跳到正文
cccskills
免费在 GitHub 公开

flutter-development

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

中文简介正在准备中。当前显示原文说明。

查看安装方法

包含的文件(2)

  • SKILL.md7.8 KB
  • metadata.json626 B

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Flutter Development

Overview

Create high-performance, visually stunning mobile applications using Flutter with Dart language. Master widget composition, state management patterns, navigation, and API integration.

When to Use

  • Building iOS and Android apps with native performance
  • Designing custom UIs with Flutter's widget system
  • Implementing complex animations and visual effects
  • Rapid app development with hot reload
  • Creating consistent UX across platforms

Instructions

1. Project Structure & Navigation

// pubspec.yaml
name: my_flutter_app
version: 1.0.0

dependencies:
  flutter:
    sdk: flutter
  provider: ^6.0.0
  http: ^1.1.0
  go_router: ^12.0.0

// main.dart with GoRouter navigation
import 'package:flutter/material.dart';
import 'package:go_router/go_router.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return MaterialApp.router(
      title: 'Flutter App',
      theme: ThemeData(primarySwatch: Colors.blue, useMaterial3: true),
      routerConfig: _router,
    );
  }
}

final GoRouter _router = GoRouter(
  routes: <RouteBase>[
    GoRoute(
      path: '/',
      builder: (context, state) => const HomeScreen(),
      routes: [
        GoRoute(
          path: 'details/:id',
          builder: (context, state) => DetailsScreen(
            itemId: state.pathParameters['id']!
          ),
        ),
      ],
    ),
    GoRoute(
      path: '/profile',
      builder: (context, state) => const ProfileScreen(),
    ),
  ],
);

2. State Management with Provider

import 'package:flutter/material.dart';
import 'package:http/http.dart' as http;
import 'dart:convert';

class User {
  final String id;
  final String name;
  final String email;

  User({required this.id, required this.name, required this.email});

  factory User.fromJson(Map<String, dynamic> json) {
    return User(
      id: json['id'],
      name: json['name'],
      email: json['email'],
    );
  }
}

class UserProvider extends ChangeNotifier {
  User? _user;
  bool _isLoading = false;
  String? _error;

  User? get user => _user;
  bool get isLoading => _isLoading;
  String? get error => _error;

  Future<void> fetchUser(String userId) async {
    _isLoading = true;
    _error = null;
    notifyListeners();

    try {
      final response = await http.get(
        Uri.parse('https://api.example.com/users/$userId'),
        headers: {'Content-Type': 'application/json'},
      );

      if (response.statusCode == 200) {
        _user = User.fromJson(jsonDecode(response.body));
      } else {
        _error = 'Failed to fetch user';
      }
    } catch (e) {
      _error = 'Error: ${e.toString()}';
    } finally {
      _isLoading = false;
      notifyListeners();
    }
  }

  void logout() {
    _user = null;
    notifyListeners();
  }
}

class ItemsProvider extends ChangeNotifier {
  List<Map<String, dynamic>> _items = [];

  List<Map<String, dynamic>> get items => _items;

  Future<void> fetchItems() async {
    try {
      final response = await http.get(
        Uri.parse('https://api.example.com/items'),
      );

      if (response.statusCode == 200) {
        _items = List<Map<String, dynamic>>.from(
          jsonDecode(response.body) as List
        );
        notifyListeners();
      }
    } catch (e) {
      print('Error fetching items: $e');
    }
  }
}

3. Screens with Provider Integration

class HomeScreen extends StatefulWidget {
  const HomeScreen({Key? key}) : super(key: key);

  @override
  State<HomeScreen> createState() => _HomeScreenState();
}

class _HomeScreenState extends State<HomeScreen> {
  @override
  void initState() {
    super.initState();
    Future.microtask(() {
      Provider.of<ItemsProvider>(context, listen: false).fetchItems();
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('Home Feed')),
      body: Consumer<ItemsProvider>(
        builder: (context, itemsProvider, child) {
          if (itemsProvider.items.isEmpty) {
            return const Center(child: Text('No items found'));
          }
          return ListView.builder(
            itemCount: itemsProvider.items.length,
            itemBuilder: (context, index) {
              final item = itemsProvider.items[index];
              return ItemCard(item: item);
            },
          );
        },
      ),
    );
  }
}

class ItemCard extends StatelessWidget {
  final Map<String, dynamic> item;

  const ItemCard({required this.item, Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Card(
      margin: const EdgeInsets.all(8),
      child: ListTile(
        title: Text(item['title'] ?? 'Untitled'),
        subtitle: Text(item['description'] ?? ''),
        trailing: const Icon(Icons.arrow_forward),
        onTap: () => context.go('/details/${item['id']}'),
      ),
    );
  }
}

class DetailsScreen extends StatelessWidget {
  final String itemId;

  const DetailsScreen({required this.itemId, Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('Details')),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            Text('Item ID: $itemId', style: const TextStyle(fontSize: 18)),
            const SizedBox(height: 16),
            ElevatedButton(
              onPressed: () => context.pop(),
              child: const Text('Go Back'),
            ),
          ],
        ),
      ),
    );
  }
}

class ProfileScreen extends StatelessWidget {
  const ProfileScreen({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('Profile')),
      body: Consumer<UserProvider>(
        builder: (context, userProvider, child) {
          if (userProvider.isLoading) {
            return const Center(child: CircularProgressIndicator());
          }
          if (userProvider.error != null) {
            return Center(child: Text('Error: ${userProvider.error}'));
          }
          final user = userProvider.user;
          if (user == null) {
            return const Center(child: Text('No user data'));
          }
          return Padding(
            padding: const EdgeInsets.all(16),
            child: Column(
              crossAxisAlignment: CrossAxisAlignment.start,
              children: [
                Text('Name: ${user.name}', style: const TextStyle(fontSize: 18)),
                Text('Email: ${user.email}', style: const TextStyle(fontSize: 16)),
                const SizedBox(height: 16),
                ElevatedButton(
                  onPressed: () => userProvider.logout(),
                  child: const Text('Logout'),
                ),
              ],
            ),
          );
        },
      ),
    );
  }
}

Best Practices

✅ DO

  • Use widgets for every UI element
  • Implement proper state management
  • Use const constructors where possible
  • Dispose resources in state lifecycle
  • Test on multiple device sizes
  • Use meaningful widget names
  • Implement error handling
  • Use responsive design patterns
  • Test on both iOS and Android
  • Document custom widgets

❌ DON'T

  • Build entire screens in build() method
  • Use setState for complex state logic
  • Make network calls in build()
  • Ignore platform differences
  • Create overly nested widget trees
  • Hardcode strings
  • Ignore performance warnings
  • Skip testing
  • Forget to handle edge cases
  • Deploy without thorough testing

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

Testing patterns for PHPUnit and Playwright E2E tests. Use when writing tests, debugging test failures, setting up test coverage, or implementing test patterns for ActivityPub features.

中文简介正在准备中。当前显示原文说明。

Microck/ordinary-claude-skills4062026年9月7日 更新

adaptyv

免费

Cloud laboratory platform for automated protein testing and validation. Use when designing proteins and needing experimental validation including binding assays, expression testing, thermostability measurements, enzyme activity assays, or protein sequence optimization. Also use for submitting experiments via API, tracking experiment status, downloading results, optimizing protein sequences for better expression using computational tools (NetSolP, SoluProt, SolubleMPNN, ESM), or managing protein design workflows with wet-lab validation.

中文简介正在准备中。当前显示原文说明。

Microck/ordinary-claude-skills4062026年9月7日 更新

Add unsigned integer (uint) type support to PyTorch operators by updating AT_DISPATCH macros. Use when adding support for uint16, uint32, uint64 types to operators, kernels, or when user mentions enabling unsigned types, barebones unsigned types, or uint support.

中文简介正在准备中。当前显示原文说明。

Microck/ordinary-claude-skills4062026年9月7日 更新

This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.

中文简介正在准备中。当前显示原文说明。

Microck/ordinary-claude-skills4062026年9月7日 更新

Master advanced AgentDB features including QUIC synchronization, multi-database management, custom distance metrics, hybrid search, and distributed systems integration. Use when building distributed AI systems, multi-agent coordination, or advanced vector search applications.

中文简介正在准备中。当前显示原文说明。

Microck/ordinary-claude-skills4062026年9月7日 更新

Create and train AI learning plugins with AgentDB's 9 reinforcement learning algorithms. Includes Decision Transformer, Q-Learning, SARSA, Actor-Critic, and more. Use when building self-learning agents, implementing RL, or optimizing agent behavior through experience.

中文简介正在准备中。当前显示原文说明。

Microck/ordinary-claude-skills4062026年9月7日 更新

查看 Microck 的全部技能

报告此技能的问题