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build-game-camera-controls

Implement and tune Three.js game cameras so players, threats, and objectives stay readable. Covers smooth following, isometric views, zoom and orbit limits, obstruction handling, target lock-on, camera shake, touch controls, and checks for regressions.

中文简介正在准备中。当前显示英语简介。

原文查看原文说明

Implement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and camera regression tests.

查看安装方法

适用场景

  • Tuning follow cameras and isometric framing
  • Keeping players visible around walls and tall props
  • Adding lock-on behavior and temporary camera shake
  • Checking touch controls and portrait or landscape play

包含的文件(2)

  • SKILL.md1.2 KB
  • agents/openai.yaml216 B

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Build Game Camera Controls

Keep gameplay readable before making the camera cinematic. Define one authoritative target, camera bounds, zoom range, collision/occlusion policy, and reduced-motion behavior.

Implement

  • Smooth position and look-at targets independently; never bind the camera directly to jittery render state.
  • Preserve player, immediate threat, objective, and interaction cues in frame at the intended distance.
  • Clamp orbit, pitch, and zoom; prevent walls or props from hiding the player without making geometry invisible globally.
  • Treat lock-on, scripted moments, and shake as temporary modifiers layered over the base camera.
  • On touch, separate camera gesture zones from movement/action controls and provide reset framing.

Verify

Test corners, tall props, tunnels, multiple enemies, lock-on switching, pause, reduced motion, portrait, and landscape. Confirm no camera behavior breaks targeting, UI, or performance.

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