跳到正文
cccskills
免费在 GitHub 公开

releasing-godot-prompter

Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.

中文简介正在准备中。当前显示原文说明。

实测评分 未实测

查看安装方法

包含的文件(1)

  • SKILL.md2.4 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Releasing GodotPrompter

Current version: check package.json and .claude-plugin/plugin.json (must match). Full command sequence lives in CONTRIBUTING.md.

Sequence

  1. node scripts/bump-version.mjs <version> — bumps all five files release.yml verifies (package.json, the root plugin.json (Antigravity), .claude-plugin/plugin.json, .claude-plugin/marketplace.json, .cursor-plugin/plugin.json), plus sibling marketplaces if present; also syncs the live skill count into the "N domain-specific skills" text of each manifest description.
  2. Do the two things the bump script does not touch:
    • regenerate the table in docs/token-budget.md (npm ci --prefix scripts && node scripts/count-tokens.mjs --tokenizer --markdown, pasted between the TOKEN-TABLE markers) and fix the skill/agent counts in the intro above them;
    • set the Grok "pin to a release" example in README.md to the new tag — it sat at v1.11.0 through three releases.
  3. Update CHANGELOG.md with the new section.
  4. Commit on a release/v<version> branch, open a PR and merge it (master is protected by the "Protect master" ruleset: no direct push). Then tag the merge commit on master with an annotated tag (git tag -a v<version>) and git push origin v<version> — .github/workflows/release.yml then validates, creates the GitHub release, commits the plugin-only bundle to the plugin-bundle branch (what Anthropic's plugin directory and both marketplaces install from), and opens marketplace PRs that point the entry at "ref": "plugin-bundle" (when MARKETPLACE_TOKEN is configured). Merge those PRs only after plugin-bundle has the tag's commit.
  5. If the workflow's marketplace step is skipped, manually bump skillsmith/.claude-plugin/marketplace.json (primary) and the legacy godot-prompter-marketplace/.claude-plugin/marketplace.json.

Notes

  • The root plugin.json (Antigravity) must match package.json too — step 1 handles it, but verify before tagging.
  • Auto-opened marketplace PRs need manual review approval on the sibling repos.
  • Reset local sibling clones before pushing to avoid conflicts.

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+

中文简介正在准备中。当前显示原文说明。

jame581/GodotPrompter8662026年10月22日 更新

Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+

中文简介正在准备中。当前显示原文说明。

jame581/GodotPrompter8662026年10月22日 更新

Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding

中文简介正在准备中。当前显示原文说明。

jame581/GodotPrompter8662026年10月22日 更新

Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels

中文简介正在准备中。当前显示原文说明。

jame581/GodotPrompter8662026年10月22日 更新

Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns

中文简介正在准备中。当前显示原文说明。

jame581/GodotPrompter8662026年10月22日 更新

Use when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation

中文简介正在准备中。当前显示原文说明。

jame581/GodotPrompter8662026年10月22日 更新

查看 jame581 的全部技能

报告此技能的问题