Use for release-level accessibility and performance review, including WCAG 2.2 AA, keyboard/focus, target size, reduced motion, semantic controls, Core Web Vitals, images/fonts/JavaScript, and animation or 3D performance budgets.
中文简介正在准备中。当前显示原文说明。
Use when designing interface states, feedback, hover/focus/press, gestures, direct manipulation, navigation transitions, loading/error/empty behavior, or deciding where interaction should carry the design concept.
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
For every interactive element define:
Animation is justified when it improves at least one:
If none apply, remove it.
Per viewport, prefer:
Do not animate every section entrance. Repetition destroys salience.
Design one interaction that expresses the brand or product concept. Make it optional to task completion and give it a reduced-motion equivalent.
Never make hover the only way to discover essential content. Drag-only functionality requires a non-drag single-pointer alternative where required by the accessibility baseline.
For product flows, read references/product-edge-cases.md before release and cover the states that apply; a polished happy path is not a complete interaction model.
还没有评价。欢迎分享你的使用感受。
无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。
还没有评论。来写第一条吧。
Use for release-level accessibility and performance review, including WCAG 2.2 AA, keyboard/focus, target size, reduced motion, semantic controls, Core Web Vitals, images/fonts/JavaScript, and animation or 3D performance budgets.
中文简介正在准备中。当前显示原文说明。
Use to audit a generated or heavily templated interface for generic AI aesthetics, unjustified trend patterns, component-registry residue, vague copy, repetitive motion, novelty theater, or visual decisions that lack brand/UX rationale.
中文简介正在准备中。当前显示原文说明。
Use when a website needs a strong visual point of view, distinct concept routes, composition, typography, color/materiality, imagery direction, spatial rhythm, or a memorable signature idea.
中文简介正在准备中。当前显示原文说明。
Use when deciding whether to implement UI from native HTML/CSS, accessible primitives, shadcn-style source components, or visual component registries such as 21st.dev, Aceternity, React Bits, Motion Primitives, Magic UI, or Animate UI.
中文简介正在准备中。当前显示原文说明。
Use after substantial web projects or repeated design defects to convert evidence into reusable skill improvements through root-cause analysis, regression scenarios, and controlled proposals without silently changing the core OS.
中文简介正在准备中。当前显示原文说明。
Use when the design concept calls for Three.js or React Three Fiber 3D, WebGL/WebGPU, Rive, Spline, Theatre.js, SVG, canvas, shaders, particle systems, or other immersive creative-web techniques.
中文简介正在准备中。当前显示原文说明。