add-game
免费Add a second game to the monorepo (apps/<game>) from the seed game, wired to the gate. Load when asked to create a new game / app / prototype in this repo.
中文简介正在准备中。当前显示原文说明。
Use this skill when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade. Covers async app.init, single pixi.js package (deprecated @pixi/* sub-packages), Graphics shape-then-fill, BaseTexture → TextureSource, shader/uniform rework, ParticleContainer+Particle, constructor options objects, DisplayObject removal, settings/utils removal, Ticker signature, events rewrite. Triggers on: migrate v7, v8 breaking changes, @pixi/ import, DisplayObject, beginFill, endFill, cacheAsBitmap, BaseTexture, deprecated.
中文简介正在准备中。当前显示原文说明。
实测评分 未实测
查看安装方法安装前可以查看交给 AI 代理的指令内容。
This skill is a breaking-change checklist for bringing a v7 codebase up to v8. Work top-down through the categories; the list maps each v7 pattern to its v8 replacement.
Install the single package, then port in this order: imports → Application init → Graphics → Text → events → shaders/filters → cleanup.
const app = new Application();
await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);
const g = new Graphics()
.rect(0, 0, 100, 100)
.fill({ color: 0xff0000 })
.stroke({ width: 2, color: 0x000000 });
app.stage.addChild(g);
Related skills: pixijs-application (async init), pixijs-scene-graphics (new fill/stroke API), pixijs-custom-rendering (shader rework), pixijs-scene-text (Text constructor changes), pixijs-performance (destroy patterns).
Work through each category. Each item shows the expected v8 pattern and the v7 pattern that must be replaced.
Async app.init() -- Expected:
const app = new Application();
await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);
Fail: passing options to new Application({...}) and using synchronously.
app.canvas replaces app.view -- app.view emits a deprecation warning.
Application type parameter -- Expected: new Application<Renderer<HTMLCanvasElement>>(). Fail: new Application<HTMLCanvasElement>().
Single package -- Expected:
import { Sprite, Application, Assets, Graphics } from "pixi.js";
Fail: importing from any of the deprecated v7 core @pixi/* sub-packages (see list below). Supplemental packages like @pixi/sound are still valid and should continue to be used.
Deprecated @pixi/* packages (never use, any version):
@pixi/accessibility, @pixi/app, @pixi/assets, @pixi/compressed-textures, @pixi/core, @pixi/display, @pixi/events, @pixi/extensions, @pixi/extract, @pixi/filter-alpha, @pixi/filter-blur, @pixi/filter-color-matrix, @pixi/filter-displacement, @pixi/filter-fxaa, @pixi/filter-noise, @pixi/graphics, @pixi/mesh, @pixi/mesh-extras, @pixi/mixin-cache-as-bitmap, @pixi/mixin-get-child-by-name, @pixi/mixin-get-global-position, @pixi/particle-container, @pixi/prepare, @pixi/sprite, @pixi/sprite-animated, @pixi/sprite-tiling, @pixi/spritesheet, @pixi/text, @pixi/text-bitmap, @pixi/text-html.
Custom builds -- Set skipExtensionImports: true and import only needed extensions:
import "pixi.js/graphics";
import "pixi.js/text";
import "pixi.js/events";
import { Application } from "pixi.js";
await app.init({ skipExtensionImports: true });
Note: manageImports: false is still accepted but @deprecated since 8.1.6; prefer skipExtensionImports: true.
Extensions not auto-imported (require explicit import even with default auto-imports enabled):
pixi.js/advanced-blend-modes, pixi.js/unsafe-eval, pixi.js/prepare, pixi.js/math-extras, pixi.js/dds, pixi.js/ktx, pixi.js/ktx2, pixi.js/basis.
Community filters -- Expected: import { AdjustmentFilter } from 'pixi-filters/adjustment'. Fail: @pixi/filter-adjustment.
Shape-then-fill -- Expected:
const g = new Graphics().rect(50, 50, 100, 100).fill(0xff0000);
Fail: beginFill(0xff0000).drawRect(50, 50, 100, 100).endFill().
Renamed shape methods:
| v7 | v8 |
|---|---|
drawRect | rect |
drawCircle | circle |
drawEllipse | ellipse |
drawPolygon | poly |
drawRoundedRect | roundRect |
drawStar | star |
drawRegularPolygon | regularPoly |
drawRoundedPolygon | roundPoly |
drawRoundedShape | roundShape |
drawChamferRect | chamferRect |
drawFilletRect | filletRect |
Fill replaces beginFill/beginTextureFill -- Expected:
graphics
.rect(0, 0, 100, 100)
.fill({ texture: Texture.WHITE, alpha: 0.5, color: 0xff0000 });
Fail: beginFill(color, alpha) or beginTextureFill({ texture, alpha, color }).
Stroke replaces lineStyle -- Expected:
graphics.rect(0, 0, 100, 100).fill("blue").stroke({ width: 2, color: "white" });
Fail: lineStyle(2, 'white') or lineTextureStyle({ texture, width, color }).
Holes use cut() -- Expected:
graphics.rect(0, 0, 100, 100).fill(0x00ff00).circle(50, 50, 20).cut();
Fail: beginHole() / endHole().
GraphicsContext replaces GraphicsGeometry -- Expected:
const context = new GraphicsContext().rect(0, 0, 100, 100).fill(0xff0000);
const g1 = new Graphics(context);
const g2 = new Graphics(context);
Fail: new Graphics(graphics.geometry).
Options object constructor -- Expected:
const text = new Text({ text: "Hello", style: { fontSize: 24 } });
const bmp = new BitmapText({ text: "Hello", style: { fontFamily: "MyFont" } });
const html = new HTMLText({ text: "<b>Hello</b>", style: { fontSize: 24 } });
Fail: new Text('Hello', { fontSize: 24 }) (positional args).
Bitmap font loading -- Must import 'pixi.js/text-bitmap' before Assets.load('font.fnt').
Texture.from no longer loads URLs -- Must call await Assets.load('image.png') first, then Texture.from('image.png').
NineSliceSprite replaces NineSlicePlane -- Expected:
const ns = new NineSliceSprite({
texture,
leftWidth: 10,
topHeight: 10,
rightWidth: 10,
bottomHeight: 10,
});
Mesh renames: SimpleMesh -> MeshSimple, SimplePlane -> MeshPlane, SimpleRope -> MeshRope. All use options objects.
MeshGeometry options -- Expected:
const geom = new MeshGeometry({
positions: vertices,
uvs,
indices,
topology: "triangle-list",
});
Fail: new MeshGeometry(vertices, uvs, indices).
ParticleContainer uses Particle -- Expected:
const container = new ParticleContainer({
boundsArea: new Rectangle(0, 0, 800, 600),
});
const particle = new Particle(texture);
container.addParticle(particle);
Fail: container.addChild(new Sprite(texture)).
eventMode replaces interactive -- Expected:
sprite.eventMode = "static";
sprite.cursor = "pointer";
sprite.on("pointertap", () => {
/* handle */
});
Legacy: sprite.interactive = true; (still works as an alias for eventMode = 'static', but prefer the explicit form).
Default eventMode is 'passive' (no events). Must set 'static' or 'dynamic' explicitly.
Ticker callback -- Expected:
app.ticker.add((ticker) => {
bunny.rotation += ticker.deltaTime;
});
Broken: app.ticker.add((dt) => { bunny.rotation += dt; }) -- compiles but dt is a Ticker object, not a number. Coerces to NaN, silently corrupting rotation.
updateTransform removed -- Use this.onRender = this._onRender.bind(this) in constructor instead.
Shader.from uses options -- Expected:
const shader = Shader.from({
gl: { vertex: vertexSrc, fragment: fragmentSrc },
resources: {
myUniforms: new UniformGroup({ uTime: { value: 0, type: "f32" } }),
},
});
Fail: Shader.from(vertex, fragment, uniforms).
Filter constructor -- Expected:
const filter = new Filter({
glProgram: GlProgram.from({ fragment, vertex }),
resources: { filterUniforms: { uTime: { value: 0, type: "f32" } } },
});
Fail: new Filter(vertex, fragment, { uTime: 0 }).
Uniforms require type -- new UniformGroup({ uTime: { value: 1, type: 'f32' } }). Fail: new UniformGroup({ uTime: 1 }).
Textures are resources, not uniforms -- Pass as top-level resource entries (texture.source, texture.style), not inside UniformGroup.
Sprite no longer auto-detects texture UV changes -- If you modify a texture's frame after creation, call texture.update() to recalculate UVs, then call sprite.onViewUpdate() to refresh the sprite. Both calls are required in this order. Updating source data (e.g. video textures) is still automatic.
texture.frame.width = texture.frame.width / 2;
texture.update(); // recalculate texture UVs first
sprite.onViewUpdate(); // then refresh the sprite's display
Mipmaps -- BaseTexture.mipmap renamed to autoGenerateMipmaps. For RenderTextures, you must manually update mipmaps:
const rt = RenderTexture.create({
width: 100,
height: 100,
autoGenerateMipmaps: true,
});
renderer.render({ target: rt, container: scene });
rt.source.updateMipmaps();
DOMAdapter replaces settings.ADAPTER -- Expected:
import { DOMAdapter, WebWorkerAdapter } from "pixi.js";
DOMAdapter.set(WebWorkerAdapter);
DOMAdapter.get().createCanvas();
Fail: settings.ADAPTER = WebWorkerAdapter; settings.ADAPTER.createCanvas();.
Built-in adapters: BrowserAdapter (default), WebWorkerAdapter (for web workers).
DisplayObject removed -- Container is the base class. class MyObj extends DisplayObject fails.
Leaf nodes cannot have children -- Sprite, Graphics, Mesh, Text are leaf nodes. Wrap in Container.
Renamed properties (old names still exist as deprecated aliases with warnings):
container.name -> container.labelcontainer.cacheAsBitmap = true -> container.cacheAsTexture(true)getBounds() return type changed: getBounds() now returns a Bounds object, not a Rectangle. Bounds has .x, .y, .width, .height getters, so basic usage works. Use .rectangle when you need a Rectangle instance (e.g., for .contains()).
settings object removed -- Use AbstractRenderer.defaultOptions.resolution = 1 and DOMAdapter.set(BrowserAdapter).
utils namespace removed -- import { isMobile } from 'pixi.js' instead of utils.isMobile.
Text parser renames:
TextFormat -> bitmapFontTextParserXMLStringFormat -> bitmapFontXMLStringParserXMLFormat -> bitmapFontXMLParserAssets.add -- Assets.add({ alias: 'bunny', src: 'bunny.png' }). Fail: Assets.add('bunny', 'bunny.png').
Enum constants replaced with strings:
| v7 | v8 |
|---|---|
SCALE_MODES.NEAREST | 'nearest' |
SCALE_MODES.LINEAR | 'linear' |
WRAP_MODES.CLAMP | 'clamp-to-edge' |
WRAP_MODES.REPEAT | 'repeat' |
WRAP_MODES.MIRRORED_REPEAT | 'mirror-repeat' |
DRAW_MODES.TRIANGLES | 'triangle-list' |
DRAW_MODES.TRIANGLE_STRIP | 'triangle-strip' |
DRAW_MODES.LINES | 'line-list' |
DRAW_MODES.LINE_STRIP | 'line-strip' |
DRAW_MODES.POINTS | 'point-list' |
Culling is manual -- Set cullable = true, then call Culler.shared.cull(container, viewRect) before render. Or add CullerPlugin via extensions.add(CullerPlugin).
@pixi/* packages in dependencies (supplemental packages like @pixi/sound are fine)@pixi/* imports converted to pixi.jsnew Application({...}) converted to await app.init({...}){gl, resources} pattern with typed uniformsParticle, not Spriteticker.deltaTime, not first param as deltaeventMode instead of interactivesettings and utils references removedDisplayObject references replaced with Containersprite.onViewUpdate() where neededsource.updateMipmaps() manuallysettings.ADAPTER replaced with DOMAdapter.set()Wrong:
import { Sprite } from "@pixi/sprite";
import { Application } from "@pixi/app";
Correct:
import { Sprite, Application } from "pixi.js";
v8 uses a single pixi.js package. The v7 core @pixi/* sub-packages are deprecated and must not be used (see the full list under Imports above). Supplemental packages like @pixi/sound are still valid.
Wrong: class MyObject extends DisplayObject { ... }
Correct: class MyObject extends Container { ... }
DisplayObject was removed in v8. Container is the base class for all display objects.
Wrong: texture.source.scaleMode = SCALE_MODES.NEAREST;
Correct: texture.source.scaleMode = 'nearest';
v8 uses string values. Old enums may work as deprecated aliases but should be replaced.
interactive = true instead of eventModeLegacy: sprite.interactive = true; (still works as an alias for eventMode = 'static')
Preferred: sprite.eventMode = 'static';
Default eventMode is 'passive' (no events). Must set 'static' (hit-testable, no tick checks) or 'dynamic' (hit-testable with tick checks) explicitly. interactive = true still works without a deprecation warning, but eventMode is the canonical v8 API.
Wrong: import { utils } from 'pixi.js'; utils.isMobile.any();
Correct: import { isMobile } from 'pixi.js'; isMobile.any();
The utils namespace was removed. All utility functions are direct imports.
Wrong: modifying texture.frame and assuming the sprite updates automatically.
Correct: call sprite.onViewUpdate() after modifying texture UVs.
Sprites no longer subscribe to texture UV change events for performance. Source data updates (e.g. video) still auto-reflect.
还没有评价。欢迎分享你的使用感受。
无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。
还没有评论。来写第一条吧。
Add a second game to the monorepo (apps/<game>) from the seed game, wired to the gate. Load when asked to create a new game / app / prototype in this repo.
中文简介正在准备中。当前显示原文说明。
End-to-end tests of a game with Playwright (apps/*/e2e/*.e2e.ts) on a WebGL canvas, and taking screenshots of the running game. Load before writing or debugging an e2e test, or to look at the game in a browser.
中文简介正在准备中。当前显示原文说明。
How a game of this seed is organized (apps/<game>/src) and how to add gameplay with PixiJS v8 without breaking the strict gate. Load before editing apps/*/src or apps/*/tests.
中文简介正在准备中。当前显示原文说明。
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8, Application, app.init, Sprite, Container, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, Assets, Ticker, renderer, WebGL, WebGPU, scene graph, filter, shader, blend mode, texture, BitmapText, create-pixi, how do I draw, how do I render, how do I animate in pixi.
中文简介正在准备中。当前显示原文说明。
Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers AccessibilitySystem options (enabledByDefault, debug, activateOnTab, deactivateOnMouseMove), per-container accessibility properties, shadow DOM overlay, mobile touch-hook activation. Triggers on: accessibility, a11y, screen reader, ARIA, keyboard navigation, tab order, AccessibilitySystem, accessibleTitle, accessibleHint, tabIndex, accessibleChildren.
中文简介正在准备中。当前显示原文说明。
Use this skill when creating and configuring a PixiJS v8 Application. Covers new Application() + async app.init() options (width, height, background, antialias, resolution, autoDensity, preference, resizeTo, autoStart, sharedTicker, canvas, useBackBuffer, powerPreference, eventFeatures, accessibilityOptions, gcActive, bezierSmoothness, webgl/webgpu/canvasOptions per-renderer overrides), app.stage/renderer/canvas/screen/domContainerRoot access, ResizePlugin, TickerPlugin, CullerPlugin (cullable, cullArea), custom ApplicationPlugin via ExtensionType.Application, start/stop lifecycle, and app.destroy() with releaseGlobalResources. Triggers on: Application, app.init, app.stage, app.renderer, app.canvas, app.screen, app.domContainerRoot, ApplicationOptions, ApplicationPlugin, ExtensionType.Application, resizeTo, sharedTicker, skipExtensionImports, preferWebGLVersion, preserveDrawingBuffer, cullable, CullerPlugin, app.start, app.stop, app.destroy, releaseGlobalResources.
中文简介正在准备中。当前显示原文说明。