Editor Session / Quit
Save and quit an editor that a CLI session started.
Inputs
nonce — the nonce of the project's session lease (.ai-game-dev/session.json), which the CLI also passed to the editor as AIGD_SESSION_NONCE.
Behavior
Refuses unless this editor was started by a CLI session (AIGD_SESSION_OWNER=cli) with the same nonce. Otherwise answers right away, then saves changed scenes that have a file and changed assets and exits — as the idle shutdown does. Unlike the OS polite-quit signal it also reaches a headless (-batchmode) editor. Prefer unity-mcp-cli close --owned-only over calling it directly.
How to Call
unity-mcp-cli run-system-tool editor-session-quit --input '{
"nonce": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-system-tool editor-session-quit --input-file args.json
Or pipe via stdin (recommended):
unity-mcp-cli run-system-tool editor-session-quit --input-file - <<'EOF'
{"param": "value"}
EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|
nonce | string | Yes | The nonce of the project's CLI session lease (.ai-game-dev/session.json). |
Input JSON Schema
{
"type": "object",
"properties": {
"nonce": {
"type": "string"
}
},
"required": [
"nonce"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}