Implement reusable decision systems for game characters using behavior trees, which organize conditional actions, and Utility AI, which scores available choices. Build either approach or combine them to control patrols, combat, targeting, and needs-based behavior.
中文简介正在准备中。当前显示英语简介。
- Build a reusable behavior tree runtime
- Choose attacks or targets using action scores
- Combine patrol and combat trees with Utility AI
gamedev-skills/awesome-gamedev-agent-skills☆ 39382026年10月24日 更新
Design game audio with grouped volume controls, music that responds to gameplay, and varied sound effects. Plan how music lowers during dialogue and how events follow the beat, using principles that can be adapted to different game engines.
中文简介正在准备中。当前显示英语简介。
- Plan grouped volume controls for music, effects, and dialogue
- Lower background music while dialogue plays
- Change music layers or segments with gameplay intensity
gamedev-skills/awesome-gamedev-agent-skills☆ 39382026年10月24日 更新
Build and debug Rust games in Bevy using ECS, a way to separate game data from behavior. Organize apps and plugins, query entities, control execution order, and fix conflicting data access or frame-dependent movement.
中文简介正在准备中。当前显示英语简介。
- Organizing a Bevy app with plugins
- Defining components and shared resources
- Fixing conflicting queries and execution order
gamedev-skills/awesome-gamedev-agent-skills☆ 39382026年10月24日 更新
Build and tune game cameras for smooth 2D following and 3D viewing. Covers motion smoothing, look-ahead, level boundaries, wall avoidance, and framing multiple targets, with techniques that apply across engines.
中文简介正在准备中。当前显示英语简介。
- Smooth player-follow cameras in 2D games
- Keep the camera view within level boundaries
- Prevent third-person cameras from clipping through walls
gamedev-skills/awesome-gamedev-agent-skills☆ 39382026年10月24日 更新
Design the core rules of a card game, including decks, hands, discards, drawing, shuffling, turns, and resource costs. Represent card effects as data and define their resolution order so card movement and gameplay outcomes follow explicit rules.
中文简介正在准备中。当前显示英语简介。
- Building a deckbuilder or trading card game
- Implementing draws and discard reshuffling
- Defining turn phases and card costs
gamedev-skills/awesome-gamedev-agent-skills☆ 39382026年10月24日 更新
Plan and prepare consistent game artwork, from sprites and backgrounds to UI icons and 3D briefs. Organize asset requirements, generate or source related visuals, standardize files, and check their appearance and technical fit inside the game.
中文简介正在准备中。当前显示英语简介。
- Create sprites and backgrounds with a consistent visual style
- Check asset dimensions, transparency, and tile seams
- Track asset sources and licenses before release
gamedev-skills/awesome-gamedev-agent-skills☆ 39382026年10月24日 更新