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blindspot-pass

Surface the user's unknown unknowns before work starts. Use when the user is entering an unfamiliar codebase area, an unfamiliar domain (design, video, infra), or explicitly asks for a "blindspot pass" or to find their "unknown unknowns."

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  • SKILL.md1.9 KB

SKILL.md(原文)

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Blindspot pass

The user is about to work in territory they don't know well. Your job is not to do the task yet. Your job is to show them what they don't know they don't know, so their next prompt is better.

Steps

  1. Ask (or infer from context) two things: what they're trying to do, and what their experience level is with this specific area. Their starting point changes everything.
  2. Explore the relevant territory yourself: the module, its history, its conventions, prior art in the repo, and (if the domain is external) what practitioners consider table stakes.
  3. Report back in four sections:
    • Landmines — the mistakes someone new here typically makes, and any repo-specific potholes (deprecated paths, misleading names, half-migrated patterns).
    • Hidden context — decisions already made that constrain the work (why the code is shaped this way, invariants that must hold).
    • What good looks like — 2-3 examples of the pattern done well, from this repo or elsewhere, so they can calibrate quality.
    • Questions you should be asking — the 3-5 questions an expert would ask before starting, with your best guess at each answer.
  4. End with a rewritten version of their original request that incorporates what you found, so they can see the difference between their map and the territory.

Guardrails

  • Do not start implementing. This skill ends at understanding.
  • Prioritize unknowns that would change the architecture or the approach over trivia.
  • If the area turns out to be simpler than the user feared, say so plainly. "You have no significant blindspots here" is a valid and valuable result.

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中文简介正在准备中。当前显示原文说明。

Neeeophytee/finding-unknowns-skills3532026年9月28日 更新

Test a consequential technical assumption with a small, falsifiable experiment before committing to an approach. Use when a plan depends on uncertain runtime, integration, or data behavior that inspection alone cannot establish. Not for preference interviews or routine implementation.

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Neeeophytee/finding-unknowns-skills3532026年9月28日 更新

Generate several genuinely different throwaway variations (designs, approaches, drafts) for the user to react to. Use when the user can only recognize what they want by seeing it — visual design, UX flows, naming, tone — or asks to brainstorm or prototype before building.

中文简介正在准备中。当前显示原文说明。

Neeeophytee/finding-unknowns-skills3532026年9月28日 更新

After a working session, produce a report on what changed plus a quiz the user must pass before merging. Use when the user asks "what did we actually do," wants to review a large change, or invokes a quiz before merge.

中文简介正在准备中。当前显示原文说明。

Neeeophytee/finding-unknowns-skills3532026年9月28日 更新

Audit the instructions an agent already carries — CLAUDE.md, AGENTS.md, skills, tool descriptions — for contradictions, over-constraint, and duplication, then propose a cut list. Use when an agent ignores its own instructions, when a CLAUDE.md has grown bloated, or when the user asks to audit or rightsize their agent context.

中文简介正在准备中。当前显示原文说明。

Neeeophytee/finding-unknowns-skills3532026年9月28日 更新

Keep a running implementation-notes.md during a build, logging every deviation from the plan and every discovered edge case. Use whenever implementing against an agreed plan or spec, especially in long autonomous sessions.

中文简介正在准备中。当前显示原文说明。

Neeeophytee/finding-unknowns-skills3532026年9月28日 更新

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