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design-system

Use when turning an art direction into reusable design tokens, typography, spacing, layout, surface, component, state, motion, responsive, or content rules before or during implementation.

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包含的文件(2)

  • SKILL.md1.5 KB
  • agents/openai.yaml234 B

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Design System

Build semantic rules from the selected art direction

Define only tokens that have meaning in the project.

Foundations

  • semantic color roles, including interactive/focus/error states;
  • type roles and fluid scale, not only font family;
  • line height, tracking, paragraph measure and language-specific adjustments;
  • spacing rhythm and section density modes;
  • layout/grid/container/breakout rules;
  • radius, border, shadow/material rules;
  • imagery aspect/crop treatment;
  • motion duration/easing/distance tokens.

Components

For each recurring component specify:

  • anatomy;
  • variants only when behavior or hierarchy differs;
  • default, hover, focus, active, disabled, loading, error and selected states as relevant;
  • content limits and responsive transformation.

Typography

Treat typography as brand infrastructure. For bilingual KR/EN work, tune Hangul and Latin optical size, weight, line-height and wrapping separately when necessary rather than assuming one numeric setting works equally.

Constraint

Do not let the design system erase art direction. Systems should make intentional exceptions legible, not force every section into identical cards and spacing.

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同一仓库的技能

Use for release-level accessibility and performance review, including WCAG 2.2 AA, keyboard/focus, target size, reduced motion, semantic controls, Core Web Vitals, images/fonts/JavaScript, and animation or 3D performance budgets.

中文简介正在准备中。当前显示原文说明。

Lrinvl1203/world-class-web-design-os82026年10月2日 更新

Use to audit a generated or heavily templated interface for generic AI aesthetics, unjustified trend patterns, component-registry residue, vague copy, repetitive motion, novelty theater, or visual decisions that lack brand/UX rationale.

中文简介正在准备中。当前显示原文说明。

Lrinvl1203/world-class-web-design-os82026年10月2日 更新

Use when a website needs a strong visual point of view, distinct concept routes, composition, typography, color/materiality, imagery direction, spatial rhythm, or a memorable signature idea.

中文简介正在准备中。当前显示原文说明。

Lrinvl1203/world-class-web-design-os82026年10月2日 更新

Use when deciding whether to implement UI from native HTML/CSS, accessible primitives, shadcn-style source components, or visual component registries such as 21st.dev, Aceternity, React Bits, Motion Primitives, Magic UI, or Animate UI.

中文简介正在准备中。当前显示原文说明。

Lrinvl1203/world-class-web-design-os82026年10月2日 更新

Use after substantial web projects or repeated design defects to convert evidence into reusable skill improvements through root-cause analysis, regression scenarios, and controlled proposals without silently changing the core OS.

中文简介正在准备中。当前显示原文说明。

Lrinvl1203/world-class-web-design-os82026年10月2日 更新

Use when the design concept calls for Three.js or React Three Fiber 3D, WebGL/WebGPU, Rive, Spline, Theatre.js, SVG, canvas, shaders, particle systems, or other immersive creative-web techniques.

中文简介正在准备中。当前显示原文说明。

Lrinvl1203/world-class-web-design-os82026年10月2日 更新

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