跳到正文
cccskills
免费在 GitHub 公开

corner-lasers

Create thin laser beams that meet at a bright corner or edge junction, surrounded by soft haze. Adjust beam angles, accent colors, glow, and subtle motion to build a spatial composition for an interface.

中文简介正在准备中。当前显示英语简介。

原文查看原文说明

Create a corner-anchored laser composition with thin beams, a bright emitter node, bloom, and atmospheric glow or fog.

查看安装方法

适用场景

  • Adding laser beams along a screen corner
  • Creating a glowing portal seam
  • Matching laser effects to an interface accent color
  • Adding a slow pulse to a corner light source

包含的文件(9)

  • SKILL.md2.8 KB
  • demo/assets/page-01-2f563338-39fa-47ea-9761-658d4f3f84db-800w.jpg74.8 KB
  • demo/assets/page-02-fa51902b-c2a4-4c33-a96e-a8f1ef67edc6-800w.jpg17.4 KB
  • demo/assets/page-03-724142aa-44a6-48d3-9cf3-761e00d05b78-1600w.jpg966.2 KB
  • demo/assets/source-preview.jpg75.8 KB
  • demo/index.html59.5 KB
  • demo/preview.jpg57.3 KB
  • demo/PROMPT.md3.3 KB
  • demo/source.json3.9 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Corner Lasers Skill

Use When

  • Create a corner-anchored laser composition with thin beams, a bright emitter node, bloom, and atmospheric glow or fog.

Workflow

Scope

  • Apply this only to corner-based laser beam compositions, not to generic centered lasers, particle scenes, or unrelated motion systems.
  • Use it when the design needs beams that originate from or converge at a corner or edge junction, with a strong cinematic emitter point.

Visual target

  • Create two or three thin laser beams that meet at a bright corner emitter, then extend outward along different directions like a geometric room corner or portal seam.
  • Keep the beam lines narrow and sharp with a white-hot center, a restrained halo, and strong bloom concentrated around the corner junction.
  • Let the surrounding atmosphere glow softly from the emitter so the corner feels illuminated by volumetric haze rather than flat lines on a dark background.
  • Use the design's primary color or strongest accent color for the halo and atmospheric tint instead of hardcoding blue, while keeping the brightest beam core near white.

Implementation guidance

  • Prefer raw WebGL shader treatment or equivalent effect logic when the output supports it.
  • Anchor the composition to an off-center corner point and derive multiple beam directions from that point rather than placing unrelated separate lines.
  • Use signed-distance or line-distance logic so each beam stays thin, crisp, and continuous.
  • Add a concentrated bloom or energy flare at the corner emitter where the beams meet; that hotspot should be the brightest point in the composition.
  • Add subtle atmospheric glow, fog, or light diffusion around the beams so the effect feels immersive and spatial, not flat.
  • Motion should stay restrained: slow pulsing, faint traveling energy, or gentle shimmer is good; chaotic flicker is not.

Tuning knobs

  • Corner position: move the emitter point inward from the edge or corner to frame the composition.
  • Beam count and angle: use two or three rays with clear directional contrast.
  • Beam thickness: keep the core thin and tune the outer glow separately so the lasers stay elegant.
  • Color: derive halo and haze tint from the active design accent color.
  • Atmosphere: adjust bloom radius, fog density, falloff, and vignette strength so the corner stays luminous without washing out the UI.

Avoid

  • Thick neon bars that lose the precision of laser lines.
  • Full-screen fog with no localized relationship to the corner emitter.
  • Hardcoding a cold blue palette when the design clearly uses another primary color.
  • Symmetrical centered compositions when the goal is an off-axis corner beam effect.

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

Build woven fabric in Three.js with visible threads, realistic sheen, seams, and thick hems. The skill covers folds that preserve texture proportions, light passing through thin cloth, and variations in dye and wear.

中文简介正在准备中。当前显示英语简介。

  • Creating backlit curtains
  • Differentiating linen, silk, and wool
  • Adding hems and stitches for close-up views
MengTo/Skills68622026年10月18日 更新

Build falling leaves in Three.js and similar 3D scenes, with visible front, edge, and back views as they tumble and drift. Coordinate wind, scene depth, camera-aware recycling, and performance checks for a convincing autumn effect.

中文简介正在准备中。当前显示英语简介。

  • Adding falling autumn leaves to a 3D scene
  • Coordinating leaf tumble, sideways drift, and wind
  • Managing leaves around buildings and camera movement
MengTo/Skills68622026年10月18日 更新

Add coordinated seasonal transitions to an existing 3D scene. Blend foliage, lighting, sky, ground, snow, and particles from one shared state while preserving camera controls and interactions, so the same place remains recognizable throughout spring, summer, fall, and winter.

中文简介正在准备中。当前显示英语简介。

  • Add a four-season selector to an outdoor 3D scene
  • Show seasonal changes in an architectural walkthrough
  • Coordinate foliage, sunlight, sky, and ground appearance
MengTo/Skills68622026年10月18日 更新

Create or integrate detailed 3D models with smooth outlines and believable edges for close-up views. Prepare lower-detail versions for distant viewing, prioritize loading, and measure rendering costs in the actual scene.

中文简介正在准备中。当前显示英语简介。

  • Creating a detailed 3D model for close-up views
  • Replacing visibly faceted curves with smoother geometry
  • Preparing detailed architectural assets for rendering
MengTo/Skills68622026年10月18日 更新

Prepare detailed 3D materials that remain clear in close-up views. The skill guides texture resolution, physically based material maps, surface mapping, filtering, and progressive loading while checking download size and GPU memory use.

中文简介正在准备中。当前显示英语简介。

  • Prepare wood, stone, and fabric materials for close-up views
  • Fix texture seams, grain direction, and normal map orientation
  • Preserve floor and foliage detail at oblique or distant views
MengTo/Skills68622026年10月18日 更新

Create realistic metal surfaces in Three.js by combining structured reflections, studio lighting, scratches, fingerprints, and beveled edges. Includes polished, brushed, and aged finishes for objects such as tools, rings, and metal product parts.

中文简介正在准备中。当前显示英语简介。

  • Fixing metal that looks like gray plastic
  • Creating polished or brushed metal finishes
  • Adding patina and worn edges
MengTo/Skills68622026年10月18日 更新

查看 MengTo 的全部技能

报告此技能的问题