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create-game-vfx

Create Three.js game effects that clearly communicate attacks, hits, damage, and status changes. Define each effect’s purpose and lifetime, limit resource use, and test overlapping effects, repeated triggers, low-quality settings, and reduced-motion alternatives.

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原文查看原文说明

Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.

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适用场景

  • Distinguish attack warnings from hit effects
  • Create damage and status feedback
  • Limit particle counts during repeated attacks
  • Test effects at low quality and with reduced motion

包含的文件(2)

  • SKILL.md1.1 KB
  • agents/openai.yaml197 B

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Create Game VFX

Make the gameplay meaning visible before adding spectacle.

Specify

For every effect define trigger, owner, duration, gameplay meaning, camera-distance silhouette, color hierarchy, spawn cap, cleanup rule, and reduced-motion equivalent. Separate telegraph, contact, success, failure, and lingering status visuals.

Implement safely

Pool short-lived objects, reuse materials/geometry, cap particles, and avoid per-frame allocation. Use additive/transparency sparingly around important UI and targets. Make cleanup idempotent so reset, death, and pause cannot leak effects.

Verify

Test overlaps, multiple targets, rapid repetition, pause/resume, lowest quality, reduced motion, and touch viewports. Sample the live encounter for warnings, draw calls, frame time, and visual readability.

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