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find-CCSGameRules_ResetRound

Find and identify the CCSGameRules_ResetRound function in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the round-reset routine. It is the only function that references the "GMR_ResetRound\n" debug log string, and is the predecessor anchor for find-CCSGameRules_PostCleanUp (which it calls). Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CCSGameRules_ResetRound.py preprocessor (xref_strings "GMR_ResetRound\n"). Trigger: CCSGameRules_ResetRound, ResetRound, GMR_ResetRound

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查看安装方法

包含的文件(1)

  • SKILL.md3.5 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Find CCSGameRules_ResetRound

Locate CCSGameRules_ResetRound in CS2 server.dll or libserver.so using IDA Pro MCP tools.

This is a non-virtual, direct-call member function (no vtable slot — emit a byte sig, not an offset). It is the predecessor anchor for CCSGameRules_PostCleanUp: ResetRound directly calls PostCleanUp, and PostCleanUp has no unique string of its own, so PostCleanUp is resolved downstream by decompiling ResetRound.

Primary resolution = the unique debug string "GMR_ResetRound\n". Exactly one function references it: CCSGameRules::ResetRound.

Method

1. Reuse previous signature (fast path)

If a prior CCSGameRules_ResetRound.{platform}.yaml exists, try its func_sig via mcp__ida-pro-mcp__find_bytes. Single match → resolve to function start, skip to Step 4. Else continue.

2. Locate the anchor string and its referencer

mcp__ida-pro-mcp__find            type="string"  targets=["GMR_ResetRound"]
mcp__ida-pro-mcp__xrefs_to        addrs="<string_va>"

"GMR_ResetRound\n" has exactly one code referencer — that function is ResetRound. Record func_addr (the containing function start). Optionally rename it to CCSGameRules_ResetRound.

3. Confirm (optional)

Decompile and confirm it is a round-reset routine: logs GMR_ResetRound, then performs the reset sequence including the call to the entity-cleanup helper (CCSGameRules_PostCleanUp).

4. Generate signature

ALWAYS use SKILL /generate-signature-for-function with addr=<func_addr>. Emit IDA style verbatim (space hex, ? wildcards).

Reference sig (build 14165 — sanity check only, regenerate per binary):

  • linux: 55 BE ? ? ? ? 48 89 E5 41 54 53 48 89 FB 48 83 EC ? 4C 8D 25 ? ? ? ? 41 8B 3C 24 E8 ? ? ? ? 84 C0 0F 85 ? ? ? ? F3 0F 10 83

5. Write func YAML

ALWAYS use SKILL /write-func-as-yaml:

  • func_name: CCSGameRules_ResetRound
  • func_addr: <func_addr>
  • func_sig: validated sig from step 4

Function Characteristics

  • Linkage: non-virtual, direct-call (no vtable entry)
  • Binary: server.dll / libserver.so
  • Distinguishing trait: only referencer of "GMR_ResetRound\n"; calls CCSGameRules_PostCleanUp

Discovery Strategy (why this is stable across updates)

"GMR_ResetRound\n" is a durable debug log string with a single referencer, so ResetRound re-resolves deterministically each game update. The final byte sig is regenerated per binary, so it self-heals once the function is re-resolved.

Preprocessor pipeline equivalent

find-CCSGameRules_ResetRound        [xref_strings "GMR_ResetRound\n"]
 -> find-CCSGameRules_PostCleanUp    [LLM_DECOMPILE ResetRound, entity-cleanup callee]

Output YAML Format

  • server.dll -> CCSGameRules_ResetRound.windows.yaml
  • libserver.so -> CCSGameRules_ResetRound.linux.yaml

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中文简介正在准备中。当前显示原文说明。

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中文简介正在准备中。当前显示原文说明。

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中文简介正在准备中。当前显示原文说明。

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