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gnome-delete-with-undo

Implement GNOME's 4-tier destructive-action pattern: undo toasts instead of confirmation dialogs, AdwAlertDialog for irreversible actions. Use when adding delete, remove, clear, or other destructive actions.

中文简介正在准备中。当前显示原文说明。

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包含的文件(1)

  • SKILL.md3.7 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Skill: Handle Destructive Actions

The 4 Tiers

Tier 1: Trash + Undo Toast (preferred for file ops)

Python:

toast = Adw.Toast.new("Image moved to trash")
toast.set_button_label("Undo")
toast.set_priority(Adw.ToastPriority.HIGH)
toast.connect("button-clicked", lambda t: restore_from_trash())
toast_overlay.add_toast(toast)

Rust (Loupe pattern):

let toast = adw::Toast::builder()
    .title(gettext("Image moved to trash"))
    .button_label(gettext("Undo"))
    .priority(adw::ToastPriority::High)
    .build();
toast.connect_button_clicked(move |_| { restore_file(); });
self.window_add_toast(toast);

Rules: Toast at bottom-center. Short title. Only Undo button. Priority HIGH. NO confirmation dialog first.

Tier 2: Destructive ButtonRow (in preferences)

Blueprint:

Adw.PreferencesGroup {
  Adw.ButtonRow {
    title: _("_Clear History");
    use-underline: true;
    styles ["destructive-action"];
    activated => $on_clear_cb(template);
  }
}

XML:

<object class="AdwButtonRow">
  <property name="title" translatable="yes">_Clear History</property>
  <property name="use-underline">True</property>
  <style><class name="destructive-action"/></style>
</object>

Tier 3: Destructive Button (in UI chrome)

Blueprint:

Button remove_button {
  label: _("Remove");
  styles ["destructive-action", "pill"];
}

XML:

<object class="GtkButton">
  <property name="label" translatable="yes">Remove</property>
  <style><class name="destructive-action"/><class name="pill"/></style>
</object>

Tier 4: Circular Flat Remove (list items)

Blueprint:

Button {
  icon-name: "window-close-symbolic";
  tooltip-text: _("Remove");
  styles ["circular", "flat"];
}

XML:

<object class="GtkButton">
  <property name="icon-name">window-close-symbolic</property>
  <property name="tooltip-text" translatable="yes">Remove</property>
  <style><class name="circular"/><class name="flat"/></style>
</object>

Tier 5: Menu-based action

<item>
  <attribute name="label" translatable="yes">_Clear History</attribute>
  <attribute name="action">win.clear</attribute>
  <attribute name="hidden-when">action-disabled</attribute>
</item>

InfoBar for Unsaved Changes

<object class="GtkInfoBar">
  <property name="message-type">warning</property>
  <property name="revealed">True</property>
  <property name="show-close-button">True</property>
  <!-- Bold title label + subtitle label -->
  <child type="action">
    <object class="GtkButton">
      <property name="label" translatable="yes">_Discard…</property>
      <property name="use-underline">True</property>
    </object>
  </child>
</object>

Icon Reference

ActionIcon
Remove from listwindow-close-symbolic
Delete permanentlyedit-delete-symbolic
Clear alledit-clear-all-symbolic
Move to trashuser-trash-symbolic

Golden Rule

Prefer undo over confirmation. Only use confirmation dialogs when undo is truly impossible.

Real App References

  • Loupe: trash + undo toast (src/widgets/image_window.rs)
  • Text Editor: Clear History ButtonRow + Discard InfoBar (src/editor-preferences-dialog.ui, src/editor-info-bar.ui)
  • Calendar: Delete Event ButtonRow (src/gui/event-editor/gcal-event-editor-dialog.blp)
  • Clocks: Remove Alarm ButtonRow (data/ui/alarm-setup-dialog.ui)
  • Weather: Circular flat remove (src/app/locationRow.ui)

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