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find-CCSPlayer_MovementServices_FullWalkMove_SpeedClamp

Find and identify the velocity clamping branch inside CCSPlayer_MovementServices_FullWalkMove in CS2 binary using IDA Pro MCP, then generate a patch signature to disable it. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate and patch the speed-clamp if-branch that caps player velocity to maxspeed inside FullWalkMove. Trigger: FullWalkMove speed clamp, velocity clamping patch, FullWalkMove SpeedClamp, disable maxspeed clamp

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包含的文件(1)

  • SKILL.md4.8 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

CCSPlayer_MovementServices_FullWalkMove_SpeedClamp Patch Workflow

Overview

Locate the velocity clamping branch inside CCSPlayer_MovementServices_FullWalkMove and generate a patch that converts the conditional jump into an unconditional jump, making the speed-clamp code a dead path.

The target code pattern in pseudocode:

v20 = (float)((float)(v16 * v16) + (float)(v19 * v19)) + (float)(v17 * v17);
if ( v20 > (float)(v18 * v18) )    // <-- patch target: disable this branch
{
    // velocity clamping logic: scale velocity down to maxspeed
    v21 = fsqrt(v20);
    v22 = v18 / v21;
    *(float *)(a2 + 56) = ... * v22;
    *(float *)(a2 + 60) = ... * v22;
    *(float *)(a2 + 64) = ... * v22;
    ...
}

In assembly, this is a comiss + jbe (or jbe short) pair. The jbe skips the clamping block when velocity <= maxspeed^2. Patching jbe to jmp makes it always skip, disabling the clamp entirely.

Prerequisites

  • CCSPlayer_MovementServices_FullWalkMove must already be identified. Use SKILL /get-func-from-yaml with func_name=CCSPlayer_MovementServices_FullWalkMove to load its address. If YAML does not exist, run SKILL /find-CCSPlayer_MovementServices_FullWalkMove-AND-CCSPlayer_MovementServices_CheckVelocity-AND-CCSPlayer_MovementServices_WaterMove first.

Location Steps

1. Get FullWalkMove Function Address

ALWAYS Use SKILL /get-func-from-yaml with func_name=CCSPlayer_MovementServices_FullWalkMove.

If the skill returns an error, stop and report to user.

2. Decompile and Locate the Speed Clamp Pattern

Decompile the function:

mcp__ida-pro-mcp__decompile(addr="<func_va>")

In the decompiled output, search for the velocity clamping pattern. The key indicators are:

  • A sum-of-squares computation: (x*x) + (y*y) + (z*z) stored in a variable (e.g., v20)
  • Compared against another float squared: v20 > (float)(v18 * v18)
  • Inside the if-block: fsqrt, division, and writes to a2+56, a2+60, a2+64 (velocity vector)

Note the address annotation on the comparison line (e.g., /*0x180a00e28*/ or similar).

3. Disassemble Around the Comparison

Disassemble the function starting from slightly before the annotated address to find the exact comiss + jbe/jbe short instruction pair:

mcp__ida-pro-mcp__disasm(addr="<func_va>", offset=<estimated_offset>, max_instructions=30)

Look for this assembly pattern:

addss   xmm2, xmm1          ; v20 = sum of squares
comiss  xmm2, xmm0          ; compare v20 vs v18*v18
jbe     loc_XXXXXXXX         ; skip clamp block if v20 <= v18*v18

Record:

  • patch_va: Address of the jbe instruction
  • jump_target: The target address of the jbe (the loc_XXXXXXXX label)

4. Determine Patch Bytes

Read the original bytes of the jbe instruction:

mcp__ida-pro-mcp__get_bytes(regions={"addr": "<patch_va>", "size": 6})

Determine the patch based on the instruction encoding:

Case A: Near jbe (0F 86 rel32 — 6 bytes)

  • patch_bytes = E9 <new_rel32_le> 90
  • Compute: new_rel32 = jump_target - (patch_va + 5)

Case B: Short jbe (76 rel8 — 2 bytes)

  • patch_bytes = EB <rel8>
  • The rel8 stays the same (same target, jmp short uses same displacement encoding as jbe short)

5. Generate Patch Signature

ALWAYS Use SKILL /generate-signature-for-patch to generate and validate the signature.

Required context for the skill:

  • func_name: CCSPlayer_MovementServices_FullWalkMove
  • func_va: From step 1
  • patch_va: Address of the jbe instruction from step 3
  • original_instruction: e.g., jbe loc_180A00EE4
  • patched_instruction: e.g., jmp loc_180A00EE4
  • description: Disable velocity clamping in FullWalkMove - patch conditional jbe to unconditional jmp to skip the speed clamping if-branch

6. Write YAML Output

ALWAYS Use SKILL /write-patch-as-yaml to persist the results.

Required parameters:

  • patch_name: CCSPlayer_MovementServices_FullWalkMove_SpeedClamp
  • patch_sig: The validated signature from step 5
  • patch_bytes: The computed patch bytes from step 4
  • patch_sig_disp: From step 5 result (omit if 0)

Output YAML Files

  • CCSPlayer_MovementServices_FullWalkMove_SpeedClamp.windows.yaml
  • CCSPlayer_MovementServices_FullWalkMove_SpeedClamp.linux.yaml

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