lg-blur-sm));
  border: 1px solid var(--lg-border-color);
  border-radius: var(--lg-radius-md);
  transition: all var(--lg-duration-fast) var(--lg-easing-spring);
}

.glass-btn:active {
  transform: scale(0.97);
  background: var(--lg-bg-pressed);
}

Glass Modal Overlay

.glass-overlay {
  background: var(--lg-bg-scrim);
  backdrop-filter: blur(var(--lg-blur-xl));
}

.glass-modal {
  background: var(--lg-bg-elevated);
  border: 1px solid var(--lg-border-color);
  border-radius: var(--lg-radius-xl);
  box-shadow: var(--lg-shadow-high);
}

Dark / Light Mode

Tokens auto-switch via prefers-color-scheme. Light mode uses white-tinted glass; dark mode uses dark-tinted glass with higher blur to maintain readability.

/* Force a mode on a subtree */
.light-glass { color-scheme: light; }
.dark-glass  { color-scheme: dark; }

Animations

Use spring-based easing for physical feel:

/* Entry */
@keyframes glass-enter {
  from { opacity: 0; transform: scale(0.95) translateY(8px); }
  to   { opacity: 1; transform: scale(1) translateY(0); }
}

.glass-animate-in {
  animation: glass-enter var(--lg-duration-normal) var(--lg-easing-spring) both;
}

Accessibility

  • Ensure contrast-ratio ≥ 4.5:1 for text over glass surfaces
  • Respect prefers-reduced-motion — disable blur animations, use opacity-only transitions
  • Provide prefers-contrast: high overrides that replace translucent backgrounds with solid ones

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