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fmod-sync

Synchronize and compile FMOD Studio banks into StreamingAssets

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FMOD Studio Bank Build and Audio Backend Pipeline

This skill covers the FMOD Studio audio system (KernAudio), binary banks, and CLI compilation.

1. Automatic bank compilation through FmodBankBuilder

The editor script FmodBankBuilder.cs compiles KernAudio/KernAudio.fspro into .bank binaries:

  • macOS CLI: /Applications/FMOD Studio.app/Contents/MacOS/fmodstudiocl
  • Windows CLI: C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio\fmodstudiocl.exe

Compiler invocation:

"/Applications/FMOD Studio.app/Contents/MacOS/fmodstudiocl" build "/path/to/KernAudio/KernAudio.fspro"

2. Build output and target paths

Compiled banks must be copied to Assets/StreamingAssets/Audio/:

  • Master.bank — top-level output buses and limiters
  • Master.strings.bank — FMOD event GUID and name table
  • SFX.bank — spatial 3D sounds, ambience, and UI effects

3. Backend error handling

When calling AudioSystem.cs:

  • For output-device changes, listen for FMOD system events and call AudioSystem.Instance.ResetBackend().
  • Output buses: SFXDefault, UIDefault, MusicDefault.

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