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script-delete

Delete one or more `.cs` script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's `requestId`. Pair with 'script-read' to inspect files before deletion.

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SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Script / Delete

Delete the script file(s). Does AssetDatabase.Refresh() and waits for Unity compilation to complete before reporting results. Use 'script-read' tool to read existing script files first.

Inputs

  • files — non-empty array of .cs paths. Every entry must exist on disk.
  • requestId — required for the processing/delivered-later contract.

Behavior

Validates the array (non-empty, every entry ends with .cs, every entry exists). Deletes each file plus its sibling .meta (when present). Calls AssetDatabase.Refresh and schedules a post-compilation notification — the final response is delivered after Unity finishes the recompile triggered by the delete.

How to Call

unity-mcp-cli run-tool script-delete --input '{
  "files": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool script-delete --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool script-delete --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
filesanyYesFile paths to the files. Sample: "Assets/Scripts/MyScript.cs".

Input JSON Schema

{
  "type": "object",
  "properties": {
    "files": {
      "$ref": "#/$defs/System.String-1"
    }
  },
  "$defs": {
    "System.String-1": {
      "type": "array",
      "items": {
        "type": "string"
      }
    }
  },
  "required": [
    "files"
  ]
}

Output

This tool does not return structured output.

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