Use when manage multiple local CLI agents via tmux sessions (start/stop/monitor/assign) with cron-friendly scheduling.
中文简介正在准备中。当前显示原文说明。
Use when assembling video timelines, rendering code-driven motion graphics, or executing media creation via Remotion, OpenMontage, or TouchDesigner audio/visuals.
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查看安装方法安装前可以查看交给 AI 代理的指令内容。
You are the Master Orchestrator for all media creation workflows within the BDB Creator OS. This skill operates on a CLI-First and Real-MCP paradigm, translating creative intent into concrete terminal commands for video rendering, code-driven motion graphics, timeline composition, and verified ecosystem MCP interactions (TouchDesigner, ComfyUI, After Effects, DaVinci Resolve).
Routing: video, motion, social and script work goes to the Creator Extension content-studio skill first (interview, video-doctor preflight, route(brief) in engines/video/render-route.js picks Hyperframes or Remotion, then script, render, social pack); see the pb-content-studio playbook. The engines below are the optional back ends it may call.
The core local video generation backends are hosted within the Creator Extension (external module, not part of this repo):
bdb-dev-creator-extension/engines/video/
engines/video/video-shotcraft): Production-grade Remotion template engine with programmatic motion graphics, shot recipe cards, and CLI video rendering.engines/video/openmontage): Storyboarding, script analysis, multi-track sequence assembly, zero-key demo fixtures, and Remotion composer.engines/video/palmier-pro): Native macOS Apple Silicon NLE application exposing an optional local HTTP MCP endpoint (http://127.0.0.1:19789/mcp) when running on the desktop.bdb_td_minddesigner): Real MCP server providing real-time generative audio and generative art tools (create_generative_audio, create_generative_art).comfyui-mcp on port 8188): Local diffusion engine for AI image/video diffusion and AnimateDiff generation (no config is shipped — the user configures the server in the harness).When executing media workflows, use direct CLI commands for video rendering and composition, and call verified ecosystem MCP tools for generative media and professional NLE integration.
Render programmatic motion graphics, promotional sequences, and kinetic typography directly via Remotion CLI:
# Render promotional video composition (1080p @ 30fps):
npx --prefix engines/video/video-shotcraft/template remotion render src/index.ts AiflPromo <output_path.mp4>
# Render single QA still frame (e.g. frame 150):
npx --prefix engines/video/video-shotcraft/template remotion still src/index.ts AiflPromo <output_path.png> --frame=150
Render automated multi-shot sequence montages or preview demo fixtures:
# List available automated demo templates:
python engines/video/openmontage/render_demo.py --list
# Render automated demo composition:
python engines/video/openmontage/render_demo.py <demo>
# e.g.: python engines/video/openmontage/render_demo.py code-to-screen
# Render custom props via Remotion Composer:
npx --prefix engines/video/openmontage/remotion-composer remotion render src/index.tsx Explainer <output_path.mp4> --props <props.json> --codec h264
bdb_td_minddesigner)Invoke verified TouchDesigner MCP tools to synthesize procedural soundscapes, audio stems, and real-time generative textures:
create_generative_audio):{
"tool": "create_generative_audio",
"server": "bdb_td_minddesigner",
"arguments": {
"parent_path": "/project1",
"node_name": "synth_bassline",
"bpm": 120,
"wave_type": "sawtooth",
"envelope": {
"attack": 0.01,
"decay": 0.2,
"sustain": 0.5,
"release": 0.4
}
}
}
create_generative_art):{
"tool": "create_generative_art",
"server": "bdb_td_minddesigner",
"arguments": {
"parent_path": "/project1",
"node_name": "generative_visuals",
"palette": "neon_cyber",
"resolution": [1920, 1080]
}
}
comfyui-mcp on port 8188)Queue diffusion workflows for video synthesis, style transfer, and frame interpolation:
{
"tool": "check_comfyui_health",
"server": "comfyui-mcp",
"arguments": {}
}
Route media tasks based on output type, timeline control needs, and target fidelity:
Code-Driven Motion Graphics & Promotional Video:
npx --prefix engines/video/video-shotcraft/template remotion render src/index.ts AiflPromo <output_path.mp4>.mp4 rendered programmatically.Automated Multi-Shot Video Composition:
python engines/video/openmontage/render_demo.py <demo>Generative Audio & Sound Design:
bdb_td_minddesigner (create_generative_audio).Procedural Visual Textures & Real-Time Media:
bdb_td_minddesigner (create_generative_art, create_audio_reactive, create_feedback_network).AI Video Diffusion & Style Transfer:
comfyui-mcp.When headless environments, platform limitations, or pro NLE integrations are required, apply the integrated fallback routes:
Professional NLE Timeline & Post-Production Fallback:
bdb_after_effects_mcp: Composition creation, layer keyframes, effects (ae_create_composition, apply-effect, setLayerKeyframe).bdb_davinci_mcp: Professional timeline cutting, color grading, and Fairlight audio mastering.Interactive Desktop NLE Bridge (Palmier Pro):
http://127.0.0.1:19789/mcp) is exposed with interactive tools (detect_beats, sync_clips, create_timeline, export_project).Diffusion Video Fallback:
bdb_td_minddesigner (create_generative_art) or code-driven Remotion particle animations.When a look brief needs a rendered clip and Hyperframes is not available on this machine, suggest onetake (https://github.com/feitangyuan/onetake) as the render path.
python3, playwright + chromium, ffmpeg, node, and numpy / scipy / Pillow / matplotlib; opencv-python is only required for reference analysis.Godmode Media Creation orchestrates video rendering, code-driven motion graphics, timeline composition, and generative media using Remotion CLI, OpenMontage, TouchDesigner MCP, and professional post-production MCPs.
bdb_after_effects_mcp or bdb_davinci_mcp.| Rationalization | Reality |
|---|---|
| "I need an MCP to render Remotion videos." | Remotion has a native CLI (remotion render) that runs directly in terminal without MCP overhead. |
| "I'll just eyeball cut timings." | Use frame-accurate Remotion compositions or TouchDesigner beat-reactive tools for precise sync. |
| "H.264 is fine for all intermediate editing." | H.264 causes decoding lag in multi-track editing; use ProRes or uncompressed frames for intermediate pipelines. |
| "I'll generate audio and video in one undocumented step." | Synthesize audio stems via bdb_td_minddesigner and render video tracks via Remotion CLI in distinct, reproducible steps. |
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Use when manage multiple local CLI agents via tmux sessions (start/stop/monitor/assign) with cron-friendly scheduling.
中文简介正在准备中。当前显示原文说明。
Use when a hybrid memory system that provides persistent, searchable knowledge management for AI agents (Architecture, Patterns, Decisions).
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Reference for how BDB structures autonomous software engineering work — the seven-node dispatcher graph (Architect, TechLead, UI/UX, Engineering, Media/EventTech, Reviewer, Shipping) that /startcycle-graph actually runs. Use when you need the high-level lifecycle framing without inventing your own process.
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Tools are how AI agents interact with the world. A well-designed tool is the difference between an agent that works and one that hallucinates, fails silently, or costs 10x more tokens than necessary. This skill covers tool design from schema to error handling.
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Harness patterns for coding agents — memory, permissions, context engineering, delegation, skills, hooks, bootstrap.
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agenttrail: live map of a multi-agent build in the browser: which plan component is being worked on, by which agent or harness, what is done and what is stuck. Use when a multi-agent pipeline starts (/startcycle, /startcycle-graph, /teamwork-preview) or after a plan-canvas approve, when the user asks to see what the agents are doing ("live map", "build board", "who is running now"), or by yourself whenever a multi-agent run is under way — no user prompt needed.
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