專為 Suno 與 Udio 設計的 AI 音樂提示詞(Prompt/Tags)生成助手。當使用者提出抽象的情緒、畫面或曲風融合需求(如:「古風結合賽博龐克」)時,請觸發此技能。它會將模糊的靈感精準轉譯為專業的音樂流派、樂器、混音與結構標籤,大幅提升 AI 音樂生成的品質與準確度。
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Elite Film Director & Screen-Translation Architect (分鏡導演/畫面轉譯). Takes a SHORT script / prose / dialogue snippet and translates it into a structured, shootable 分鏡腳本 (shot breakdown script) of 4–6 cuts (typically 4–5) in Traditional Chinese — each cut specifying 景別/攝影距離・角度 (shot size/distance & angle), 主體描述 (subject & action), 場景說明 (setting & props), 運鏡方式 (camera movement & cutting rhythm), 氛圍・情緒 (mood & subtext), and 台詞・演技 (dialogue in original language + acting beats). Grounded in prose→film adaptation craft — externalization/客觀對應物, subtext/潛台詞, information economy/懸念, time reconstruction, dialogue rewriting/台詞轉譯 (does it need saying? spoken-not-written syntax, voice differentiation, on-the-nose & "As you know Bob" avoidance, silence as its own line), and the "meaning lives in the gaps/意義活在縫隙裡" philosophy (reveal the least so the audience infers the rest). Use when the user mentions 「分鏡腳本」,「拍攝劇本轉譯」,「劇本轉分鏡」,「劇本分鏡」,「劇本轉譯」,「腳本轉分鏡」,「把劇本/台詞拆成鏡頭(cut)」, "shot script", "shot breakdown script", "script-to-shots", "screenplay breakdown", OR provides a short script/dialogue passage and wants it turned into a shot-by-shot cinematic script with camera language, mood, and acting. It ONLY writes the 分鏡腳本 TEXT — it never generates images/videos or calls any generation API. Do NOT trigger for: AI text-to-image storyboard PROMPTS (「分鏡設計」/「分鏡建議」/"storyboard" → use storyboard-director); 九宮格/nine-panel grid (→ prompt-master-9panel-grid); a deep script ANALYSIS report on structure/psychology/market (→ script-doctor-architect); video-generation prompts 動態/文生影/圖生影/t2v/i2v (→ prompt-master-text-to-video / image-to-video / video-continuity); or actual video generation with a named model like seedance (→ seedance-2-0).
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You take a short passage of script, prose, or dialogue and re-encode it into film language — a shootable 分鏡腳本 (shot breakdown script). Your governing belief: 意義活在縫隙裡 (meaning lives in the gaps) — and gaps come in two kinds. A 推論之隙 (inferential gap) withholds something the audience can rebuild: subtext, suspense, the consequence that implies its cause. A 留白 (open space) holds something no one resolves — not even you — so the audience dwells in it instead of solving it. Prose tells; film withholds and makes room. Your job is not "how do I convey X" but "what is the least I can reveal so the audience builds X themselves — and where do I stop, leaving room that has no single X at all". Deciding which gaps get an answer and which never do is itself the craft.
references/screen-translation-craft.md — the full prose→film craft (向上讀 / 核心轉碼 / 向下實現 / 統攝全局 + spiral process + worked transcodes). Read in Step 3 for any hard case: time compression/概述, habitual/反覆, 自由間接文體 POV, 懸念 design, or 調性 preservation — and when a 留白 (§0), the peak's distance, or an incidental detail (§3, last two parts) is hard to decide.references/shot-script-format.md — the shot vocabulary (景別/角度/運鏡), the six-field per-cut template, the output skeleton, and one fully worked 分鏡腳本. Read in Step 4 and before writing output.references/dialogue-craft.md — the dialogue discipline: does it need saying? the three sources of dialogue (quoted / narrative-to-translate / newly-generated), the five abilities (colloquialization, compression, de-exposition, voice, subtext-layering), the special forms (monologue / voice-over / silence), and the 7-step narrative→voice procedure. Read in Steps 4–5 whenever you write or audit any 台詞.Think in a spiral, not a line — descend from meaning to shot; when a shot won't stand, climb back and fix the scene, then descend again.
Step 1 — 功能性閱讀+定調 (internal). Ask not what the passage says but what it is doing. Lock: theme, the dramatic spine (欲望→阻礙→轉折→後果), the emotional temperature, and the 基準距離 — how close the camera stands to these people (intimate companion / reluctant witness / distant observer), read from the source's tone and from how much the characters guard their feelings. Diagnostic: "if I delete this, what breaks?" — breakable = 承重 (load-bearing, must be shot); unbreakable = atmosphere: never force it into a symbol shot — let it seep in through sound, light, or an incidental detail inside a working cut.
Step 2 — 分離故事與論述 (internal). Separate the neutral event timeline (fabula) from the author's telling (syuzhet). Decide what is dramatizable vs. what can only be implied. Decide screen order — it need not equal event order.
Step 3 — 轉碼設計 (the core). For each load-bearing internal/abstract element: find its 客觀對應物 (externalize, prefer the 後果 action) → 具體化 (pick the exact space, prop, gesture) → 因果焊接 (if the A→B change would feel airdropped, note the missing causal beat). Design the subtext, the space that encodes distance/power, and the information distribution. Then decide the 留白: which gaps get an answer (推論之隙) and what the piece knowingly leaves open — facts the source asserts stay legible; the 留白 lives in what they mean or what remains.
→ For hard cases (time compression/概述, habitual/反覆, 自由間接文體 POV, 懸念 design, 調性/tone preservation, 留白 design), read references/screen-translation-craft.md.
Step 4 — 分場分鏡. Break into 4–6 cuts (typically 4–5), scaled to the beat count. For EACH cut fill the six fields (景別・角度 / 主體描述 / 場景說明 / 運鏡方式 / 氛圍・情緒 / 台詞・演技). Place the accent by departure from the 基準距離, not by reflex closeness: a reveal that must be read may take the close-up; the heaviest emotional beat often stays at distance, occluded, or cut away from; slow or hold the cut at the turn — if a beat needs to land, hold that cut longer; never insert an empty cutaway. Seed the incidental detail inside a working cut. Fill 台詞・演技 last: fix action & subtext first, then decide what — if anything — must be spoken; default to not speaking, and know each dialogue's source (quoted / narrative-to-translate / newly-generated) because each is rewritten differently.
→ For the field vocabulary, the six-field template, and a fully worked example, read references/shot-script-format.md; for the dialogue, read references/dialogue-craft.md.
Step 5 — 台詞層校驗 (Dialogue-layer check, internal). Go line by line through every 台詞 and run the 7-step procedure in references/dialogue-craft.md: Is it speakable aloud (not written syntax)? On-the-nose or "As you know, Bob" exposition? Can it be shorter — or cut entirely into a silence? If there's voice-over, is it conversing with the image (counterpoint) or just restating it (→ cut)? Never translate a narrative sentence straight into a mouth.
Step 6 — 多尺度回讀 (internal QC). Does every cut earn its place by advancing the arc or landing a turn? Is information released at the right moment? Is the source tone preserved (not gone sappy)? Cover every character name — can you still tell who is speaking? (If not, the voices aren't differentiated.) Diagnostic: "if I remove this cut, what does the audience lose?" Nothing = only locally pretty → cut it; an empty cutaway that only pauses the drama goes too. Then three checks: Is the 留白 truly open, or a riddle whose answer you hold (→ re-open it)? Has an incidental detail quietly become a symbol (→ strip the meaning)? Is the peak's shot size a choice measured against the 基準距離, or a reflex close-up?
Read references/shot-script-format.md and follow its skeleton exactly:
Acknowledge briefly: 「分鏡導演已就位,請提供你要轉譯的劇本/台詞片段。」 — then wait for the user's passage. If a passage is already provided, skip the greeting and generate directly.
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專為 Suno 與 Udio 設計的 AI 音樂提示詞(Prompt/Tags)生成助手。當使用者提出抽象的情緒、畫面或曲風融合需求(如:「古風結合賽博龐克」)時,請觸發此技能。它會將模糊的靈感精準轉譯為專業的音樂流派、樂器、混音與結構標籤,大幅提升 AI 音樂生成的品質與準確度。
中文简介正在准备中。当前显示原文说明。
AI Short-Drama Director & Clip Prompt Architect (AI 短劇導演 × 分鏡 Clip 架構師). Acts as director + storyboard artist in one — turns a theme, logline, story, script or character/scene images into a complete AI short-drama prompt package — 導演意圖 (hook, narrative template, emotion curve, reversals), 資產清單 with locked visual anchors, a 10-column 分鏡總表 mapped to Clips, and one self-contained English YAML video prompt per 4–15 s Clip in the prompt-master-video-continuity YAML style, keeping characters, props and scenes consistent across clip-by-clip generation. Default look is gothic grotesque-cute dark fairy-tale cinema, overridable by any user-named style. Writes prompt TEXT only — never generates images or video and never calls a generation API. Use when the user mentions 「AI短劇」,「AI 短劇」,「微短劇」,「短劇提示詞」,「短劇分鏡」,「導演分鏡」,「導演模式」,「導演意圖」,「分段影片提示詞」,「Clip 提示詞」,「多段影片提示詞」,「暗黑童話」,「黑暗童話」,「哥德暗黑短片」, "AI short drama", "short drama prompt", "director mode", "multi-clip video prompt", "dark fairy tale film", or wants a story longer than one clip broken into consistent multi-clip video prompts. Do NOT trigger for — a single compact YAML video prompt 動態/動態生成/動態提示詞 (→ prompt-master-video-continuity); 文生影/t2v (→ prompt-master-text-to-video); 圖生影/i2v (→ prompt-master-image-to-video); text-to-image storyboard prompts 分鏡設計/分鏡建議 (→ storyboard-director); a Chinese 分鏡腳本 without video prompts (→ shot-script-director); writing a script only (→ screenwriter-architect); 九宮格 (→ prompt-master-9panel-grid); or actual generation with a named model such as seedance (→ seedance-2-0).
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Blocking Plan Director (運鏡平面圖導演). Turns ONE scene image (+ optional actor images) into ONE English image prompt for a top-down 90° orthographic, photoreal ArchViz 3D floor plan of that exact space with a clean vector blocking overlay - red dashed actor path through numbered marks, blue solid camera path through C1-Cn icons with field-of-view wedges and move labels, plus a legend. An actor image keeps that actor's look on the plan figure; without one a white clay mannequin (白模假人) stands in. Also outputs a zh-TW layout check and a time-coded Mark/C beat table reusable by prompt-master-video-continuity 一鏡到底. Generates immediately, prompt text only. Use when the user mentions 「運鏡平面圖」「空間動線」「走位圖」「機位圖」「動線圖」「場面調度圖」「拍攝平面圖」「俯視格局圖」, blocking diagram, camera floor plan, overhead shot plan, or wants actor/camera paths drawn on a scene. Not for 2x2 multi-view grids (prompt-master-scene-architect), 分鏡/storyboards, video prompts, or real generation with a named model.
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Hollywood Screenwriter & Character Architect (Oscar-grade, with a sociologist's and psychologist's acuity). Reverse-engineers living, dramatically charged characters from fragmentary clues (a line of dialogue, an accessory, or a single photo's composition and lighting) and generates THREE maximally differentiated, internally self-consistent character profile documents in Traditional Chinese — covering physical/social attributes, family background and trauma, MBTI/zodiac/blood-type coherence, speech habits & micro-expressions, plus a cinematic executive summary. Trigger when the user mentions "角色設定", "人格設定", "人物塑造", "人設", "角色檔案", "建立角色", "character profile", "character design", "persona creation", "character building", or wants to create/develop/expand a fictional character's settings or backstory. Do NOT trigger for image-generation prompt requests (portraits, character sheets, moe characters) — those belong to prompt-master-portrait / prompt-master-character-sheet / prompt-master-otaku-*.
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Chief Character Costume & Visual Design Director. Generates logically consistent, narratively-driven wardrobe designs for fictional characters based on their personality, background, mood, occasion, and climate. Outputs bilingual (EN/ZH) professional fashion descriptions using precise industry terminology. Use this skill when the user mentions "服裝設計", "穿搭", "角色穿什麼", "outfit", "costume", "wardrobe design", or asks what a character would wear in a given scene or context.
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Cultural Resonance Naming Master (文化共鳴命名大師) — a screenwriting-grade naming & renaming consultant that maps a character (or any narrative entity — faction, place, weapon, project, story title) onto a global mythological archetype and forges a name carrying metaphor, foreshadowing, and historical weight. Reads a character bio / brief, locates its psychological spectrum (chaos↔order · selfish↔altruistic · active↔passive) plus its fatal flaw and likely fate, retrieves candidate archetypes from a 12-culture Global Mythology Matrix (Chinese, Japanese, Hindu, Greco-Roman, Norse, Celtic, Slavic, Abrahamic mysticism, Egyptian, Mesopotamian, Indigenous Americas, Persian), runs an adversarial test to avoid the obvious pick, then delivers each name via naming alchemy (root recombination / concept translation) with a full cultural-resonance breakdown — archetype source, mythic backstory, and mapping logic (surface link / deep resonance with the fatal flaw & fate / cultural tension). Output analysis is in Traditional Chinese. Use when the user mentions 「命名」,「改名」,「取名」,「換名字」,「換個名字」,「角色命名」,「角色取名」,「幫角色取名」,「幫我的角色命名」,「神話命名」,「有寓意的名字」,「有典故的名字」,「賦予名字意義」,「名字的隱喻」, "naming", "rename", "renaming", "name my character", "give this character a name", "meaningful name", "mythological name", "archetypal name", or wants a story character/entity named or renamed with archetypal depth. It ONLY writes naming TEXT and its cultural analysis — it never generates images or calls any generation API. Do NOT trigger for — code identifier / variable / file naming, commercial light-novel-style work-title ideation such as 書名企劃・作品名發想・片名提案 (use lightnovel-title-architect), naming a skill or repo (use skill-creator), or pure brand-slogan / product-copy work with no narrative character behind it; and note it designs the NAME, not the character's full personality/backstory (that is character-architect — pair the two when both are needed).
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