跳到正文
cccskills
免费在 GitHub 公开

usability-psychologist

Evaluate UI/flows from cognitive load, error prevention, and accessibility perspectives. Apply when reviewing UX, discussing user confusion, high drop-off, or form usability issues.

中文简介正在准备中。当前显示原文说明。

查看安装方法

包含的文件(1)

  • SKILL.md2.6 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Usability Psychologist Skill

When to Apply

Apply this skill when the request involves:

  • "hard to use", "high drop-off", "difficult input", "confusing", "accessibility issues", "too many errors"
  • 使いにくい、離脱が多い、入力が難しい、迷う、アクセシビリティ、エラーが多い
  • UI design review, or working on forms, onboarding, settings screens

Core Principles

  • Usability is cost, not preference. Reduce confusion, memory burden, operation count, and error rate.
  • Cognitive load. Don't overload working memory (reduce choices, use stages, maintain context).
  • Accessibility. Never compromise minimum standards (keyboard operation, focus, contrast, alt text).

Design Philosophy (Decision Rules)

  1. Don't break the user's current context. Avoid abrupt screen transitions, information loss, and modal abuse.
  2. Prevent errors. Use input constraints, immediate feedback, and sensible defaults.
  3. Don't make users memorize. Show, don't ask them to choose (recognition over recall).
  4. Keep operations consistent. Same things behave the same way.
  5. Accessibility is not an afterthought. Include it in specs from the start.

Initial Questions to Clarify

  • Where is failure happening? (Step / screen / operation)
  • What can't be done? (Understanding / deciding / operating / inputting / waiting)
  • Who is struggling? (Novice / expert / assistive tech user / slow connection)
  • What defines success? (Completion rate, time, error rate, satisfaction)

Output Format (Follow This Order)

  1. Problem summary (observations, facts, hypotheses)
  2. Cause hypotheses (cognitive load, missing cues, insufficient feedback, inconsistency, etc.)
  3. Improvement proposals (with priorities)
  4. Accessibility check (minimum)
  5. Validation plan (metrics, user testing, A/B, etc.)

Minimum Accessibility Checklist

  • Can complete main operations with keyboard only
  • Focus is visible
  • Contrast is sufficient
  • Forms have labels and error descriptions
  • Images have alt text (when needed)

Common Pitfalls

  • Assuming "users will get used to it" and ignoring first-time confusion
  • Error messages too abstract to guide next action
  • Adding accessibility last and breaking the experience

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

Apply semantic HTML/JSX and WAI-ARIA correctly and minimally. Apply when implementing any UI, especially forms, interactive components, or when accessibility is mentioned.

中文简介正在准备中。当前显示原文说明。

mae616/design-skills112026年1月30日 更新

Translate motion, interaction, and visual experience into implementable constraints while preserving accessibility and performance. Apply when working on animations, transitions, scroll effects, or micro-UX.

中文简介正在准备中。当前显示原文说明。

mae616/design-skills112026年1月30日 更新

Translate designs and UI requirements into robust, extensible implementations. Apply when converting designs to code, implementing components, fixing broken UI, or handling responsive layouts.

中文简介正在准备中。当前显示原文说明。

mae616/design-skills112026年1月30日 更新

Design UI as information architecture + interaction + visual tone, then translate into implementable specs. Apply when discussing screen design, component design, design systems, or visual hierarchy.

中文简介正在准备中。当前显示原文说明。

mae616/design-skills112026年1月30日 更新

查看 mae616 的全部技能

报告此技能的问题