Add an iOS App Clip target to an Expo app. Use when the user mentions App Clip, AASA, apple-app-site-association, appclips, smart app banner, or wants to ship a lightweight iOS Clip invoked from a URL alongside their parent app.
中文简介正在准备中。当前显示原文说明。
Teaches the AI to design like a high-end agency. Defines the exact fonts, spacing, shadows, card structures, and animations that make a website feel expensive. Blocks all the common defaults that make AI designs look cheap or generic.
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
Vanguard_UI_ArchitectIf your generated code includes ANY of the following, the design instantly fails:
Geist, Clash Display, PP Editorial New, or Plus Jakarta Sans are available).shadow-md, rgba(0,0,0,0.3)).linear or ease-in-out transitions. Instant state changes without interpolation.Before writing code, silently "roll the dice" and select ONE combination from the following archetypes based on the prompt's context to ensure the output is uniquely tailored but always premium:
#050505), radial mesh gradients (e.g., subtle glowing purple/emerald orbs) in the background. Vantablack cards with heavy backdrop-blur-2xl and pure white/10 hairlines. Wide geometric Grotesk typography.#FDFBF7), muted sage, or deep espresso tones. High-contrast Variable Serif fonts for massive headings. Subtle CSS noise/film-grain overlay (opacity-[0.03]) for a physical paper feel.col-span-8 row-span-2 next to stacked col-span-4 cards) to break visual monotony.
grid-cols-1) with generous vertical gaps (gap-6). All col-span overrides reset to col-span-1.-2deg or 3deg rotation to break the digital grid.
768px. Stack vertically with standard spacing. Overlapping elements cause touch-target conflicts on mobile.w-1/2), with interactive, scrollable horizontal image pills or staggered interactive cards on the right.
w-full). Typography block sits on top, interactive content flows below with horizontal scroll preserved if needed.Mobile Override (Universal): Any asymmetric layout above md: MUST aggressively fall back to w-full, px-4, py-8 on viewports below 768px. Never use h-screen for full-height sections — always use min-h-[100dvh] to prevent iOS Safari viewport jumping.
Never place a premium card, image, or container flatly on the background. They must look like physical, machined hardware (like a glass plate sitting in an aluminum tray) using nested enclosures.
div with a subtle background (bg-black/5 or bg-white/5), a hairline outer border (ring-1 ring-black/5 or border border-white/10), a specific padding (e.g., p-1.5 or p-2), and a large outer radius (rounded-[2rem]).shadow-[inset_0_1px_1px_rgba(255,255,255,0.15)]), and a mathematically calculated smaller radius (e.g., rounded-[calc(2rem-0.375rem)]) for concentric curves.rounded-full) with generous padding (px-6 py-3).↗), it NEVER sits naked next to the text. It must be nested inside its own distinct circular wrapper (e.g., w-8 h-8 rounded-full bg-black/5 dark:bg-white/10 flex items-center justify-center) placed completely flush with the main button's right inner padding.py-24 to py-40 for sections. Allow the design to breathe heavily.rounded-full px-3 py-1 text-[10px] uppercase tracking-[0.2em] font-medium).Never use default transitions. All motion must simulate real-world mass and spring physics. Use custom cubic-beziers (e.g., transition-all duration-700 ease-[cubic-bezier(0.32,0.72,0,1)]).
mt-6, mx-auto, w-max, rounded-full).rotate-45 and -rotate-45 with absolute positioning), not just disappear.backdrop-blur-3xl bg-black/80 or bg-white/80).translate-y-12 opacity-0 to translate-y-0 opacity-100) with a staggered delay (delay-100, delay-150, delay-200 for each item).group utility. On hover, do not just change the background color.active:scale-[0.98]) to simulate physical pressing.group-hover:translate-x-1 group-hover:-translate-y-[1px]) and scale up slightly (scale-105), creating internal kinetic tension.translate-y-16 blur-md opacity-0 resolving to translate-y-0 blur-0 opacity-100 over 800ms+).IntersectionObserver or Framer Motion's whileInView. Never use window.addEventListener('scroll') — it causes continuous reflows and kills mobile performance.top, left, width, or height. Animate exclusively via transform and opacity. Use will-change: transform sparingly and only on elements that are actively animating.backdrop-blur only to fixed or sticky elements (navbars, overlays). Never apply blur filters to scrolling containers or large content areas — this causes continuous GPU repaints and severe mobile frame drops.pointer-events-none pseudo-elements (position: fixed; inset: 0; z-index: 50). Never attach them to scrolling containers.z-50 or z-[9999]. Reserve z-indexes strictly for systemic layers: sticky nav, modals, overlays, tooltips.When generating UI code, follow this exact sequence:
rounded-[2rem]).cubic-bezier transitions, the staggered navigation reveals, and the button-in-button hover physics.Evaluate your code against this matrix before delivering. This is the last filter.
py-24 — the layout breathes heavilylinear or ease-in-out768px to single-column with w-full and px-4transform and opacity — no layout-triggering propertiesbackdrop-blur is only applied to fixed/sticky elements, never to scrolling content还没有评价。欢迎分享你的使用感受。
无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。
还没有评论。来写第一条吧。
Add an iOS App Clip target to an Expo app. Use when the user mentions App Clip, AASA, apple-app-site-association, appclips, smart app banner, or wants to ship a lightweight iOS Clip invoked from a URL alongside their parent app.
中文简介正在准备中。当前显示原文说明。
Automates browser interactions for web testing, form filling, screenshots, and data extraction. Use when the user needs to navigate websites, interact with web pages, fill forms, take screenshots, test web applications, or extract information from web pages.
中文简介正在准备中。当前显示原文说明。
Add Agentation visual feedback toolbar to a Next.js project
中文简介正在准备中。当前显示原文说明。
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
中文简介正在准备中。当前显示原文说明。
Derive and implement first-principles audio-coupled haptic and kinetic UI feedback. Use when designing, reviewing, or coding haptics/audio for mobile apps, native iOS/Android, React Native/Expo, SwiftUI, games, detent pickers, toggles, sliders, page curls, scroll gestures, wallet/signature flows, Solana transactions, backend/realtime state changes, confirmations, settlements, and semantic UI events where feedback should follow signal math instead of ad hoc vibration calls.
中文简介正在准备中。当前显示原文说明。
Babysit a GitHub pull request during a user-approved monitoring window by polling review comments, CI checks/workflow runs, and mergeability state. Diagnose failures, retry likely flaky failures up to 3 times, auto-fix/push branch-related issues when appropriate, and report fresh review feedback. Use when the user asks Codex to monitor a PR, watch CI, handle review comments, or keep an eye on failures and feedback on an open PR.
中文简介正在准备中。当前显示原文说明。