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免费在 GitHub 公开中文介绍

gamified-app

制作将习惯和日常任务呈现为任务挑战的移动应用原型,在单个HTML页面中展示封面、今日任务列表和详情三屏,并加入经验值、等级进度、步骤与奖励。

原文查看原文说明

A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app".

AI 评分90分/ 100查看安装方法

适用场景

  • 制作带游戏元素的习惯应用原型
  • 探索含经验值的每日任务列表
  • 设计带步骤和奖励的任务详情
  • 用三个界面介绍应用构想

中文介绍

功能

为习惯和日常任务加入游戏元素,制作移动应用原型界面。单个HTML页面在深色背景上排列三个手机外框,分别展示介绍应用价值的封面、今日任务列表和任务详情。界面结合经验值、等级进度条、奖励、步骤清单和底部标签栏。

适用场景

适合规划习惯追踪工具或角色扮演风格的生活管理应用,通过界面讨论使用流程。三个各有用途的界面可帮助查看任务名称与配色,以及完成任务后奖励的呈现方式。在较窄的屏幕上,手机外框会改为纵向排列。

使用示例

“请制作一个生活管理应用原型,把运动、阅读和饮食变成每日任务。”

“请制作封面、带经验值的今日任务列表,以及清楚显示步骤和奖励的详情页。”

提供品牌名称和希望传达的价值,让具体任务内容体现在界面中。

注意事项

需要一份定义颜色、字体、布局和组件的DESIGN.md。交付结果是应用原型。界面使用CSS和内联SVG构建,不使用图片。

本介绍由 AI(OpenAI Codex)根据公开的 SKILL.md 撰写。准确的规格请查看下方原文。

客观评估

AI 仅根据 SKILL.md 的内容,从 4 个方面进行了评估。星标数和热度不计入评估。

指令清晰度能否看出何时使用、做什么
A良好明确面向习惯管理等用途,制作封面、今日任务和任务详情三个界面。
步骤具体性步骤、输入输出和示例是否具体
A良好九步流程说明了界面尺寸和组件,并规定单个HTML文档的输出格式。
安全性发送数据、删除文件、执行命令等是否有说明
A良好流程以读取DESIGN.md和输出HTML为主,不涉及外部发送、删除或获取凭据。
安装难易度所需工具和 API 密钥是否少且有说明
B部分不足需要包含颜色、字体、布局和组件的DESIGN.md,但未说明如何准备。

总分按每项 A=25 分、B=15 分、C=5 分相加。 由 AI(OpenAI Codex)于 2026年10月20日 评估。仅供参考,安装前请同时查看原文。

如果您认为评估有误,请申请复核

请写明哪一项有误以及原因。无需登录。我们会对照 SKILL.md 重新评估,并在此处更新结果。

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

包含的文件(2)

  • SKILL.md4.4 KB
  • example.html16.1 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Gamified App Skill

Produce a multi-screen mobile prototype on a single dark showcase page. Three phone frames side-by-side, each one its own moment in the journey.

Workflow

  1. Read the active DESIGN.md (injected above). For gamified apps, lean on bold display type for headlines and a brighter, broader palette than most products — quests look like quests because the colors do.
  2. Pick the brand + value prop from the brief. Generate real quest names (e.g. "Body — 20-min strength: pushups & planks", "Read — Four Thousand Weeks", "Listen — Huberman Lab · Sleep Architecture", "Nourish — Cook a high-protein lunch", "Mind — 10-min focus meditation", "Watch — The Bear · S3 E4").
  3. Stage — full-bleed dark page (near-black #0e0d0c or DS dark token) with a soft top spotlight gradient. Above the phones, a small caption row: "HI-FI PROTOTYPE · IPHONE" left, brand wordmark right, both in mono.
  4. Phones — three 360×780 phone frames in a horizontal row (wraps to stack on narrow viewports). Each phone:
    • 12px black bezel, 44px corner radius, dynamic-island notch.
    • Status bar (time / signal / battery).
    • Phone-specific content (below).
    • Bottom tab bar with 5 icons (Today, Library, Stats, ⊕ central CTA, Profile). Active tab in accent.
  5. Phone 1 — cover poster (sales/value prop):
    • Status bar.
    • HI-FI PROTOTYPE · IPHONE eyebrow.
    • Big display headline ("Daily quests for becoming a better human."), accent on "becoming".
    • 1–2 sentence body in muted serif/sans.
    • Mono tip line ("Tap quests to open detail. Toggle [theme] in the toolbar to switch theme & layout.")
    • Subtle scrolling teaser of the next screen at the bottom edge.
  6. Phone 2 — today's quests dashboard (the hero screen):
    • Greeting "Good morning, Sam" + small XP-bell ringing.
    • Level ribbon — "LV 14 · Level 14 · 1648 / 2480 XP" with a progress bar inside a glassmorphic ribbon.
    • Sub-line: "8 quests waiting · earn 430 XP today".
    • 3×2 grid of quest tiles. Each tile: rounded corner, pastel accent color, glyph chip in top-left, title, mini-meta line, "+NN XP" pill in bottom-right.
    • Bottom tab bar.
  7. Phone 3 — quest detail:
    • Back arrow + screen title ("Quest").
    • Hero block with the quest's accent color, big serif quest title ("Body — strength"), short narrative body, "REWARD +90 XP" stamp.
    • Steps checklist (3–4 micro-tasks, one done, two pending).
    • Big primary CTA "Start quest" pill at the bottom in accent.
  8. Write a single HTML document:
    • <!doctype html> through </html>, CSS inline.
    • All in CSS — no images. Use linear-gradient and inline SVG glyphs for tile chips and tab icons.
    • data-od-id on stage, each phone, each frame's regions.
  9. Self-check:
    • Three frames, each with a distinct purpose. Not three copies of the same screen.
    • Tile colors don't overpower — each quest tile uses a different pastel against the same neutral surface.
    • Reads as gamified and adult — playful, not childish.

Output contract

Emit between <artifact> tags:

<artifact identifier="game-slug" type="text/html" title="Mobile — App Name">
<!doctype html>
<html>...</html>
</artifact>

One sentence before the artifact, nothing after.

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