_shared
免费Shared SDD references for installed skills. Not invokable.
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Web and App implementation guide for Aurora UI. Trigger when user wants gradient glows, color blobs, and atmospheric lighting effects.
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查看安装方法安装前可以查看交给 AI 代理的指令内容。
"Ethereal, shifting lights. Like the Northern Lights trapped beneath a pane of frosted glass."
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
divs behind the main content.body {
background-color: #0A0A0A;
overflow-x: hidden;
position: relative;
}
/* The Glowing Orb */
.aurora-blob {
position: absolute;
width: 400px;
height: 400px;
background: radial-gradient(circle, rgba(181,154,95,0.8) 0%, rgba(181,154,95,0) 70%);
border-radius: 50%;
filter: blur(80px);
z-index: -1;
animation: float 20s infinite ease-in-out alternate;
}
.aurora-blob.blue {
background: radial-gradient(circle, rgba(92,107,115,0.8) 0%, rgba(0,0,0,0) 70%);
top: 20%;
left: 60%;
animation-delay: -5s;
}
@keyframes float {
0% { transform: translate(0, 0) scale(1); }
50% { transform: translate(-50px, 100px) scale(1.2); }
100% { transform: translate(100px, -50px) scale(0.9); }
}
/* Foreground content should be glassmorphic */
.aurora-card {
background: rgba(255,255,255,0.03);
backdrop-filter: blur(20px);
border: 1px solid rgba(255,255,255,0.05);
border-radius: 24px;
}
struct AuroraView: View {
@State private var animate = false
var body: some View {
ZStack {
// Dark background
Color.black.ignoresSafeArea()
// Animated Orbs
Circle()
.fill(Color(red: 0.71, green: 0.60, blue: 0.37)) // #B59A5F
.blur(radius: 80)
.frame(width: 300, height: 300)
.offset(x: animate ? -50 : 50, y: animate ? -100 : 0)
Circle()
.fill(Color(red: 0.36, green: 0.42, blue: 0.45)) // #5C6B73
.blur(radius: 80)
.frame(width: 300, height: 300)
.offset(x: animate ? 100 : -50, y: animate ? 100 : -50)
// Glassy Foreground content
VStack {
Text("Aurora Interface")
.font(.largeTitle.bold())
.foregroundColor(.white)
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(.ultraThinMaterial)
}
.onAppear {
withAnimation(.easeInOut(duration: 10).repeatForever(autoreverses: true)) {
animate = true
}
}
}
}
Circle().blur(radius: 80...120) in a ZStack underneath the main content..offset() with a very long duration (10-20 seconds)..background(.ultraThinMaterial) on foreground containers to let the colored light bleed through nicely.import 'dart:ui';
class AuroraView extends StatefulWidget {
@override
State<AuroraView> createState() => _AuroraViewState();
}
class _AuroraViewState extends State<AuroraView> with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(vsync: this, duration: const Duration(seconds: 10))..repeat(reverse: true);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.black,
body: Stack(
children: [
// Animated orb
AnimatedBuilder(
animation: _controller,
builder: (context, child) {
return Positioned(
top: 100 + (_controller.value * 100),
left: -50 + (_controller.value * 100),
child: Container(
width: 300,
height: 300,
decoration: const BoxDecoration(
shape: BoxShape.circle,
color: Color(0xFFB59A5F),
),
),
);
},
),
// Massive blur layer over the orbs
Positioned.fill(
child: BackdropFilter(
filter: ImageFilter.blur(sigmaX: 80, sigmaY: 80),
child: Container(color: Colors.transparent),
),
),
// Glassy Foreground
Center(
child: ClipRRect(
borderRadius: BorderRadius.circular(24),
child: BackdropFilter(
filter: ImageFilter.blur(sigmaX: 16, sigmaY: 16),
child: Container(
padding: const EdgeInsets.all(32),
color: Colors.white.withOpacity(0.05),
child: const Text('Aurora Interface',
style: TextStyle(color: Colors.white, fontSize: 24, fontWeight: FontWeight.bold)),
),
),
),
),
],
),
);
}
}
BackdropFilter over moving solid circles is often more performant than blurring each circle individually.BackdropFilter for the actual foreground glassmorphism panels.// Requires @react-native-community/blur
import { BlurView } from '@react-native-community/blur';
const AuroraView = () => {
const anim = useRef(new Animated.Value(0)).current;
useEffect(() => {
Animated.loop(
Animated.sequence([
Animated.timing(anim, { toValue: 1, duration: 10000, useNativeDriver: true }),
Animated.timing(anim, { toValue: 0, duration: 10000, useNativeDriver: true }),
])
).start();
}, []);
const translateY = anim.interpolate({ inputRange: [0, 1], outputRange: [0, 100] });
return (
<View style={{ flex: 1, backgroundColor: '#000' }}>
{/* Orb — note: React Native struggles with massive live blurs,
so pre-rendered blurred PNGs are highly recommended for production */}
<Animated.Image
source={require('./blurred_orb_cyan.png')}
style={{
position: 'absolute',
top: -50, left: -50,
width: 400, height: 400,
opacity: 0.8,
transform: [{ translateY }]
}}
/>
{/* Glass Foreground */}
<View style={{ flex: 1, justifyContent: 'center', alignItems: 'center' }}>
<BlurView blurType="dark" blurAmount={20} style={{ padding: 32, borderRadius: 24 }}>
<Text style={{ color: '#FFF', fontSize: 24, fontWeight: '700' }}>
Aurora Interface
</Text>
</BlurView>
</View>
</View>
);
};
BlurView with huge amounts for moving background orbs on React Native — it will lag terribly, especially on Android.Animated.Image.@Composable
fun AuroraView() {
val infiniteTransition = rememberInfiniteTransition()
val offsetY by infiniteTransition.animateFloat(
initialValue = -50f,
targetValue = 100f,
animationSpec = infiniteRepeatable(
animation = tween(10000, easing = LinearEasing),
repeatMode = RepeatMode.Reverse
)
)
Box(modifier = Modifier
.fillMaxSize()
.background(Color.Black)) {
// Blurred Orb
Box(
modifier = Modifier
.offset(x = (-50).dp, y = offsetY.dp)
.size(300.dp)
.blur(80.dp) // API 31+ only!
.background(Color(0xFFB59A5F), CircleShape)
)
// Pre-API 31 fallback: use a radial gradient instead of blur
Box(
modifier = Modifier
.offset(x = 150.dp, y = (offsetY * -1).dp)
.size(300.dp)
.background(
Brush.radialGradient(
colors = listOf(Color(0xFF5C6B73).copy(alpha = 0.8f), Color.Transparent)
)
)
)
// Glass panel
Card(
modifier = Modifier.align(Alignment.Center).padding(32.dp),
colors = CardDefaults.cardColors(containerColor = Color.White.copy(alpha = 0.05f)),
shape = RoundedCornerShape(24.dp),
) {
Text("Aurora Interface",
color = Color.White, fontSize = 24.sp, fontWeight = FontWeight.Bold,
modifier = Modifier.padding(32.dp))
}
}
}
Modifier.blur() is only fully supported on Android 12 (API 31+).Brush.radialGradient fading from color to Color.Transparent to fake the glowing orb effect without needing expensive blur calculations.还没有评价。欢迎分享你的使用感受。
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Shared SDD references for installed skills. Not invokable.
中文简介正在准备中。当前显示原文说明。
Arquitecto de Soluciones Principal y Consultor Tecnológico de Andru.ia. Diagnostica y traza la hoja de ruta óptima para proyectos de IA en español.
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Security audit, hardening, threat modeling (STRIDE/PASTA), Red/Blue Team, OWASP checks, code review, incident response, and infrastructure security for any project.
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Ingeniero de Sistemas de Andru.ia. Diseña, redacta y despliega nuevas habilidades (skills) dentro del repositorio siguiendo el Estándar de Diamante.
中文简介正在准备中。当前显示原文说明。
Estratega de Inteligencia de Dominio de Andru.ia. Analiza el nicho específico de un proyecto para inyectar conocimientos, regulaciones y estándares únicos del sector. Actívalo tras definir el nicho.
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2D game development principles. Sprites, tilemaps, physics, camera.
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